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-rwxr-xr-xsrc/server/game/Maps/Map.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 04a5b102a6d..306af9c962a 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -30,6 +30,7 @@
#include "MapManager.h"
#include "ObjectMgr.h"
#include "Group.h"
+#include "LFGMgr.h"
union u_map_magic
{
@@ -2318,6 +2319,13 @@ bool InstanceMap::AddPlayerToMap(Player* player)
ASSERT(playerBind->save == mapSave);
}
}
+
+ if (group && group->isLFGGroup())
+ if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true))
+ if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
+ if (LFGDungeonEntry const* randomDungeon = sLFGDungeonStore.LookupEntry(*(sLFGMgr->GetSelectedDungeons(player->GetGUID()).begin())))
+ if (dungeon->map == GetId() && dungeon->difficulty == GetDifficulty() && randomDungeon->type == LFG_TYPE_RANDOM)
+ player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true);
}
// for normal instances cancel the reset schedule when the