diff options
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-x | src/server/game/Maps/Map.cpp | 58 |
1 files changed, 9 insertions, 49 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 0c2a808f5c6..05abdd2a734 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -255,17 +255,6 @@ void Map::AddToGrid(Creature* obj, Cell const& cell) obj->SetCurrentCell(cell); } -//TODO: cell is not needed. Just an unlink is enough. -template<class T> -void Map::RemoveFromGrid(T* obj, Cell const& cell) -{ - NGridType* grid = getNGrid(cell.GridX(), cell.GridY()); - if (obj->m_isWorldObject) - grid->GetGridType(cell.CellX(), cell.CellY()).template RemoveWorldObject<T>(obj); - else - grid->GetGridType(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj); -} - template<class T> void Map::SwitchGridContainers(T* obj, bool on) { @@ -286,16 +275,11 @@ void Map::SwitchGridContainers(T* obj, bool on) GridType &grid = ngrid->GetGridType(cell.CellX(), cell.CellY()); + obj->RemoveFromGrid(); //This step is not really necessary but we want to do ASSERT in remove/add if (on) - { - grid.RemoveGridObject<T>(obj); //not really necessary if there were no ASSERT in remove/add grid.AddWorldObject<T>(obj); - } else - { - grid.RemoveWorldObject<T>(obj); //not really necessary if there were no ASSERT in remove/add grid.AddGridObject<T>(obj); - } obj->m_isWorldObject = on; } @@ -662,21 +646,8 @@ void Map::RemoveFromMap(Player* player, bool remove) player->RemoveFromWorld(); SendRemoveTransports(player); - CellCoord p = Trinity::ComputeCellCoord(player->GetPositionX(), player->GetPositionY()); - if (!p.IsCoordValid()) - sLog->outCrash("Map::Remove: Player is in invalid cell!"); - else - { - Cell cell(p); - if (!getNGrid(cell.data.Part.grid_x, cell.data.Part.grid_y)) - sLog->outError("Map::Remove() i_grids was NULL x:%d, y:%d", cell.data.Part.grid_x, cell.data.Part.grid_y); - else - { - sLog->outStaticDebug("Remove player %s from grid[%u, %u]", player->GetName(), cell.GridX(), cell.GridY()); - player->UpdateObjectVisibility(true); - RemoveFromGrid(player, cell); - } - } + player->UpdateObjectVisibility(true); + player->RemoveFromGrid(); if (remove) DeleteFromWorld(player); @@ -692,19 +663,8 @@ Map::RemoveFromMap(T *obj, bool remove) if (obj->isActiveObject()) RemoveFromActive(obj); - CellCoord p = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY()); - if (!p.IsCoordValid()) - sLog->outError("Map::Remove: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); - else - { - Cell cell(p); - if (IsGridLoaded(GridCoord(cell.data.Part.grid_x, cell.data.Part.grid_y))) - { - sLog->outStaticDebug("Remove object " UI64FMTD " from grid[%u, %u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y); - obj->UpdateObjectVisibility(true); - RemoveFromGrid(obj, cell); - } - } + obj->UpdateObjectVisibility(true); + obj->RemoveFromGrid(); obj->ResetMap(); @@ -731,7 +691,7 @@ Map::PlayerRelocation(Player* player, float x, float y, float z, float orientati { sLog->outStaticDebug("Player %s relocation grid[%u, %u]cell[%u, %u]->grid[%u, %u]cell[%u, %u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); - RemoveFromGrid(player, old_cell); + player->RemoveFromGrid(); if (old_cell.DiffGrid(new_cell)) EnsureGridLoadedForActiveObject(new_cell, player); @@ -857,7 +817,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell) sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY()); #endif - RemoveFromGrid(c, old_cell); + c->RemoveFromGrid(); AddToGrid(c, new_cell); } else @@ -879,7 +839,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell) sLog->outDebug(LOG_FILTER_MAPS, "Active creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); #endif - RemoveFromGrid(c, old_cell); + c->RemoveFromGrid(); AddToGrid(c, new_cell); return true; @@ -892,7 +852,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell) sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); #endif - RemoveFromGrid(c, old_cell); + c->RemoveFromGrid(); EnsureGridCreated(GridCoord(new_cell.GridX(), new_cell.GridY())); AddToGrid(c, new_cell); |