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Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp34
1 files changed, 28 insertions, 6 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index d1d13e428f9..a2614fc0766 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3294,22 +3294,37 @@ bool InstanceMap::Reset(uint8 method)
}
else
{
+ bool doUnload = true;
if (method == INSTANCE_RESET_GLOBAL)
+ {
// set the homebind timer for players inside (1 minute)
for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
- itr->GetSource()->m_InstanceValid = false;
+ {
+ InstancePlayerBind* bind = itr->GetSource()->GetBoundInstance(GetId(), GetDifficultyID());
+ if (bind && bind->extendState && bind->save->GetInstanceId() == GetInstanceId())
+ doUnload = false;
+ else
+ itr->GetSource()->m_InstanceValid = false;
+ }
+
+ if (doUnload && HasPermBoundPlayers()) // check if any unloaded players have a nonexpired save to this
+ doUnload = false;
+ }
- // the unload timer is not started
- // instead the map will unload immediately after the players have left
- m_unloadWhenEmpty = true;
- m_resetAfterUnload = true;
+ if (doUnload)
+ {
+ // the unload timer is not started
+ // instead the map will unload immediately after the players have left
+ m_unloadWhenEmpty = true;
+ m_resetAfterUnload = true;
+ }
}
}
else
{
// unloaded at next update
m_unloadTimer = MIN_UNLOAD_DELAY;
- m_resetAfterUnload = true;
+ m_resetAfterUnload = !(method == INSTANCE_RESET_GLOBAL && HasPermBoundPlayers());
}
return m_mapRefManager.isEmpty();
@@ -3409,6 +3424,13 @@ bool Map::IsHeroic() const
return false;
}
+bool InstanceMap::HasPermBoundPlayers() const
+{
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PERM_BIND_BY_INSTANCE);
+ stmt->setUInt16(0,GetInstanceId());
+ return !!CharacterDatabase.Query(stmt);
+}
+
uint32 InstanceMap::GetMaxPlayers() const
{
MapDifficultyEntry const* mapDiff = GetMapDifficulty();