diff options
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 5f476d296b3..90c02b10477 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3199,12 +3199,12 @@ bool InstanceMap::AddPlayerToMap(Player* player, bool initPlayer /*= true*/) // players also become permanently bound when they enter if (groupBind->perm) { - WorldPacket data(SMSG_PENDING_RAID_LOCK, 10); - data << uint32(60000); - data << uint32(i_data ? i_data->GetCompletedEncounterMask() : 0); - data << uint8(0); - data << uint8(0); // events it throws: 1 : INSTANCE_LOCK_WARNING 0 : INSTANCE_LOCK_STOP / INSTANCE_LOCK_START - player->GetSession()->SendPacket(&data); + WorldPackets::Instance::PendingRaidLock pendingRaidLock; + pendingRaidLock.TimeUntilLock = 60000; + pendingRaidLock.CompletedMask = i_data ? i_data->GetCompletedEncounterMask() : 0; + pendingRaidLock.Extending = false; + pendingRaidLock.WarningOnly = false; // events it throws: 1 : INSTANCE_LOCK_WARNING 0 : INSTANCE_LOCK_STOP / INSTANCE_LOCK_START + player->GetSession()->SendPacket(pendingRaidLock.Write()); player->SetPendingBind(mapSave->GetInstanceId(), 60000); } } |