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Diffstat (limited to 'src/server/game/Mails/Mail.cpp')
-rwxr-xr-xsrc/server/game/Mails/Mail.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp
index e5de3e35956..3c3888eb9f8 100755
--- a/src/server/game/Mails/Mail.cpp
+++ b/src/server/game/Mails/Mail.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
@@ -154,7 +154,7 @@ void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32
Item* item = mailItemIter->second;
item->SaveToDB(trans); // item not in inventory and can be save standalone
// owner in data will set at mail receive and item extracting
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_ITEM_OWNER);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
stmt->setUInt32(0, receiver_guid);
stmt->setUInt32(1, item->GetGUIDLow());
trans->Append(stmt);
@@ -200,7 +200,7 @@ void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver,
// Add to DB
uint8 index = 0;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_MAIL);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL);
stmt->setUInt32( index, mailId);
stmt->setUInt8 (++index, uint8(sender.GetMailMessageType()));
stmt->setInt8 (++index, int8(sender.GetStationery()));
@@ -220,7 +220,7 @@ void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver,
for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
{
Item* pItem = mailItemIter->second;
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_MAIL_ITEM);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL_ITEM);
stmt->setUInt32(0, mailId);
stmt->setUInt32(1, pItem->GetGUIDLow());
stmt->setUInt32(2, receiver.GetPlayerGUIDLow());