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Diffstat (limited to 'src/server/game/Map/MapReference.h')
-rw-r--r-- | src/server/game/Map/MapReference.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/src/server/game/Map/MapReference.h b/src/server/game/Map/MapReference.h new file mode 100644 index 00000000000..7cd4fcde76c --- /dev/null +++ b/src/server/game/Map/MapReference.h @@ -0,0 +1,53 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _MAPREFERENCE_H +#define _MAPREFERENCE_H + +#include "Utilities/LinkedReference/Reference.h" +#include "Map.h" + +class MapReference : public Reference<Map, Player> +{ + protected: + void targetObjectBuildLink() + { + // called from link() + getTarget()->m_mapRefManager.insertFirst(this); + getTarget()->m_mapRefManager.incSize(); + } + void targetObjectDestroyLink() + { + // called from unlink() + if (isValid()) getTarget()->m_mapRefManager.decSize(); + } + void sourceObjectDestroyLink() + { + // called from invalidate() + getTarget()->m_mapRefManager.decSize(); + } + public: + MapReference() : Reference<Map, Player>() {} + ~MapReference() { unlink(); } + MapReference *next() { return (MapReference*)Reference<Map, Player>::next(); } + MapReference const *next() const { return (MapReference const*)Reference<Map, Player>::next(); } + MapReference *nockeck_prev() { return (MapReference*)Reference<Map, Player>::nocheck_prev(); } + MapReference const *nocheck_prev() const { return (MapReference const*)Reference<Map, Player>::nocheck_prev(); } +}; +#endif + |