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Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp21
1 files changed, 5 insertions, 16 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 91138fc043e..8d6d2e8f663 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -875,21 +875,10 @@ void Map::Update(uint32 t_diff)
// Handle updates for creatures in combat with player and are more than 60 yards away
if (player->IsInCombat())
{
- std::vector<Creature*> updateList;
- HostileReference* ref = player->getHostileRefManager().getFirst();
-
- while (ref)
- {
- if (Unit* unit = ref->GetSource()->GetOwner())
- if (unit->ToCreature() && unit->GetMapId() == player->GetMapId() && !unit->IsWithinDistInMap(player, GetVisibilityRange(), false))
- updateList.push_back(unit->ToCreature());
-
- ref = ref->next();
- }
-
- // Process deferred update list for player
- for (Creature* c : updateList)
- VisitNearbyCellsOf(c, grid_object_update, world_object_update);
+ for (auto const& pair : player->GetCombatManager().GetPvECombatRefs())
+ if (Creature* unit = pair.second->GetOther(player)->ToCreature())
+ if (unit->GetMapId() == player->GetMapId() && !unit->IsWithinDistInMap(player, GetVisibilityRange(), false))
+ VisitNearbyCellsOf(unit, grid_object_update, world_object_update);
}
}
@@ -1040,7 +1029,7 @@ void Map::RemovePlayerFromMap(Player* player, bool remove)
player->UpdateZone(MAP_INVALID_ZONE, 0);
sScriptMgr->OnPlayerLeaveMap(this, player);
- player->getHostileRefManager().deleteReferences(); // multithreading crashfix
+ player->CombatStop();
bool const inWorld = player->IsInWorld();
player->RemoveFromWorld();