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-rw-r--r--src/server/game/Maps/Map.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index e840569672e..dfd8b7fd5b7 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2878,9 +2878,9 @@ float Map::GetWaterLevel(PhaseShift const& phaseShift, float x, float y) const
return 0;
}
-bool Map::isInLineOfSight(PhaseShift const& phaseShift, float x1, float y1, float z1, float x2, float y2, float z2) const
+bool Map::isInLineOfSight(PhaseShift const& phaseShift, float x1, float y1, float z1, float x2, float y2, float z2, VMAP::ModelIgnoreFlags ignoreFlags) const
{
- return VMAP::VMapFactory::createOrGetVMapManager()->isInLineOfSight(PhasingHandler::GetTerrainMapId(phaseShift, this, x1, y1), x1, y1, z1, x2, y2, z2)
+ return VMAP::VMapFactory::createOrGetVMapManager()->isInLineOfSight(PhasingHandler::GetTerrainMapId(phaseShift, this, x1, y1), x1, y1, z1, x2, y2, z2, ignoreFlags)
&& _dynamicTree.isInLineOfSight({ x1, y1, z1 }, { x2, y2, z2 }, phaseShift);
}