diff options
Diffstat (limited to 'src/server/game/Mails/Mail.cpp')
-rw-r--r-- | src/server/game/Mails/Mail.cpp | 750 |
1 files changed, 0 insertions, 750 deletions
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp index 3d7ffb0b9ab..3d17b867d04 100644 --- a/src/server/game/Mails/Mail.cpp +++ b/src/server/game/Mails/Mail.cpp @@ -20,765 +20,15 @@ #include "DatabaseEnv.h" #include "Mail.h" -#include "WorldPacket.h" -#include "WorldSession.h" -#include "Opcodes.h" #include "Log.h" #include "World.h" #include "ObjectMgr.h" #include "Player.h" -#include "UpdateMask.h" #include "Unit.h" -#include "Language.h" -#include "DBCStores.h" #include "BattlegroundMgr.h" #include "Item.h" #include "AuctionHouseMgr.h" -enum MailShowFlags -{ - MAIL_SHOW_UNK0 = 0x0001, - MAIL_SHOW_DELETE = 0x0002, // forced show delete button instead return button - MAIL_SHOW_AUCTION = 0x0004, // from old comment - MAIL_SHOW_UNK2 = 0x0008, // unknown, COD will be shown even without that flag - MAIL_SHOW_RETURN = 0x0010, -}; - -void WorldSession::HandleSendMail(WorldPacket & recv_data) -{ - uint64 mailbox, unk3; - std::string receiver, subject, body; - uint32 unk1, unk2, money, COD; - uint8 unk4; - recv_data >> mailbox; - recv_data >> receiver; - - recv_data >> subject; - - recv_data >> body; - - recv_data >> unk1; // stationery? - recv_data >> unk2; // 0x00000000 - - uint8 items_count; - recv_data >> items_count; // attached items count - - if (items_count > MAX_MAIL_ITEMS) // client limit - { - GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS); - recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam - return; - } - - uint64 itemGUIDs[MAX_MAIL_ITEMS]; - - for (uint8 i = 0; i < items_count; ++i) - { - recv_data.read_skip<uint8>(); // item slot in mail, not used - recv_data >> itemGUIDs[i]; - } - - recv_data >> money >> COD; // money and cod - recv_data >> unk3; // const 0 - recv_data >> unk4; // const 0 - - // packet read complete, now do check - - if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) - return; - - if (receiver.empty()) - return; - - Player* pl = _player; - - if (pl->getLevel() < sWorld.getIntConfig(CONFIG_MAIL_LEVEL_REQ)) - { - SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld.getIntConfig(CONFIG_MAIL_LEVEL_REQ)); - return; - } - - uint64 rc = 0; - if (normalizePlayerName(receiver)) - rc = sObjectMgr.GetPlayerGUIDByName(receiver); - - if (!rc) - { - sLog.outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", - pl->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); - pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND); - return; - } - - sLog.outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); - - if (pl->GetGUID() == rc) - { - pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF); - return; - } - - uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client - - uint32 reqmoney = cost + money; - - if (!pl->HasEnoughMoney(reqmoney)) - { - pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY); - return; - } - - Player *receive = sObjectMgr.GetPlayer(rc); - - uint32 rc_team = 0; - uint8 mails_count = 0; //do not allow to send to one player more than 100 mails - uint8 receiveLevel = 0; - - if (receive) - { - rc_team = receive->GetTeam(); - mails_count = receive->GetMailSize(); - receiveLevel = receive->getLevel(); - } - else - { - rc_team = sObjectMgr.GetPlayerTeamByGUID(rc); - if (QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc))) - { - Field *fields = result->Fetch(); - mails_count = fields[0].GetUInt32(); - } - if (QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT level FROM characters WHERE guid = '%u'", GUID_LOPART(rc))) - { - Field *fields = result->Fetch(); - receiveLevel = fields[0].GetUInt8(); - } - } - //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255.. - if (mails_count > 100) - { - pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED); - return; - } - // test the receiver's Faction... or all items are account bound - bool accountBound = items_count ? true : false; - for (uint8 i = 0; i < items_count; ++i) - { - Item* item = pl->GetItemByGuid(itemGUIDs[i]); - if (item) - { - ItemPrototype const* itemProto = item->GetProto(); - if(!itemProto || !(itemProto->Flags & ITEM_PROTO_FLAG_BIND_TO_ACCOUNT)) - { - accountBound = false; - break; - } - } - } - if (!accountBound && !sWorld.getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER) - { - pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM); - return; - } - - if (receiveLevel < sWorld.getIntConfig(CONFIG_MAIL_LEVEL_REQ)) - { - SendNotification(GetTrinityString(LANG_MAIL_RECEIVER_REQ), sWorld.getIntConfig(CONFIG_MAIL_LEVEL_REQ)); - return; - } - - uint32 rc_account = receive - ? receive->GetSession()->GetAccountId() - : sObjectMgr.GetPlayerAccountIdByGUID(rc); - - Item* items[MAX_MAIL_ITEMS]; - - for (uint8 i = 0; i < items_count; ++i) - { - if (!itemGUIDs[i]) - { - pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID); - return; - } - - Item* item = pl->GetItemByGuid(itemGUIDs[i]); - - // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail) - if (!item) - { - pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID); - return; - } - - if (!item->CanBeTraded(true)) - { - pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM); - return; - } - - if (item->IsBoundAccountWide() && item->IsSoulBound() && pl->GetSession()->GetAccountId() != rc_account) - { - pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS); - return; - } - - if (item->GetProto()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION)) - { - pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM); - return; - } - - if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED)) - { - pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD); - return; - } - - items[i] = item; - } - - pl->SendMailResult(0, MAIL_SEND, MAIL_OK); - - pl->ModifyMoney(-int32(reqmoney)); - pl->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost); - - bool needItemDelay = false; - - MailDraft draft(subject, body); - - SQLTransaction trans = CharacterDatabase.BeginTransaction(); - - if (items_count > 0 || money > 0) - { - if (items_count > 0) - { - for (uint8 i = 0; i < items_count; ++i) - { - Item* item = items[i]; - if (GetSecurity() > SEC_PLAYER && sWorld.getBoolConfig(CONFIG_GM_LOG_TRADE)) - { - sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)", - GetPlayerName(), GetAccountId(), item->GetProto()->Name1, item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account); - } - - item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable - pl->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true); - - item->DeleteFromInventoryDB(trans); // deletes item from character's inventory - item->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone - // owner in data will set at mail receive and item extracting - trans->PAppend("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", GUID_LOPART(rc), item->GetGUIDLow()); - draft.AddItem(item); - } - - // if item send to character at another account, then apply item delivery delay - needItemDelay = pl->GetSession()->GetAccountId() != rc_account; - } - - if (money > 0 && GetSecurity() > SEC_PLAYER && sWorld.getBoolConfig(CONFIG_GM_LOG_TRADE)) - { - sLog.outCommand(GetAccountId(),"GM %s (Account: %u) mail money: %u to player: %s (Account: %u)", - GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account); - } - } - - // If theres is an item, there is a one hour delivery delay if sent to another account's character. - uint32 deliver_delay = needItemDelay ? sWorld.getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0; - - // will delete item or place to receiver mail list - draft - .AddMoney(money) - .AddCOD(COD) - .SendMailTo(trans, MailReceiver(receive, GUID_LOPART(rc)), pl, body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay); - - pl->SaveInventoryAndGoldToDB(trans); - CharacterDatabase.CommitTransaction(trans); -} - -//called when mail is read -void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data) -{ - uint64 mailbox; - uint32 mailId; - recv_data >> mailbox; - recv_data >> mailId; - - if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) - return; - - Player *pl = _player; - Mail *m = pl->GetMail(mailId); - if (m) - { - if (pl->unReadMails) - --pl->unReadMails; - m->checked = m->checked | MAIL_CHECK_MASK_READ; - pl->m_mailsUpdated = true; - m->state = MAIL_STATE_CHANGED; - } -} - -//called when client deletes mail -void WorldSession::HandleMailDelete(WorldPacket & recv_data) -{ - uint64 mailbox; - uint32 mailId; - recv_data >> mailbox; - recv_data >> mailId; - recv_data.read_skip<uint32>(); // mailTemplateId - - if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) - return; - - Mail *m = _player->GetMail(mailId); - Player* pl = _player; - pl->m_mailsUpdated = true; - if (m) - { - // delete shouldn't show up for COD mails - if (m->COD) - { - pl->SendMailResult(mailId, MAIL_DELETED, MAIL_ERR_INTERNAL_ERROR); - return; - } - - m->state = MAIL_STATE_DELETED; - } - pl->SendMailResult(mailId, MAIL_DELETED, MAIL_OK); -} - -void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data) -{ - uint64 mailbox; - uint32 mailId; - recv_data >> mailbox; - recv_data >> mailId; - recv_data.read_skip<uint64>(); // original sender GUID for return to, not used - - if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) - return; - - Player *pl = _player; - Mail *m = pl->GetMail(mailId); - if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) - { - pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR); - return; - } - //we can return mail now - //so firstly delete the old one - SQLTransaction trans = CharacterDatabase.BeginTransaction(); - trans->PAppend("DELETE FROM mail WHERE id = '%u'", mailId); // needed? - trans->PAppend("DELETE FROM mail_items WHERE mail_id = '%u'", mailId); - CharacterDatabase.CommitTransaction(trans); - pl->RemoveMail(mailId); - - // only return mail if the player exists (and delete if not existing) - if (m->messageType == MAIL_NORMAL && m->sender) - { - MailDraft draft(m->subject, m->body); - if (m->mailTemplateId) - draft = MailDraft(m->mailTemplateId, false); // items already included - - if (m->HasItems()) - { - for (std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) - { - Item *item = pl->GetMItem(itr2->item_guid); - if (item) - draft.AddItem(item); - else - { - //WTF? - } - - pl->RemoveMItem(itr2->item_guid); - } - } - draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender); - } - - delete m; //we can deallocate old mail - pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK); -} - -//called when player takes item attached in mail -void WorldSession::HandleMailTakeItem(WorldPacket & recv_data) -{ - uint64 mailbox; - uint32 mailId; - uint32 itemId; - recv_data >> mailbox; - recv_data >> mailId; - recv_data >> itemId; // item guid low - - if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) - return; - - Player* pl = _player; - - Mail* m = pl->GetMail(mailId); - if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) - { - pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR); - return; - } - - // prevent cheating with skip client money check - if (!pl->HasEnoughMoney(m->COD)) - { - pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY); - return; - } - - Item *it = pl->GetMItem(itemId); - - ItemPosCountVec dest; - uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, it, false); - if (msg == EQUIP_ERR_OK) - { - SQLTransaction trans = CharacterDatabase.BeginTransaction(); - m->RemoveItem(itemId); - m->removedItems.push_back(itemId); - - if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail - { - uint64 sender_guid = MAKE_NEW_GUID(m->sender, 0, HIGHGUID_PLAYER); - Player *receive = sObjectMgr.GetPlayer(sender_guid); - - uint32 sender_accId = 0; - - if (GetSecurity() > SEC_PLAYER && sWorld.getBoolConfig(CONFIG_GM_LOG_TRADE)) - { - std::string sender_name; - if (receive) - { - sender_accId = receive->GetSession()->GetAccountId(); - sender_name = receive->GetName(); - } - else - { - // can be calculated early - sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid); - - if (!sObjectMgr.GetPlayerNameByGUID(sender_guid,sender_name)) - sender_name = sObjectMgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN); - } - sLog.outCommand(GetAccountId(),"GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)", - GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount(),m->COD,sender_name.c_str(),sender_accId); - } - else if (!receive) - sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid); - - // check player existence - if (receive || sender_accId) - { - MailDraft(m->subject, "") - .AddMoney(m->COD) - .SendMailTo(trans, MailReceiver(receive, m->sender), MailSender(MAIL_NORMAL, m->receiver), MAIL_CHECK_MASK_COD_PAYMENT); - } - - pl->ModifyMoney(-int32(m->COD)); - } - m->COD = 0; - m->state = MAIL_STATE_CHANGED; - pl->m_mailsUpdated = true; - pl->RemoveMItem(it->GetGUIDLow()); - - uint32 count = it->GetCount(); // save counts before store and possible merge with deleting - pl->MoveItemToInventory(dest,it,true); - - pl->SaveInventoryAndGoldToDB(trans); - pl->_SaveMail(trans); - CharacterDatabase.CommitTransaction(trans); - - pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemId, count); - } - else - pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg); -} - -void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data) -{ - uint64 mailbox; - uint32 mailId; - recv_data >> mailbox; - recv_data >> mailId; - - if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) - return; - - Player *pl = _player; - - Mail* m = pl->GetMail(mailId); - if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) - { - pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR); - return; - } - - pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK); - - pl->ModifyMoney(m->money); - m->money = 0; - m->state = MAIL_STATE_CHANGED; - pl->m_mailsUpdated = true; - - // save money and mail to prevent cheating - SQLTransaction trans = CharacterDatabase.BeginTransaction(); - pl->SaveGoldToDB(trans); - pl->_SaveMail(trans); - CharacterDatabase.CommitTransaction(trans); -} - -//called when player lists his received mails -void WorldSession::HandleGetMailList(WorldPacket & recv_data) -{ - uint64 mailbox; - recv_data >> mailbox; - - if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) - return; - - Player* pl = _player; - - //load players mails, and mailed items - if (!pl->m_mailsLoaded) - pl ->_LoadMail(); - - // client can't work with packets > max int16 value - const uint32 maxPacketSize = 32767; - - uint32 mailsCount = 0; // real send to client mails amount - uint32 realCount = 0; // real mails amount - - WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size - data << uint32(0); // real mail's count - data << uint8(0); // mail's count - time_t cur_time = time(NULL); - - for (PlayerMails::iterator itr = pl->GetMailBegin(); itr != pl->GetMailEnd(); ++itr) - { - // packet send mail count as uint8, prevent overflow - if (mailsCount >= 254) - { - realCount += 1; - continue; - } - - // skip deleted or not delivered (deliver delay not expired) mails - if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time) - continue; - - uint8 item_count = (*itr)->items.size(); // max count is MAX_MAIL_ITEMS (12) - - size_t next_mail_size = 2+4+1+((*itr)->messageType == MAIL_NORMAL ? 8 : 4)+4*8+((*itr)->subject.size()+1)+((*itr)->body.size()+1)+1+item_count*(1+4+4+7*3*4+4+4+4+4+4+4+1); - - if (data.wpos()+next_mail_size > maxPacketSize) - { - realCount += 1; - continue; - } - - data << uint16(next_mail_size); // Message size - data << uint32((*itr)->messageID); // Message ID - data << uint8((*itr)->messageType); // Message Type - - switch((*itr)->messageType) - { - case MAIL_NORMAL: // sender guid - data << uint64(MAKE_NEW_GUID((*itr)->sender, 0, HIGHGUID_PLAYER)); - break; - case MAIL_CREATURE: - case MAIL_GAMEOBJECT: - case MAIL_AUCTION: - data << uint32((*itr)->sender); // creature/gameobject entry, auction id - break; - case MAIL_ITEM: // item entry (?) sender = "Unknown", NYI - data << uint32(0); // item entry - break; - } - - data << uint32((*itr)->COD); // COD - data << uint32(0); // probably changed in 3.3.3 - data << uint32((*itr)->stationery); // stationery (Stationery.dbc) - data << uint32((*itr)->money); // Gold - data << uint32((*itr)->checked); // flags - data << float(((*itr)->expire_time-time(NULL))/DAY); // Time - data << uint32((*itr)->mailTemplateId); // mail template (MailTemplate.dbc) - data << (*itr)->subject; // Subject string - once 00, when mail type = 3, max 256 - data << (*itr)->body; // message? max 8000 - data << uint8(item_count); // client limit is 0x10 - - for (uint8 i = 0; i < item_count; ++i) - { - Item *item = pl->GetMItem((*itr)->items[i].item_guid); - // item index (0-6?) - data << uint8(i); - // item guid low? - data << uint32((item ? item->GetGUIDLow() : 0)); - // entry - data << uint32((item ? item->GetEntry() : 0)); - for (uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j) - { - data << uint32((item ? item->GetEnchantmentId((EnchantmentSlot)j) : 0)); - data << uint32((item ? item->GetEnchantmentDuration((EnchantmentSlot)j) : 0)); - data << uint32((item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0)); - } - // can be negative - data << int32((item ? item->GetItemRandomPropertyId() : 0)); - // unk - data << uint32((item ? item->GetItemSuffixFactor() : 0)); - // stack count - data << uint32((item ? item->GetCount() : 0)); - // charges - data << uint32((item ? item->GetSpellCharges() : 0)); - // durability - data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0)); - // durability - data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0)); - // unknown wotlk - data << uint8(0); - } - - realCount += 1; - mailsCount += 1; - } - - data.put<uint32>(0, realCount); // this will display warning about undelivered mail to player if realCount > mailsCount - data.put<uint8>(4, mailsCount); // set real send mails to client - SendPacket(&data); - - // recalculate m_nextMailDelivereTime and unReadMails - _player->UpdateNextMailTimeAndUnreads(); -} - -//used when player copies mail body to his inventory -void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data) -{ - uint64 mailbox; - uint32 mailId; - - recv_data >> mailbox; - recv_data >> mailId; - - if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) - return; - - Player *pl = _player; - - Mail* m = pl->GetMail(mailId); - if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) - { - pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR); - return; - } - - Item *bodyItem = new Item; // This is not bag and then can be used new Item. - if (!bodyItem->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl)) - { - delete bodyItem; - return; - } - - // in mail template case we need create new item text - if (m->mailTemplateId) - { - MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId); - if (!mailTemplateEntry) - { - pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR); - return; - } - - bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]); - } - else - bodyItem->SetText(m->body); - - bodyItem->SetUInt32Value(ITEM_FIELD_CREATOR, m->sender); - bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_MAIL_TEXT_MASK); - - sLog.outDetail("HandleMailCreateTextItem mailid=%u",mailId); - - ItemPosCountVec dest; - uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false); - if (msg == EQUIP_ERR_OK) - { - m->checked = m->checked | MAIL_CHECK_MASK_COPIED; - m->state = MAIL_STATE_CHANGED; - pl->m_mailsUpdated = true; - - pl->StoreItem(dest, bodyItem, true); - pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_OK); - } - else - { - pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg); - delete bodyItem; - } -} - -//TODO Fix me! ... this void has probably bad condition, but good data are sent -void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/) -{ - WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8); - - if (!_player->m_mailsLoaded) - _player->_LoadMail(); - - if (_player->unReadMails > 0) - { - data << uint32(0); // float - data << uint32(0); // count - - uint32 count = 0; - time_t now = time(NULL); - for (PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr) - { - Mail *m = (*itr); - // must be not checked yet - if (m->checked & MAIL_CHECK_MASK_READ) - continue; - - // and already delivered - if (now < m->deliver_time) - continue; - - if (m->messageType) - data << uint64(m->sender); // player guid - else - data << uint32(m->sender); // creature entry - - switch(m->messageType) - { - case MAIL_AUCTION: - data << uint32(2); - data << uint32(2); - data << uint32(m->stationery); - break; - default: - data << uint32(0); - data << uint32(0); - data << uint32(m->stationery); - break; - } - data << uint32(0xC6000000); // float unk, time or something - - ++count; - if (count == 2) // do not display more than 2 mails - break; - } - data.put<uint32>(4, count); - } - else - { - data << uint32(0xC7A8C000); - data << uint32(0x00000000); - } - SendPacket(&data); -} - MailSender::MailSender(Object* sender, MailStationery stationery) : m_stationery(stationery) { switch(sender->GetTypeId()) |