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-rw-r--r--src/server/game/Map/MapReference.h53
1 files changed, 0 insertions, 53 deletions
diff --git a/src/server/game/Map/MapReference.h b/src/server/game/Map/MapReference.h
deleted file mode 100644
index 7cd4fcde76c..00000000000
--- a/src/server/game/Map/MapReference.h
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef _MAPREFERENCE_H
-#define _MAPREFERENCE_H
-
-#include "Utilities/LinkedReference/Reference.h"
-#include "Map.h"
-
-class MapReference : public Reference<Map, Player>
-{
- protected:
- void targetObjectBuildLink()
- {
- // called from link()
- getTarget()->m_mapRefManager.insertFirst(this);
- getTarget()->m_mapRefManager.incSize();
- }
- void targetObjectDestroyLink()
- {
- // called from unlink()
- if (isValid()) getTarget()->m_mapRefManager.decSize();
- }
- void sourceObjectDestroyLink()
- {
- // called from invalidate()
- getTarget()->m_mapRefManager.decSize();
- }
- public:
- MapReference() : Reference<Map, Player>() {}
- ~MapReference() { unlink(); }
- MapReference *next() { return (MapReference*)Reference<Map, Player>::next(); }
- MapReference const *next() const { return (MapReference const*)Reference<Map, Player>::next(); }
- MapReference *nockeck_prev() { return (MapReference*)Reference<Map, Player>::nocheck_prev(); }
- MapReference const *nocheck_prev() const { return (MapReference const*)Reference<Map, Player>::nocheck_prev(); }
-};
-#endif
-