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Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp15
1 files changed, 4 insertions, 11 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 96c784cc9d9..bdf42a26320 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2506,15 +2506,9 @@ void Map::SendInitSelf(Player* player)
// build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map
if (Transport* transport = player->GetTransport())
- {
- for (std::set<WorldObject*>::const_iterator itr = transport->GetPassengers().begin(); itr != transport->GetPassengers().end(); ++itr)
- {
+ for (Transport::PassengerSet::const_iterator itr = transport->GetPassengers().begin(); itr != transport->GetPassengers().end(); ++itr)
if (player != (*itr) && player->HaveAtClient(*itr))
- {
(*itr)->BuildCreateUpdateBlockForPlayer(&data, player);
- }
- }
- }
WorldPacket packet;
data.BuildPacket(&packet);
@@ -2854,10 +2848,9 @@ bool InstanceMap::CanEnter(Player* player)
return false;
}
- // cannot enter while an encounter is in progress on raids
- /*Group* group = player->GetGroup();
- if (!player->IsGameMaster() && group && group->InCombatToInstance(GetInstanceId()) && player->GetMapId() != GetId())*/
- if (IsRaid() && GetInstanceScript() && GetInstanceScript()->IsEncounterInProgress())
+ // cannot enter while an encounter is in progress
+ // allow if just loading
+ if (!player->IsLoading() && IsRaid() && GetInstanceScript() && GetInstanceScript()->IsEncounterInProgress())
{
player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
return false;