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Diffstat (limited to 'src/server/game/Map/ZoneScript.h')
| -rw-r--r-- | src/server/game/Map/ZoneScript.h | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/src/server/game/Map/ZoneScript.h b/src/server/game/Map/ZoneScript.h deleted file mode 100644 index ab74c8aa5d4..00000000000 --- a/src/server/game/Map/ZoneScript.h +++ /dev/null @@ -1,51 +0,0 @@ -/* - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#ifndef ZONE_SCRIPT_H_ -#define ZONE_SCRIPT_H_ - -#include "Common.h" -#include "Creature.h" - -//struct CreatureData; -class Creature; -class GameObject; - -class ZoneScript -{ - public: - explicit ZoneScript() {} - - virtual uint32 GetCreatureEntry(uint32 /*guidlow*/, const CreatureData *data) { return data->id; } - virtual uint32 GetGameObjectEntry(uint32 /*guidlow*/, uint32 entry) { return entry; } - - virtual void OnCreatureCreate(Creature *, bool /*add*/) {} - virtual void OnGameObjectCreate(GameObject * /*go*/, bool /*add*/) {} - - //All-purpose data storage 64 bit - virtual uint64 GetData64(uint32 /*DataId*/) { return 0; } - virtual void SetData64(uint32 /*DataId*/, uint64 /*Value*/) {} - - //All-purpose data storage 32 bit - virtual uint32 GetData(uint32 /*DataId*/) { return 0; } - virtual void SetData(uint32 /*DataId*/, uint32 /*Value*/) {} - - virtual void ProcessEvent(GameObject * /*obj*/, uint32 /*eventId*/) {} -}; - -#endif
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