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Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 794be12ee7c..d9bf1d3bbad 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2299,12 +2299,12 @@ inline GridMap* Map::GetGrid(float x, float y)
return GridMaps[gx][gy];
}
-float Map::GetWaterOrGroundLevel(float x, float y, float z, float* ground /*= NULL*/, bool /*swim = false*/) const
+float Map::GetWaterOrGroundLevel(uint32 phasemask, float x, float y, float z, float* ground /*= NULL*/, bool /*swim = false*/) const
{
if (const_cast<Map*>(this)->GetGrid(x, y))
{
// we need ground level (including grid height version) for proper return water level in point
- float ground_z = GetHeight(PHASEMASK_NORMAL, x, y, z, true, 50.0f);
+ float ground_z = GetHeight(phasemask, x, y, z, true, 50.0f);
if (ground)
*ground = ground_z;