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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef TRINITY_MAP_INSTANCED_H
+#define TRINITY_MAP_INSTANCED_H
+
+#include "Map.h"
+#include "InstanceSaveMgr.h"
+#include "DBCEnums.h"
+
+class MapInstanced : public Map
+{
+ friend class MapManager;
+ public:
+ typedef UNORDERED_MAP< uint32, Map* > InstancedMaps;
+
+ MapInstanced(uint32 id, time_t expiry);
+ ~MapInstanced() {}
+
+ // functions overwrite Map versions
+ void Update(const uint32&);
+ void DelayedUpdate(const uint32 diff);
+ //void RelocationNotify();
+ bool RemoveBones(uint64 guid, float x, float y);
+ void UnloadAll();
+ bool CanEnter(Player* player);
+
+ Map* CreateInstance(const uint32 mapId, Player * player);
+ Map* FindMap(uint32 InstanceId) const { return _FindMap(InstanceId); }
+ bool DestroyInstance(InstancedMaps::iterator &itr);
+
+ void AddGridMapReference(const GridPair &p)
+ {
+ ++GridMapReference[p.x_coord][p.y_coord];
+ SetUnloadReferenceLock(GridPair(63-p.x_coord, 63-p.y_coord), true);
+ }
+
+ void RemoveGridMapReference(GridPair const& p)
+ {
+ --GridMapReference[p.x_coord][p.y_coord];
+ if (!GridMapReference[p.x_coord][p.y_coord])
+ SetUnloadReferenceLock(GridPair(63-p.x_coord, 63-p.y_coord), false);
+ }
+
+ InstancedMaps &GetInstancedMaps() { return m_InstancedMaps; }
+ virtual void InitVisibilityDistance();
+
+ private:
+
+ InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave *save, Difficulty difficulty);
+ BattleGroundMap* CreateBattleGround(uint32 InstanceId, BattleGround* bg);
+
+ InstancedMaps m_InstancedMaps;
+
+ Map* _FindMap(uint32 InstanceId) const
+ {
+ InstancedMaps::const_iterator i = m_InstancedMaps.find(InstanceId);
+ return(i == m_InstancedMaps.end() ? NULL : i->second);
+ }
+
+ uint16 GridMapReference[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
+};
+#endif