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-rw-r--r--src/server/game/Maps/Map.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index e811a25f730..30ed39932ae 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -26,7 +26,6 @@
#include "GridStates.h"
#include "Group.h"
#include "InstanceScript.h"
-#include "LFGMgr.h"
#include "MapInstanced.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
@@ -2485,13 +2484,6 @@ bool InstanceMap::AddPlayerToMap(Player* player)
ASSERT(playerBind->save == mapSave);
}
}
-
- if (group && group->isLFGGroup())
- if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true))
- if (LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(dungeonId))
- if (LFGDungeonData const* randomDungeon = sLFGMgr->GetLFGDungeon(*(sLFGMgr->GetSelectedDungeons(player->GetGUID()).begin())))
- if (uint32(dungeon->map) == GetId() && dungeon->difficulty == GetDifficulty() && randomDungeon->type == LFG_TYPE_RANDOM)
- player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true);
}
// for normal instances cancel the reset schedule when the