diff options
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 589dce1ed32..347882d34c6 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -1029,12 +1029,6 @@ void Map::PlayerRelocation(Player* player, float x, float y, float z, float orie Cell old_cell(player->GetPositionX(), player->GetPositionY()); Cell new_cell(x, y); - //! If hovering, always increase our server-side Z position - //! Client automatically projects correct position based on Z coord sent in monster move - //! and UNIT_FIELD_HOVERHEIGHT sent in object updates - if (player->HasUnitMovementFlag(MOVEMENTFLAG_HOVER)) - z += player->GetFloatValue(UNIT_FIELD_HOVERHEIGHT); - player->Relocate(x, y, z, orientation); if (player->IsVehicle()) player->GetVehicleKit()->RelocatePassengers(); @@ -1065,12 +1059,6 @@ void Map::CreatureRelocation(Creature* creature, float x, float y, float z, floa if (!respawnRelocationOnFail && !getNGrid(new_cell.GridX(), new_cell.GridY())) return; - //! If hovering, always increase our server-side Z position - //! Client automatically projects correct position based on Z coord sent in monster move - //! and UNIT_FIELD_HOVERHEIGHT sent in object updates - if (creature->HasUnitMovementFlag(MOVEMENTFLAG_HOVER)) - z += creature->GetFloatValue(UNIT_FIELD_HOVERHEIGHT); - // delay creature move for grid/cell to grid/cell moves if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell)) { |