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Diffstat (limited to 'src/server/game/Mails/Mail.cpp')
-rw-r--r-- | src/server/game/Mails/Mail.cpp | 1011 |
1 files changed, 1011 insertions, 0 deletions
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp new file mode 100644 index 00000000000..847009b83dc --- /dev/null +++ b/src/server/game/Mails/Mail.cpp @@ -0,0 +1,1011 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Mail.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Opcodes.h" +#include "Log.h" +#include "World.h" +#include "ObjectMgr.h" +#include "Player.h" +#include "UpdateMask.h" +#include "Unit.h" +#include "Language.h" +#include "AuctionHouseBot.h" +#include "DBCStores.h" +#include "BattleGroundMgr.h" +#include "Item.h" +#include "AuctionHouseMgr.h" + +enum MailShowFlags +{ + MAIL_SHOW_UNK0 = 0x0001, + MAIL_SHOW_DELETE = 0x0002, // forced show delete button instead return button + MAIL_SHOW_AUCTION = 0x0004, // from old comment + MAIL_SHOW_UNK2 = 0x0008, // unknown, COD will be shown even without that flag + MAIL_SHOW_RETURN = 0x0010, +}; + +void WorldSession::HandleSendMail(WorldPacket & recv_data) +{ + uint64 mailbox, unk3; + std::string receiver, subject, body; + uint32 unk1, unk2, money, COD; + uint8 unk4; + recv_data >> mailbox; + recv_data >> receiver; + + recv_data >> subject; + + recv_data >> body; + + recv_data >> unk1; // stationery? + recv_data >> unk2; // 0x00000000 + + uint8 items_count; + recv_data >> items_count; // attached items count + + if (items_count > MAX_MAIL_ITEMS) // client limit + { + GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS); + recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam + return; + } + + uint64 itemGUIDs[MAX_MAIL_ITEMS]; + + for (uint8 i = 0; i < items_count; ++i) + { + recv_data.read_skip<uint8>(); // item slot in mail, not used + recv_data >> itemGUIDs[i]; + } + + recv_data >> money >> COD; // money and cod + recv_data >> unk3; // const 0 + recv_data >> unk4; // const 0 + + // packet read complete, now do check + + if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) + return; + + if (receiver.empty()) + return; + + Player* pl = _player; + + if (pl->getLevel() < sWorld.getConfig(CONFIG_MAIL_LEVEL_REQ)) + { + SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld.getConfig(CONFIG_MAIL_LEVEL_REQ)); + return; + } + + uint64 rc = 0; + if (normalizePlayerName(receiver)) + rc = objmgr.GetPlayerGUIDByName(receiver); + + if (!rc) + { + sLog.outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", + pl->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND); + return; + } + + sLog.outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); + + if (pl->GetGUID() == rc) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF); + return; + } + + uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client + + uint32 reqmoney = cost + money; + + if (pl->GetMoney() < reqmoney) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY); + return; + } + + Player *receive = objmgr.GetPlayer(rc); + + uint32 rc_team = 0; + uint8 mails_count = 0; //do not allow to send to one player more than 100 mails + uint8 receiveLevel = 0; + + if (receive) + { + rc_team = receive->GetTeam(); + mails_count = receive->GetMailSize(); + receiveLevel = receive->getLevel(); + } + else + { + rc_team = objmgr.GetPlayerTeamByGUID(rc); + if (QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc))) + { + Field *fields = result->Fetch(); + mails_count = fields[0].GetUInt32(); + } + if (QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT level FROM characters WHERE guid = '%u'", GUID_LOPART(rc))) + { + Field *fields = result->Fetch(); + receiveLevel = fields[0].GetUInt8(); + } + } + //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255.. + if (mails_count > 100) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED); + return; + } + // test the receiver's Faction... or all items are account bound + bool accountBound = false; + for (uint8 i = 0; i < items_count; ++i) + { + Item* item = pl->GetItemByGuid(itemGUIDs[i]) ; + if (item ) + { + ItemPrototype const* itemProto= item->GetProto(); + if(itemProto && (itemProto->Flags & ITEM_FLAGS_BOA)) + accountBound = true; + else + { + accountBound = false; + break; + } + } + } + if (!accountBound && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM); + return; + } + + if (receiveLevel < sWorld.getConfig(CONFIG_MAIL_LEVEL_REQ)) + { + SendNotification(GetTrinityString(LANG_MAIL_RECEIVER_REQ), sWorld.getConfig(CONFIG_MAIL_LEVEL_REQ)); + return; + } + + uint32 rc_account = receive + ? receive->GetSession()->GetAccountId() + : objmgr.GetPlayerAccountIdByGUID(rc); + + Item* items[MAX_MAIL_ITEMS]; + + for (uint8 i = 0; i < items_count; ++i) + { + if (!itemGUIDs[i]) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID); + return; + } + + Item* item = pl->GetItemByGuid(itemGUIDs[i]); + + // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail) + if (!item) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID); + return; + } + + if (!item->CanBeTraded(true)) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM); + return; + } + + if (item->IsBoundAccountWide() && item->IsSoulBound() && pl->GetSession()->GetAccountId() != rc_account) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS); + return; + } + + if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || item->GetUInt32Value(ITEM_FIELD_DURATION)) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM); + return; + } + + if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED)) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD); + return; + } + + items[i] = item; + } + + pl->SendMailResult(0, MAIL_SEND, MAIL_OK); + + pl->ModifyMoney(-int32(reqmoney)); + pl->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost); + + bool needItemDelay = false; + + MailDraft draft(subject, body); + + if (items_count > 0 || money > 0) + { + if (items_count > 0) + { + for (uint8 i = 0; i < items_count; ++i) + { + Item* item = items[i]; + if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) + { + sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)", + GetPlayerName(), GetAccountId(), item->GetProto()->Name1, item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account); + } + + item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable + pl->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true); + CharacterDatabase.BeginTransaction(); + item->DeleteFromInventoryDB(); // deletes item from character's inventory + item->SaveToDB(); // recursive and not have transaction guard into self, item not in inventory and can be save standalone + // owner in data will set at mail receive and item extracting + CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", GUID_LOPART(rc), item->GetGUIDLow()); + CharacterDatabase.CommitTransaction(); + draft.AddItem(item); + } + + // if item send to character at another account, then apply item delivery delay + needItemDelay = pl->GetSession()->GetAccountId() != rc_account; + } + + if (money > 0 && GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) + { + sLog.outCommand(GetAccountId(),"GM %s (Account: %u) mail money: %u to player: %s (Account: %u)", + GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account); + } + } + + // If theres is an item, there is a one hour delivery delay if sent to another account's character. + uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0; + + // will delete item or place to receiver mail list + draft + .AddMoney(money) + .AddCOD(COD) + .SendMailTo(MailReceiver(receive, GUID_LOPART(rc)), pl, body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay); + + CharacterDatabase.BeginTransaction(); + pl->SaveInventoryAndGoldToDB(); + CharacterDatabase.CommitTransaction(); +} + +//called when mail is read +void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data) +{ + uint64 mailbox; + uint32 mailId; + recv_data >> mailbox; + recv_data >> mailId; + + if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) + return; + + Player *pl = _player; + Mail *m = pl->GetMail(mailId); + if (m) + { + if (pl->unReadMails) + --pl->unReadMails; + m->checked = m->checked | MAIL_CHECK_MASK_READ; + pl->m_mailsUpdated = true; + m->state = MAIL_STATE_CHANGED; + } +} + +//called when client deletes mail +void WorldSession::HandleMailDelete(WorldPacket & recv_data) +{ + uint64 mailbox; + uint32 mailId; + recv_data >> mailbox; + recv_data >> mailId; + recv_data.read_skip<uint32>(); // mailTemplateId + + if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) + return; + + Mail *m = _player->GetMail(mailId); + Player* pl = _player; + pl->m_mailsUpdated = true; + if (m) + { + // delete shouldn't show up for COD mails + if (m->COD) + { + pl->SendMailResult(mailId, MAIL_DELETED, MAIL_ERR_INTERNAL_ERROR); + return; + } + + m->state = MAIL_STATE_DELETED; + } + pl->SendMailResult(mailId, MAIL_DELETED, MAIL_OK); +} + +void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data) +{ + uint64 mailbox; + uint32 mailId; + recv_data >> mailbox; + recv_data >> mailId; + recv_data.read_skip<uint64>(); // original sender GUID for return to, not used + + if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) + return; + + Player *pl = _player; + Mail *m = pl->GetMail(mailId); + if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) + { + pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR); + return; + } + //we can return mail now + //so firstly delete the old one + CharacterDatabase.BeginTransaction(); + CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", mailId); // needed? + CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mailId); + CharacterDatabase.CommitTransaction(); + pl->RemoveMail(mailId); + + // send back only to players and simple drop for other cases + if (m->messageType == MAIL_NORMAL) + { + MailDraft draft(m->subject, m->body); + if (m->mailTemplateId) + draft = MailDraft(m->mailTemplateId, false); // items already included + + if (m->HasItems()) + { + for (std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) + { + Item *item = pl->GetMItem(itr2->item_guid); + if (item) + draft.AddItem(item); + else + { + //WTF? + } + + pl->RemoveMItem(itr2->item_guid); + } + } + if (m->sender == auctionbot.GetAHBplayerGUID()) + draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, auctionbot.GetAHBplayerGUID()); + else + draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender); + } + + delete m; //we can deallocate old mail + pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK); +} + +//called when player takes item attached in mail +void WorldSession::HandleMailTakeItem(WorldPacket & recv_data) +{ + uint64 mailbox; + uint32 mailId; + uint32 itemId; + recv_data >> mailbox; + recv_data >> mailId; + recv_data >> itemId; // item guid low + + if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) + return; + + Player* pl = _player; + + Mail* m = pl->GetMail(mailId); + if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) + { + pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR); + return; + } + + // prevent cheating with skip client money check + if (pl->GetMoney() < m->COD) + { + pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY); + return; + } + + Item *it = pl->GetMItem(itemId); + + ItemPosCountVec dest; + uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, it, false); + if (msg == EQUIP_ERR_OK) + { + m->RemoveItem(itemId); + m->removedItems.push_back(itemId); + + if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail + { + uint64 sender_guid = MAKE_NEW_GUID(m->sender, 0, HIGHGUID_PLAYER); + Player *receive = objmgr.GetPlayer(sender_guid); + + uint32 sender_accId = 0; + + if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) + { + std::string sender_name; + if (receive) + { + sender_accId = receive->GetSession()->GetAccountId(); + sender_name = receive->GetName(); + } + else + { + // can be calculated early + sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid); + + if (!objmgr.GetPlayerNameByGUID(sender_guid,sender_name)) + sender_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN); + } + sLog.outCommand(GetAccountId(),"GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)", + GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount(),m->COD,sender_name.c_str(),sender_accId); + } + else if (!receive) + sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid); + + // check player existence + if (receive || sender_accId) + { + MailDraft(m->subject, "") + .AddMoney(m->COD) + .SendMailTo(MailReceiver(receive, m->sender), MailSender(MAIL_NORMAL, m->receiver), MAIL_CHECK_MASK_COD_PAYMENT); + } + + pl->ModifyMoney(-int32(m->COD)); + } + m->COD = 0; + m->state = MAIL_STATE_CHANGED; + pl->m_mailsUpdated = true; + pl->RemoveMItem(it->GetGUIDLow()); + + uint32 count = it->GetCount(); // save counts before store and possible merge with deleting + pl->MoveItemToInventory(dest,it,true); + + CharacterDatabase.BeginTransaction(); + pl->SaveInventoryAndGoldToDB(); + pl->_SaveMail(); + CharacterDatabase.CommitTransaction(); + + pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemId, count); + } + else + pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg); +} + +void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data) +{ + uint64 mailbox; + uint32 mailId; + recv_data >> mailbox; + recv_data >> mailId; + + if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) + return; + + Player *pl = _player; + + Mail* m = pl->GetMail(mailId); + if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) + { + pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR); + return; + } + + pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK); + + pl->ModifyMoney(m->money); + m->money = 0; + m->state = MAIL_STATE_CHANGED; + pl->m_mailsUpdated = true; + + // save money and mail to prevent cheating + CharacterDatabase.BeginTransaction(); + pl->SaveGoldToDB(); + pl->_SaveMail(); + CharacterDatabase.CommitTransaction(); +} + +//called when player lists his received mails +void WorldSession::HandleGetMailList(WorldPacket & recv_data) +{ + uint64 mailbox; + recv_data >> mailbox; + + if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) + return; + + Player* pl = _player; + + //load players mails, and mailed items + if (!pl->m_mailsLoaded) + pl ->_LoadMail(); + + // client can't work with packets > max int16 value + const uint32 maxPacketSize = 32767; + + uint32 mailsCount = 0; // real send to client mails amount + uint32 realCount = 0; // real mails amount + + WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size + data << uint32(0); // real mail's count + data << uint8(0); // mail's count + time_t cur_time = time(NULL); + + for (PlayerMails::iterator itr = pl->GetMailBegin(); itr != pl->GetMailEnd(); ++itr) + { + // packet send mail count as uint8, prevent overflow + if (mailsCount >= 254) + { + realCount += 1; + continue; + } + + // skip deleted or not delivered (deliver delay not expired) mails + if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time) + continue; + + uint8 item_count = (*itr)->items.size(); // max count is MAX_MAIL_ITEMS (12) + + size_t next_mail_size = 2+4+1+((*itr)->messageType == MAIL_NORMAL ? 8 : 4)+4*8+((*itr)->subject.size()+1)+((*itr)->body.size()+1)+1+item_count*(1+4+4+7*3*4+4+4+4+4+4+4+1); + + if (data.wpos()+next_mail_size > maxPacketSize) + { + realCount += 1; + continue; + } + + data << uint16(next_mail_size); // Message size + data << uint32((*itr)->messageID); // Message ID + data << uint8((*itr)->messageType); // Message Type + + switch((*itr)->messageType) + { + case MAIL_NORMAL: // sender guid + data << uint64(MAKE_NEW_GUID((*itr)->sender, 0, HIGHGUID_PLAYER)); + break; + case MAIL_CREATURE: + case MAIL_GAMEOBJECT: + case MAIL_AUCTION: + data << uint32((*itr)->sender); // creature/gameobject entry, auction id + break; + case MAIL_ITEM: // item entry (?) sender = "Unknown", NYI + data << uint32(0); // item entry + break; + } + + data << uint32((*itr)->COD); // COD + data << uint32(0); // probably changed in 3.3.3 + data << uint32((*itr)->stationery); // stationery (Stationery.dbc) + data << uint32((*itr)->money); // Gold + data << uint32((*itr)->checked); // flags + data << float(((*itr)->expire_time-time(NULL))/DAY); // Time + data << uint32((*itr)->mailTemplateId); // mail template (MailTemplate.dbc) + data << (*itr)->subject; // Subject string - once 00, when mail type = 3, max 256 + data << (*itr)->body; // message? max 8000 + data << uint8(item_count); // client limit is 0x10 + + for (uint8 i = 0; i < item_count; ++i) + { + Item *item = pl->GetMItem((*itr)->items[i].item_guid); + // item index (0-6?) + data << uint8(i); + // item guid low? + data << uint32((item ? item->GetGUIDLow() : 0)); + // entry + data << uint32((item ? item->GetEntry() : 0)); + for (uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j) + { + data << uint32((item ? item->GetEnchantmentId((EnchantmentSlot)j) : 0)); + data << uint32((item ? item->GetEnchantmentDuration((EnchantmentSlot)j) : 0)); + data << uint32((item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0)); + } + // can be negative + data << int32((item ? item->GetItemRandomPropertyId() : 0)); + // unk + data << uint32((item ? item->GetItemSuffixFactor() : 0)); + // stack count + data << uint32((item ? item->GetCount() : 0)); + // charges + data << uint32((item ? item->GetSpellCharges() : 0)); + // durability + data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0)); + // durability + data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0)); + // unknown wotlk + data << uint8(0); + } + + realCount += 1; + mailsCount += 1; + } + + data.put<uint32>(0, realCount); // this will display warning about undelivered mail to player if realCount > mailsCount + data.put<uint8>(4, mailsCount); // set real send mails to client + SendPacket(&data); + + // recalculate m_nextMailDelivereTime and unReadMails + _player->UpdateNextMailTimeAndUnreads(); +} + +//used when player copies mail body to his inventory +void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data) +{ + uint64 mailbox; + uint32 mailId; + + recv_data >> mailbox; + recv_data >> mailId; + + if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) + return; + + Player *pl = _player; + + Mail* m = pl->GetMail(mailId); + if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) + { + pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR); + return; + } + + Item *bodyItem = new Item; // This is not bag and then can be used new Item. + if (!bodyItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl)) + { + delete bodyItem; + return; + } + + // in mail template case we need create new item text + if (m->mailTemplateId) + { + MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId); + if (!mailTemplateEntry) + { + pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR); + return; + } + + bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]); + } + else + bodyItem->SetText(m->body); + + bodyItem->SetUInt32Value(ITEM_FIELD_CREATOR, m->sender); + bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPER | ITEM_FLAGS_REFUNDABLE_2 | ITEM_FLAGS_UNK1); + + sLog.outDetail("HandleMailCreateTextItem mailid=%u",mailId); + + ItemPosCountVec dest; + uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false); + if (msg == EQUIP_ERR_OK) + { + m->checked = m->checked | MAIL_CHECK_MASK_COPIED; + m->state = MAIL_STATE_CHANGED; + pl->m_mailsUpdated = true; + + pl->StoreItem(dest, bodyItem, true); + pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_OK); + } + else + { + pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg); + delete bodyItem; + } +} + +//TODO Fix me! ... this void has probably bad condition, but good data are sent +void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/) +{ + WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8); + + if (!_player->m_mailsLoaded) + _player->_LoadMail(); + + if (_player->unReadMails > 0) + { + data << uint32(0); // float + data << uint32(0); // count + + uint32 count = 0; + time_t now = time(NULL); + for (PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr) + { + Mail *m = (*itr); + // must be not checked yet + if (m->checked & MAIL_CHECK_MASK_READ) + continue; + + // and already delivered + if (now < m->deliver_time) + continue; + + if (m->messageType) + data << uint64(m->sender); // player guid + else + data << uint32(m->sender); // creature entry + + switch(m->messageType) + { + case MAIL_AUCTION: + data << uint32(2); + data << uint32(2); + data << uint32(m->stationery); + break; + default: + data << uint32(0); + data << uint32(0); + data << uint32(m->stationery); + break; + } + data << uint32(0xC6000000); // float unk, time or something + + ++count; + if (count == 2) // do not display more than 2 mails + break; + } + data.put<uint32>(4, count); + } + else + { + data << uint32(0xC7A8C000); + data << uint32(0x00000000); + } + SendPacket(&data); +} + +MailSender::MailSender(Object* sender, MailStationery stationery) : m_stationery(stationery) +{ + switch(sender->GetTypeId()) + { + case TYPEID_UNIT: + m_messageType = MAIL_CREATURE; + m_senderId = sender->GetEntry(); + break; + case TYPEID_GAMEOBJECT: + m_messageType = MAIL_GAMEOBJECT; + m_senderId = sender->GetEntry(); + break; + case TYPEID_ITEM: + m_messageType = MAIL_ITEM; + m_senderId = sender->GetEntry(); + break; + case TYPEID_PLAYER: + m_messageType = MAIL_NORMAL; + m_senderId = sender->GetGUIDLow(); + break; + default: + m_messageType = MAIL_NORMAL; + m_senderId = 0; // will show mail from not existed player + sLog.outError("MailSender::MailSender - Mail have unexpected sender typeid (%u)", sender->GetTypeId()); + break; + } +} + +MailSender::MailSender(AuctionEntry* sender) + : m_messageType(MAIL_AUCTION), m_senderId(sender->GetHouseId()), m_stationery(MAIL_STATIONERY_AUCTION) +{ +} + + +MailReceiver::MailReceiver(Player* receiver) : m_receiver(receiver), m_receiver_lowguid(receiver->GetGUIDLow()) +{ +} + +MailReceiver::MailReceiver(Player* receiver,uint32 receiver_lowguid) : m_receiver(receiver), m_receiver_lowguid(receiver_lowguid) +{ + ASSERT(!receiver || receiver->GetGUIDLow() == receiver_lowguid); +} + +MailDraft& MailDraft::AddItem(Item* item) +{ + m_items[item->GetGUIDLow()] = item; return *this; +} + +void MailDraft::prepareItems(Player* receiver) +{ + if (!m_mailTemplateId || !m_mailTemplateItemsNeed) + return; + + m_mailTemplateItemsNeed = false; + + Loot mailLoot; + + // can be empty + mailLoot.FillLoot(m_mailTemplateId, LootTemplates_Mail, receiver, true, true); + + uint32 max_slot = mailLoot.GetMaxSlotInLootFor(receiver); + for (uint32 i = 0; m_items.size() < MAX_MAIL_ITEMS && i < max_slot; ++i) + { + if (LootItem* lootitem = mailLoot.LootItemInSlot(i,receiver)) + { + if (Item* item = Item::CreateItem(lootitem->itemid,lootitem->count,receiver)) + { + item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted + AddItem(item); + } + } + } +} + +void MailDraft::deleteIncludedItems(bool inDB /*= false*/) +{ + for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter) + { + Item* item = mailItemIter->second; + + if (inDB) + CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", item->GetGUIDLow()); + + delete item; + } + + m_items.clear(); +} + +void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid) +{ + Player *receiver = objmgr.GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER)); + + uint32 rc_account = 0; + if (!receiver) + rc_account = objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER)); + + if (!receiver && !rc_account) // sender not exist + { + deleteIncludedItems(true); + return; + } + + // prepare mail and send in other case + bool needItemDelay = false; + + if (!m_items.empty()) + { + // if item send to character at another account, then apply item delivery delay + needItemDelay = sender_acc != rc_account; + + // set owner to new receiver (to prevent delete item with sender char deleting) + CharacterDatabase.BeginTransaction(); + for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter) + { + Item* item = mailItemIter->second; + item->SaveToDB(); // item not in inventory and can be save standalone + // owner in data will set at mail receive and item extracting + CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", receiver_guid, item->GetGUIDLow()); + } + CharacterDatabase.CommitTransaction(); + } + + // If theres is an item, there is a one hour delivery delay. + uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0; + + // will delete item or place to receiver mail list + SendMailTo(MailReceiver(receiver,receiver_guid), MailSender(MAIL_NORMAL, sender_guid), MAIL_CHECK_MASK_RETURNED, deliver_delay); +} + +void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay) +{ + Player* pReceiver = receiver.GetPlayer(); // can be NULL + + if (pReceiver) + prepareItems(pReceiver); // generate mail template items + + uint32 mailId = objmgr.GenerateMailID(); + + if (receiver.GetPlayerGUIDLow() == auctionbot.GetAHBplayerGUID()) + { + if (sender.GetMailMessageType() == MAIL_AUCTION) // auction mail with items + deleteIncludedItems(true); + return; + } + + time_t deliver_time = time(NULL) + deliver_delay; + + //expire time if COD 3 days, if no COD 30 days, if auction sale pending 1 hour + uint32 expire_delay; + + // auction mail without any items and money + if (sender.GetMailMessageType() == MAIL_AUCTION && m_items.empty() && !m_money) + expire_delay = sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY); + // mail from battlemaster (rewardmarks) should last only one day + else if (sender.GetMailMessageType() == MAIL_CREATURE && sBattleGroundMgr.GetBattleMasterBG(sender.GetSenderId()) != BATTLEGROUND_TYPE_NONE) + expire_delay = DAY; + // default case: expire time if COD 3 days, if no COD 30 days + else + expire_delay = (m_COD > 0) ? 3 * DAY : 30 * DAY; + + time_t expire_time = deliver_time + expire_delay; + + // Add to DB + std::string safe_subject = GetSubject(); + std::string safe_body = GetBody(); + CharacterDatabase.BeginTransaction(); + CharacterDatabase.escape_string(safe_subject); + CharacterDatabase.escape_string(safe_body); + + CharacterDatabase.PExecute("INSERT INTO mail (id,messageType,stationery,mailTemplateId,sender,receiver,subject,body,has_items,expire_time,deliver_time,money,cod,checked) " + "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%s', '%s', '%u', '" UI64FMTD "','" UI64FMTD "', '%u', '%u', '%d')", + mailId, sender.GetMailMessageType(), sender.GetStationery(), GetMailTemplateId(), sender.GetSenderId(), receiver.GetPlayerGUIDLow(), safe_subject.c_str(), safe_body.c_str(),(m_items.empty() ? 0 : 1), (uint64)expire_time, (uint64)deliver_time, m_money, m_COD, checked); + + for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter) + { + Item* item = mailItemIter->second; + CharacterDatabase.PExecute("INSERT INTO mail_items (mail_id,item_guid,item_template,receiver) VALUES ('%u', '%u', '%u','%u')", mailId, item->GetGUIDLow(), item->GetEntry(), receiver.GetPlayerGUIDLow()); + } + CharacterDatabase.CommitTransaction(); + + // For online receiver update in game mail status and data + if (pReceiver) + { + pReceiver->AddNewMailDeliverTime(deliver_time); + + if (pReceiver->IsMailsLoaded()) + { + Mail * m = new Mail; + m->messageID = mailId; + m->mailTemplateId = GetMailTemplateId(); + m->subject = GetSubject(); + m->body = GetBody(); + m->money = GetMoney(); + m->COD = GetCOD(); + + for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter) + { + Item* item = mailItemIter->second; + m->AddItem(item->GetGUIDLow(), item->GetEntry()); + } + + m->messageType = sender.GetMailMessageType(); + m->stationery = sender.GetStationery(); + m->sender = sender.GetSenderId(); + m->receiver = receiver.GetPlayerGUIDLow(); + m->expire_time = expire_time; + m->deliver_time = deliver_time; + m->checked = checked; + m->state = MAIL_STATE_UNCHANGED; + + pReceiver->AddMail(m); // to insert new mail to beginning of maillist + + if (!m_items.empty()) + { + for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter) + pReceiver->AddMItem(mailItemIter->second); + } + } + else if (!m_items.empty()) + deleteIncludedItems(); + } + else if (!m_items.empty()) + deleteIncludedItems(); +} |