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Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-xsrc/server/game/Maps/Map.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 9c395a2319c..bd419482b5b 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2451,7 +2451,7 @@ bool InstanceMap::Reset(uint8 method)
return m_mapRefManager.isEmpty();
}
-void InstanceMap::PermBindAllPlayers(Player* player)
+void InstanceMap::PermBindAllPlayers(Player* source)
{
if (!IsDungeon())
return;
@@ -2459,11 +2459,11 @@ void InstanceMap::PermBindAllPlayers(Player* player)
InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
if (!save)
{
- sLog->outError("Cannot bind player (GUID: %u, Name: %s), because no instance save is available for instance map (Name: %s, Entry: %u, InstanceId: %u)!", player->GetGUIDLow(), player->GetName(), player->GetMap()->GetMapName(), player->GetMapId(), GetInstanceId());
+ sLog->outError("Cannot bind player (GUID: %u, Name: %s), because no instance save is available for instance map (Name: %s, Entry: %u, InstanceId: %u)!", source->GetGUIDLow(), source->GetName(), source->GetMap()->GetMapName(), source->GetMapId(), GetInstanceId());
return;
}
- Group* group = player->GetGroup();
+ Group* group = source->GetGroup();
// group members outside the instance group don't get bound
for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
{