diff options
Diffstat (limited to 'src/server/game/Map/MapReference.h')
| -rw-r--r-- | src/server/game/Map/MapReference.h | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/src/server/game/Map/MapReference.h b/src/server/game/Map/MapReference.h deleted file mode 100644 index 7cd4fcde76c..00000000000 --- a/src/server/game/Map/MapReference.h +++ /dev/null @@ -1,53 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#ifndef _MAPREFERENCE_H -#define _MAPREFERENCE_H - -#include "Utilities/LinkedReference/Reference.h" -#include "Map.h" - -class MapReference : public Reference<Map, Player> -{ - protected: - void targetObjectBuildLink() - { - // called from link() - getTarget()->m_mapRefManager.insertFirst(this); - getTarget()->m_mapRefManager.incSize(); - } - void targetObjectDestroyLink() - { - // called from unlink() - if (isValid()) getTarget()->m_mapRefManager.decSize(); - } - void sourceObjectDestroyLink() - { - // called from invalidate() - getTarget()->m_mapRefManager.decSize(); - } - public: - MapReference() : Reference<Map, Player>() {} - ~MapReference() { unlink(); } - MapReference *next() { return (MapReference*)Reference<Map, Player>::next(); } - MapReference const *next() const { return (MapReference const*)Reference<Map, Player>::next(); } - MapReference *nockeck_prev() { return (MapReference*)Reference<Map, Player>::nocheck_prev(); } - MapReference const *nocheck_prev() const { return (MapReference const*)Reference<Map, Player>::nocheck_prev(); } -}; -#endif - |
