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Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-xsrc/server/game/Maps/Map.cpp208
1 files changed, 104 insertions, 104 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index a7c2cbda158..51b03e85581 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -56,24 +56,24 @@ Map::~Map()
sScriptMgr->DecreaseScheduledScriptCount(m_scriptSchedule.size());
}
-bool Map::ExistMap(uint32 mapid,int gx,int gy)
+bool Map::ExistMap(uint32 mapid, int gx, int gy)
{
int len = sWorld->GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
char* tmp = new char[len];
- snprintf(tmp, len, (char *)(sWorld->GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid,gx,gy);
+ snprintf(tmp, len, (char *)(sWorld->GetDataPath()+"maps/%03u%02u%02u.map").c_str(), mapid, gx, gy);
bool ret = false;
- FILE *pf=fopen(tmp,"rb");
+ FILE *pf=fopen(tmp, "rb");
if (!pf)
- sLog->outError("Map file '%s': does not exist!",tmp);
+ sLog->outError("Map file '%s': does not exist!", tmp);
else
{
map_fileheader header;
if (fread(&header, sizeof(header), 1, pf) == 1)
{
if (header.mapMagic != uint32(MAP_MAGIC) || header.versionMagic != uint32(MAP_VERSION_MAGIC))
- sLog->outError("Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor.",tmp);
+ sLog->outError("Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor.", tmp);
else
ret = true;
}
@@ -83,16 +83,16 @@ bool Map::ExistMap(uint32 mapid,int gx,int gy)
return ret;
}
-bool Map::ExistVMap(uint32 mapid,int gx,int gy)
+bool Map::ExistVMap(uint32 mapid, int gx, int gy)
{
if (VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager())
{
if (vmgr->isMapLoadingEnabled())
{
- bool exists = vmgr->existsMap((sWorld->GetDataPath()+ "vmaps").c_str(), mapid, gx,gy);
+ bool exists = vmgr->existsMap((sWorld->GetDataPath()+ "vmaps").c_str(), mapid, gx, gy);
if (!exists)
{
- std::string name = vmgr->getDirFileName(mapid,gx,gy);
+ std::string name = vmgr->getDirFileName(mapid, gx, gy);
sLog->outError("VMap file '%s' is missing or points to wrong version of vmap file. Redo vmaps with latest version of vmap_assembler.exe.", (sWorld->GetDataPath()+"vmaps/"+name).c_str());
return false;
}
@@ -102,25 +102,25 @@ bool Map::ExistVMap(uint32 mapid,int gx,int gy)
return true;
}
-void Map::LoadVMap(int gx,int gy)
+void Map::LoadVMap(int gx, int gy)
{
// x and y are swapped !!
- int vmapLoadResult = VMAP::VMapFactory::createOrGetVMapManager()->loadMap((sWorld->GetDataPath()+ "vmaps").c_str(), GetId(), gx,gy);
+ int vmapLoadResult = VMAP::VMapFactory::createOrGetVMapManager()->loadMap((sWorld->GetDataPath()+ "vmaps").c_str(), GetId(), gx, gy);
switch(vmapLoadResult)
{
case VMAP::VMAP_LOAD_RESULT_OK:
- sLog->outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
+ sLog->outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
break;
case VMAP::VMAP_LOAD_RESULT_ERROR:
- sLog->outDetail("Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
+ sLog->outDetail("Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
break;
case VMAP::VMAP_LOAD_RESULT_IGNORED:
- sLog->outStaticDebug("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
+ sLog->outStaticDebug("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
break;
}
}
-void Map::LoadMap(int gx,int gy, bool reload)
+void Map::LoadMap(int gx, int gy, bool reload)
{
if (i_InstanceId != 0)
{
@@ -129,9 +129,9 @@ void Map::LoadMap(int gx,int gy, bool reload)
// load grid map for base map
if (!m_parentMap->GridMaps[gx][gy])
- m_parentMap->EnsureGridCreated(GridPair(63-gx,63-gy));
+ m_parentMap->EnsureGridCreated(GridPair(63-gx, 63-gy));
- ((MapInstanced*)(m_parentMap))->AddGridMapReference(GridPair(gx,gy));
+ ((MapInstanced*)(m_parentMap))->AddGridMapReference(GridPair(gx, gy));
GridMaps[gx][gy] = m_parentMap->GridMaps[gx][gy];
return;
}
@@ -142,7 +142,7 @@ void Map::LoadMap(int gx,int gy, bool reload)
//map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)
if (GridMaps[gx][gy])
{
- sLog->outDetail("Unloading previously loaded map %u before reloading.",GetId());
+ sLog->outDetail("Unloading previously loaded map %u before reloading.", GetId());
sScriptMgr->OnUnloadGridMap(this, GridMaps[gx][gy], gx, gy);
delete (GridMaps[gx][gy]);
@@ -153,8 +153,8 @@ void Map::LoadMap(int gx,int gy, bool reload)
char *tmp=NULL;
int len = sWorld->GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
tmp = new char[len];
- snprintf(tmp, len, (char *)(sWorld->GetDataPath()+"maps/%03u%02u%02u.map").c_str(),GetId(),gx,gy);
- sLog->outDetail("Loading map %s",tmp);
+ snprintf(tmp, len, (char *)(sWorld->GetDataPath()+"maps/%03u%02u%02u.map").c_str(), GetId(), gx, gy);
+ sLog->outDetail("Loading map %s", tmp);
// loading data
GridMaps[gx][gy] = new GridMap();
if (!GridMaps[gx][gy]->loadData(tmp))
@@ -166,9 +166,9 @@ void Map::LoadMap(int gx,int gy, bool reload)
sScriptMgr->OnLoadGridMap(this, GridMaps[gx][gy], gx, gy);
}
-void Map::LoadMapAndVMap(int gx,int gy)
+void Map::LoadMapAndVMap(int gx, int gy)
{
- LoadMap(gx,gy);
+ LoadMap(gx, gy);
if (i_InstanceId == 0)
LoadVMap(gx, gy); // Only load the data for the base map
}
@@ -263,7 +263,7 @@ void Map::SwitchGridContainers(T* obj, bool on)
if (!loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
return;
- sLog->outStaticDebug("Switch object " UI64FMTD " from grid[%u,%u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
+ sLog->outStaticDebug("Switch object " UI64FMTD " from grid[%u, %u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY());
ASSERT(ngrid != NULL);
@@ -317,7 +317,7 @@ Map::EnsureGridCreated(const GridPair &p)
ACE_GUARD(ACE_Thread_Mutex, Guard, Lock);
if (!getNGrid(p.x_coord, p.y_coord))
{
- sLog->outDebug(LOG_FILTER_MAPS, "Creating grid[%u,%u] for map %u instance %u", p.x_coord, p.y_coord, GetId(), i_InstanceId);
+ sLog->outDebug(LOG_FILTER_MAPS, "Creating grid[%u, %u] for map %u instance %u", p.x_coord, p.y_coord, GetId(), i_InstanceId);
setNGrid(new NGridType(p.x_coord*MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, sWorld->getBoolConfig(CONFIG_GRID_UNLOAD)),
p.x_coord, p.y_coord);
@@ -332,7 +332,7 @@ Map::EnsureGridCreated(const GridPair &p)
int gy = (MAX_NUMBER_OF_GRIDS - 1) - p.y_coord;
if (!GridMaps[gx][gy])
- LoadMapAndVMap(gx,gy);
+ LoadMapAndVMap(gx, gy);
}
}
}
@@ -349,11 +349,11 @@ Map::EnsureGridLoadedAtEnter(const Cell &cell, Player *player)
{
if (player)
{
- sLog->outStaticDebug("Player %s enter cell[%u,%u] triggers loading of grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), GetId());
+ sLog->outStaticDebug("Player %s enter cell[%u, %u] triggers loading of grid[%u, %u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), GetId());
}
else
{
- sLog->outStaticDebug("Active object nearby triggers loading of grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), GetId());
+ sLog->outStaticDebug("Active object nearby triggers loading of grid [%u, %u] on map %u", cell.GridX(), cell.GridY(), GetId());
}
ResetGridExpiry(*grid, 0.1f);
@@ -369,15 +369,15 @@ bool Map::EnsureGridLoaded(const Cell &cell)
ASSERT(grid != NULL);
if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY()))
{
- sLog->outDebug(LOG_FILTER_MAPS, "Loading grid[%u,%u] for map %u instance %u", cell.GridX(), cell.GridY(), GetId(), i_InstanceId);
+ sLog->outDebug(LOG_FILTER_MAPS, "Loading grid[%u, %u] for map %u instance %u", cell.GridX(), cell.GridY(), GetId(), i_InstanceId);
- setGridObjectDataLoaded(true,cell.GridX(), cell.GridY());
+ setGridObjectDataLoaded(true, cell.GridX(), cell.GridY());
ObjectGridLoader loader(*grid, this, cell);
loader.LoadN();
// Add resurrectable corpses to world object list in grid
- sObjectAccessor->AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this);
+ sObjectAccessor->AddCorpsesToGrid(GridPair(cell.GridX(), cell.GridY()), (*grid)(cell.CellX(), cell.CellY()), this);
return true;
}
@@ -448,14 +448,14 @@ Map::Add(T *obj)
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
ASSERT(grid != NULL);
- AddToGrid(obj,grid,cell);
+ AddToGrid(obj, grid, cell);
//obj->SetMap(this);
obj->AddToWorld();
if (obj->isActiveObject())
AddToActive(obj);
- sLog->outStaticDebug("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
+ sLog->outStaticDebug("Object %u enters grid[%u, %u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
//something, such as vehicle, needs to be update immediately
//also, trigger needs to cast spell, if not update, cannot see visual
@@ -493,7 +493,7 @@ void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::Obj
continue;
markCell(cell_id);
- CellPair pair(x,y);
+ CellPair pair(x, y);
Cell cell(pair);
cell.data.Part.reserved = CENTER_DISTRICT;
cell.Visit(pair, gridVisitor, *this);
@@ -606,7 +606,7 @@ void Map::ProcessRelocationNotifies(const uint32 & diff)
if (!isCellMarked(cell_id))
continue;
- CellPair pair(x,y);
+ CellPair pair(x, y);
Cell cell(pair);
cell.SetNoCreate();
@@ -647,7 +647,7 @@ void Map::ProcessRelocationNotifies(const uint32 & diff)
if (!isCellMarked(cell_id))
continue;
- CellPair pair(x,y);
+ CellPair pair(x, y);
Cell cell(pair);
cell.SetNoCreate();
Visit(cell, grid_notifier);
@@ -669,15 +669,15 @@ void Map::Remove(Player *player, bool remove)
{
Cell cell(p);
if (!getNGrid(cell.data.Part.grid_x, cell.data.Part.grid_y))
- sLog->outError("Map::Remove() i_grids was NULL x:%d, y:%d",cell.data.Part.grid_x,cell.data.Part.grid_y);
+ sLog->outError("Map::Remove() i_grids was NULL x:%d, y:%d", cell.data.Part.grid_x, cell.data.Part.grid_y);
else
{
- sLog->outStaticDebug("Remove player %s from grid[%u,%u]", player->GetName(), cell.GridX(), cell.GridY());
+ sLog->outStaticDebug("Remove player %s from grid[%u, %u]", player->GetName(), cell.GridX(), cell.GridY());
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
ASSERT(grid != NULL);
player->UpdateObjectVisibility(true);
- RemoveFromGrid(player,grid,cell);
+ RemoveFromGrid(player, grid, cell);
}
}
@@ -703,12 +703,12 @@ Map::Remove(T *obj, bool remove)
Cell cell(p);
if (loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
{
- sLog->outStaticDebug("Remove object " UI64FMTD " from grid[%u,%u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y);
+ sLog->outStaticDebug("Remove object " UI64FMTD " from grid[%u, %u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y);
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
ASSERT(grid != NULL);
obj->UpdateObjectVisibility(true);
- RemoveFromGrid(obj,grid,cell);
+ RemoveFromGrid(obj, grid, cell);
}
}
@@ -738,16 +738,16 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati
if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell))
{
- sLog->outStaticDebug("Player %s relocation grid[%u,%u]cell[%u,%u]->grid[%u,%u]cell[%u,%u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ sLog->outStaticDebug("Player %s relocation grid[%u, %u]cell[%u, %u]->grid[%u, %u]cell[%u, %u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
NGridType* oldGrid = getNGrid(old_cell.GridX(), old_cell.GridY());
- RemoveFromGrid(player, oldGrid,old_cell);
+ RemoveFromGrid(player, oldGrid, old_cell);
if (old_cell.DiffGrid(new_cell))
EnsureGridLoadedAtEnter(new_cell, player);
NGridType* newGrid = getNGrid(new_cell.GridX(), new_cell.GridY());
- AddToGrid(player, newGrid,new_cell);
+ AddToGrid(player, newGrid, new_cell);
}
player->UpdateObjectVisibility(false);
@@ -756,7 +756,7 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati
void
Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang, bool respawnRelocationOnFail)
{
- ASSERT(CheckGridIntegrity(creature,false));
+ ASSERT(CheckGridIntegrity(creature, false));
Cell old_cell = creature->GetCurrentCell();
@@ -770,7 +770,7 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang
if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell))
{
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) added to moving list from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", creature->GetGUIDLow(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) added to moving list from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", creature->GetGUIDLow(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
AddCreatureToMoveList(creature, x, y, z, ang);
// in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList
@@ -781,7 +781,7 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang
creature->UpdateObjectVisibility(false);
}
- ASSERT(CheckGridIntegrity(creature,true));
+ ASSERT(CheckGridIntegrity(creature, true));
}
void Map::AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang)
@@ -807,11 +807,11 @@ void Map::MoveAllCreaturesInMoveList()
Cell new_cell(new_val);
// do move or do move to respawn or remove creature if previous all fail
- if (CreatureCellRelocation(c,new_cell))
+ if (CreatureCellRelocation(c, new_cell))
{
// update pos
c->Relocate(cm.x, cm.y, cm.z, cm.ang);
- //CreatureRelocationNotify(c,new_cell,new_cell.cellPair());
+ //CreatureRelocationNotify(c, new_cell, new_cell.cellPair());
c->UpdateObjectVisibility(false);
}
else
@@ -822,7 +822,7 @@ void Map::MoveAllCreaturesInMoveList()
{
// ... or unload (if respawn grid also not loaded)
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.",c->GetGUIDLow(),c->GetEntry());
+ sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.", c->GetGUIDLow(), c->GetEntry());
#endif
AddObjectToRemoveList(c);
}
@@ -839,16 +839,16 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
if (old_cell.DiffCell(new_cell))
{
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved in grid[%u,%u] from cell[%u,%u] to cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
+ sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
#endif
- RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
- AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
+ RemoveFromGrid(c, getNGrid(old_cell.GridX(), old_cell.GridY()), old_cell);
+ AddToGrid(c, getNGrid(new_cell.GridX(), new_cell.GridY()), new_cell);
}
else
{
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved in same grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
+ sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved in same grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
#endif
}
@@ -861,11 +861,11 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
EnsureGridLoadedAtEnter(new_cell);
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Active creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ sLog->outDebug(LOG_FILTER_MAPS, "Active creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
- RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
- AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
+ RemoveFromGrid(c, getNGrid(old_cell.GridX(), old_cell.GridY()), old_cell);
+ AddToGrid(c, getNGrid(new_cell.GridX(), new_cell.GridY()), new_cell);
return true;
}
@@ -874,19 +874,19 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
if (loaded(GridPair(new_cell.GridX(), new_cell.GridY())))
{
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
- RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
+ RemoveFromGrid(c, getNGrid(old_cell.GridX(), old_cell.GridY()), old_cell);
EnsureGridCreated(GridPair(new_cell.GridX(), new_cell.GridY()));
- AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
+ AddToGrid(c, getNGrid(new_cell.GridX(), new_cell.GridY()), new_cell);
return true;
}
// fail to move: normal creature attempt move to unloaded grid
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) attempted to move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) attempted to move from grid[%u, %u]cell[%u, %u] to unloaded grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
return false;
}
@@ -903,15 +903,15 @@ bool Map::CreatureRespawnRelocation(Creature *c)
c->GetMotionMaster()->Clear();
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to respawn grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
+ sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to respawn grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
#endif
// teleport it to respawn point (like normal respawn if player see)
- if (CreatureCellRelocation(c,resp_cell))
+ if (CreatureCellRelocation(c, resp_cell))
{
c->Relocate(resp_x, resp_y, resp_z, resp_o);
c->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators
- //CreatureRelocationNotify(c,resp_cell,resp_cell.cellPair());
+ //CreatureRelocationNotify(c, resp_cell, resp_cell.cellPair());
c->UpdateObjectVisibility(false);
return true;
}
@@ -928,7 +928,7 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll)
if (!unloadAll && ActiveObjectsNearGrid(x, y))
return false;
- sLog->outDebug(LOG_FILTER_MAPS, "Unloading grid[%u,%u] for map %u", x,y, GetId());
+ sLog->outDebug(LOG_FILTER_MAPS, "Unloading grid[%u, %u] for map %u", x, y, GetId());
ObjectGridUnloader unloader(*grid);
@@ -978,7 +978,7 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll)
GridMaps[gx][gy] = NULL;
}
- sLog->outStaticDebug("Unloading grid[%u,%u] for map %u finished", x,y, GetId());
+ sLog->outStaticDebug("Unloading grid[%u, %u] for map %u finished", x, y, GetId());
return true;
}
@@ -1053,7 +1053,7 @@ bool GridMap::loadData(char *filename)
if (!in)
return true;
- if (fread(&header, sizeof(header),1,in) != 1)
+ if (fread(&header, sizeof(header), 1, in) != 1)
{
fclose(in);
return false;
@@ -1234,11 +1234,11 @@ float GridMap::getHeightFromFloat(float x, float y) const
// Height stored as: h5 - its v8 grid, h1-h4 - its v9 grid
// +--------------> X
// | h1-------h2 Coordinates is:
- // | | \ 1 / | h1 0,0
- // | | \ / | h2 0,1
- // | | 2 h5 3 | h3 1,0
- // | | / \ | h4 1,1
- // | | / 4 \ | h5 1/2,1/2
+ // | | \ 1 / | h1 0, 0
+ // | | \ / | h2 0, 1
+ // | | 2 h5 3 | h3 1, 0
+ // | | / \ | h4 1, 1
+ // | | / 4 \ | h5 1/2, 1/2
// | h3-------h4
// V Y
// For find height need
@@ -1246,7 +1246,7 @@ float GridMap::getHeightFromFloat(float x, float y) const
// 2 - solve linear equation from triangle points
// Calculate coefficients for solve h = a*x + b*y + c
- float a,b,c;
+ float a, b, c;
// Select triangle:
if (x+y < 1)
{
@@ -1533,7 +1533,7 @@ inline GridMap *Map::GetGrid(float x, float y)
int gy=(int)(32-y/SIZE_OF_GRIDS); //grid y
// ensure GridMap is loaded
- EnsureGridCreated(GridPair(63-gx,63-gy));
+ EnsureGridCreated(GridPair(63-gx, 63-gy));
return GridMaps[gx][gy];
}
@@ -1544,7 +1544,7 @@ float Map::GetHeight(float x, float y, float z, bool pUseVmaps, float maxSearchD
float mapHeight;
if (GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
{
- float _mapheight = gmap->getHeight(x,y);
+ float _mapheight = gmap->getHeight(x, y);
// look from a bit higher pos to find the floor, ignore under surface case
if (z + 2.0f > _mapheight)
@@ -1653,7 +1653,7 @@ bool Map::GetAreaInfo(float x, float y, float z, uint32 &flags, int32 &adtId, in
// check if there's terrain between player height and object height
if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
{
- float _mapheight = gmap->getHeight(x,y);
+ float _mapheight = gmap->getHeight(x, y);
// z + 2.0f condition taken from GetHeight(), not sure if it's such a great choice...
if(z + 2.0f > _mapheight && _mapheight > vmap_z)
return false;
@@ -1767,9 +1767,9 @@ float Map::GetWaterLevel(float x, float y) const
return 0;
}
-uint32 Map::GetAreaIdByAreaFlag(uint16 areaflag,uint32 map_id)
+uint32 Map::GetAreaIdByAreaFlag(uint16 areaflag, uint32 map_id)
{
- AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id);
+ AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag, map_id);
if (entry)
return entry->ID;
@@ -1777,9 +1777,9 @@ uint32 Map::GetAreaIdByAreaFlag(uint16 areaflag,uint32 map_id)
return 0;
}
-uint32 Map::GetZoneIdByAreaFlag(uint16 areaflag,uint32 map_id)
+uint32 Map::GetZoneIdByAreaFlag(uint16 areaflag, uint32 map_id)
{
- AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id);
+ AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag, map_id);
if (entry)
return (entry->zone != 0) ? entry->zone : entry->ID;
@@ -1787,9 +1787,9 @@ uint32 Map::GetZoneIdByAreaFlag(uint16 areaflag,uint32 map_id)
return 0;
}
-void Map::GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag,uint32 map_id)
+void Map::GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag, uint32 map_id)
{
- AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id);
+ AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag, map_id);
areaid = entry ? entry->ID : 0;
zoneid = entry ? ((entry->zone != 0) ? entry->zone : entry->ID) : 0;
@@ -1826,9 +1826,9 @@ bool Map::CheckGridIntegrity(Creature* c, bool moved) const
Cell xy_cell(xy_val);
if (xy_cell != cur_cell)
{
- sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u) X: %f Y: %f (%s) is in grid[%u,%u]cell[%u,%u] instead of grid[%u,%u]cell[%u,%u]",
+ sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u) X: %f Y: %f (%s) is in grid[%u, %u]cell[%u, %u] instead of grid[%u, %u]cell[%u, %u]",
c->GetGUIDLow(),
- c->GetPositionX(),c->GetPositionY(),(moved ? "final" : "original"),
+ c->GetPositionX(), c->GetPositionY(), (moved ? "final" : "original"),
cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(),
xy_cell.GridX(), xy_cell.GridY(), xy_cell.CellX(), xy_cell.CellY());
return true; // not crash at error, just output error in debug mode
@@ -1952,7 +1952,7 @@ inline void Map::setNGrid(NGridType *grid, uint32 x, uint32 y)
{
if (x >= MAX_NUMBER_OF_GRIDS || y >= MAX_NUMBER_OF_GRIDS)
{
- sLog->outError("map::setNGrid() Invalid grid coordinates found: %d, %d!",x,y);
+ sLog->outError("map::setNGrid() Invalid grid coordinates found: %d, %d!", x, y);
ASSERT(false);
}
i_grids[x][y] = grid;
@@ -1962,7 +1962,7 @@ void Map::DelayedUpdate(const uint32 t_diff)
{
RemoveAllObjectsInRemoveList();
- // Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load !
+ // Don't unload grids if it's battleground, since we may have manually added GOs, creatures, those doesn't load from DB at grid re-load !
// This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended
if (!IsBattlegroundOrArena())
{
@@ -1984,7 +1984,7 @@ void Map::AddObjectToRemoveList(WorldObject *obj)
obj->CleanupsBeforeDelete(false); // remove or simplify at least cross referenced links
i_objectsToRemove.insert(obj);
- //sLog->outDebug(LOG_FILTER_MAPS, "Object (GUID: %u TypeId: %u) added to removing list.",obj->GetGUIDLow(),obj->GetTypeId());
+ //sLog->outDebug(LOG_FILTER_MAPS, "Object (GUID: %u TypeId: %u) added to removing list.", obj->GetGUIDLow(), obj->GetTypeId());
}
void Map::AddObjectToSwitchList(WorldObject *obj, bool on)
@@ -2034,23 +2034,23 @@ void Map::RemoveAllObjectsInRemoveList()
if (!corpse)
sLog->outError("Tried to delete corpse/bones %u that is not in map.", obj->GetGUIDLow());
else
- Remove(corpse,true);
+ Remove(corpse, true);
break;
}
case TYPEID_DYNAMICOBJECT:
- Remove((DynamicObject*)obj,true);
+ Remove((DynamicObject*)obj, true);
break;
case TYPEID_GAMEOBJECT:
- Remove((GameObject*)obj,true);
+ Remove((GameObject*)obj, true);
break;
case TYPEID_UNIT:
// in case triggered sequence some spell can continue casting after prev CleanupsBeforeDelete call
// make sure that like sources auras/etc removed before destructor start
obj->ToCreature()->CleanupsBeforeDelete();
- Remove(obj->ToCreature(),true);
+ Remove(obj->ToCreature(), true);
break;
default:
- sLog->outError("Non-grid object (TypeId: %u) is in grid object remove list, ignored.",obj->GetTypeId());
+ sLog->outError("Non-grid object (TypeId: %u) is in grid object remove list, ignored.", obj->GetTypeId());
break;
}
@@ -2122,15 +2122,15 @@ void Map::AddToActive(Creature* c)
// also not allow unloading spawn grid to prevent creating creature clone at load
if (!c->isPet() && c->GetDBTableGUIDLow())
{
- float x,y,z;
- c->GetRespawnCoord(x,y,z);
+ float x, y, z;
+ c->GetRespawnCoord(x, y, z);
GridPair p = Trinity::ComputeGridPair(x, y);
if (getNGrid(p.x_coord, p.y_coord))
getNGrid(p.x_coord, p.y_coord)->incUnloadActiveLock();
else
{
GridPair p2 = Trinity::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
- sLog->outError("Active creature (GUID: %u Entry: %u) added to grid[%u,%u] but spawn grid[%u,%u] was not loaded.",
+ sLog->outError("Active creature (GUID: %u Entry: %u) added to grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
}
}
@@ -2143,15 +2143,15 @@ void Map::RemoveFromActive(Creature* c)
// also allow unloading spawn grid
if (!c->isPet() && c->GetDBTableGUIDLow())
{
- float x,y,z;
- c->GetRespawnCoord(x,y,z);
+ float x, y, z;
+ c->GetRespawnCoord(x, y, z);
GridPair p = Trinity::ComputeGridPair(x, y);
if (getNGrid(p.x_coord, p.y_coord))
getNGrid(p.x_coord, p.y_coord)->decUnloadActiveLock();
else
{
GridPair p2 = Trinity::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
- sLog->outError("Active creature (GUID: %u Entry: %u) removed from grid[%u,%u] but spawn grid[%u,%u] was not loaded.",
+ sLog->outError("Active creature (GUID: %u Entry: %u) removed from grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
}
}
@@ -2162,8 +2162,8 @@ template void Map::Add(Creature *);
template void Map::Add(GameObject *);
template void Map::Add(DynamicObject *);
-template void Map::Remove(Corpse *,bool);
-template void Map::Remove(Creature *,bool);
+template void Map::Remove(Corpse *, bool);
+template void Map::Remove(Creature *, bool);
template void Map::Remove(GameObject *, bool);
template void Map::Remove(DynamicObject *, bool);
@@ -2202,7 +2202,7 @@ bool InstanceMap::CanEnter(Player *player)
{
if (player->GetMapRef().getTarget() == this)
{
- sLog->outError("InstanceMap::CanEnter - player %s(%u) already in map %d,%d,%d!", player->GetName(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode());
+ sLog->outError("InstanceMap::CanEnter - player %s(%u) already in map %d, %d, %d!", player->GetName(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode());
ASSERT(false);
return false;
}
@@ -2296,7 +2296,7 @@ bool InstanceMap::Add(Player *player)
// cannot enter other instances if bound permanently
if (playerBind->save != mapSave)
{
- sLog->outError("InstanceMap::Add: player %s(%d) is permanently bound to instance %d,%d,%d,%d,%d,%d but he is being put into instance %d,%d,%d,%d,%d,%d", player->GetName(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
+ sLog->outError("InstanceMap::Add: player %s(%d) is permanently bound to instance %d, %d, %d, %d, %d, %d but he is being put into instance %d, %d, %d, %d, %d, %d", player->GetName(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
return false;
}
}
@@ -2308,9 +2308,9 @@ bool InstanceMap::Add(Player *player)
InstanceGroupBind *groupBind = group->GetBoundInstance(this);
if (playerBind)
{
- sLog->outError("InstanceMap::Add: player %s(%d) is being put into instance %d,%d,%d,%d,%d,%d but he is in group %d and is bound to instance %d,%d,%d,%d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(group->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
+ sLog->outError("InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d, %d, %d, %d but he is in group %d and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(group->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
if (groupBind)
- sLog->outError("InstanceMap::Add: the group is bound to the instance %d,%d,%d,%d,%d,%d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
+ sLog->outError("InstanceMap::Add: the group is bound to the instance %d, %d, %d, %d, %d, %d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
//ASSERT(false);
return false;
}
@@ -2322,7 +2322,7 @@ bool InstanceMap::Add(Player *player)
// cannot jump to a different instance without resetting it
if (groupBind->save != mapSave)
{
- sLog->outError("InstanceMap::Add: player %s(%d) is being put into instance %d,%d,%d but he is in group %d which is bound to instance %d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(group->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
+ sLog->outError("InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d but he is in group %d which is bound to instance %d, %d, %d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(group->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
if (mapSave)
sLog->outError("MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount());
else
@@ -2538,7 +2538,7 @@ void InstanceMap::SetResetSchedule(bool on)
MapDifficulty const* Map::GetMapDifficulty() const
{
- return GetMapDifficultyData(GetId(),GetDifficulty());
+ return GetMapDifficultyData(GetId(), GetDifficulty());
}
uint32 InstanceMap::GetMaxPlayers() const