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path: root/src/server/game/Maps/Map.cpp
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Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 589dce1ed32..347882d34c6 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -1029,12 +1029,6 @@ void Map::PlayerRelocation(Player* player, float x, float y, float z, float orie
Cell old_cell(player->GetPositionX(), player->GetPositionY());
Cell new_cell(x, y);
- //! If hovering, always increase our server-side Z position
- //! Client automatically projects correct position based on Z coord sent in monster move
- //! and UNIT_FIELD_HOVERHEIGHT sent in object updates
- if (player->HasUnitMovementFlag(MOVEMENTFLAG_HOVER))
- z += player->GetFloatValue(UNIT_FIELD_HOVERHEIGHT);
-
player->Relocate(x, y, z, orientation);
if (player->IsVehicle())
player->GetVehicleKit()->RelocatePassengers();
@@ -1065,12 +1059,6 @@ void Map::CreatureRelocation(Creature* creature, float x, float y, float z, floa
if (!respawnRelocationOnFail && !getNGrid(new_cell.GridX(), new_cell.GridY()))
return;
- //! If hovering, always increase our server-side Z position
- //! Client automatically projects correct position based on Z coord sent in monster move
- //! and UNIT_FIELD_HOVERHEIGHT sent in object updates
- if (creature->HasUnitMovementFlag(MOVEMENTFLAG_HOVER))
- z += creature->GetFloatValue(UNIT_FIELD_HOVERHEIGHT);
-
// delay creature move for grid/cell to grid/cell moves
if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell))
{