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-rw-r--r--src/server/game/Maps/Map.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 715723f6425..fa2b4ec1508 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3040,10 +3040,15 @@ float Map::GetWaterLevel(PhaseShift const& phaseShift, float x, float y)
return 0;
}
-bool Map::isInLineOfSight(PhaseShift const& phaseShift, float x1, float y1, float z1, float x2, float y2, float z2, VMAP::ModelIgnoreFlags ignoreFlags) const
+bool Map::isInLineOfSight(PhaseShift const& phaseShift, float x1, float y1, float z1, float x2, float y2, float z2, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) const
{
- return VMAP::VMapFactory::createOrGetVMapManager()->isInLineOfSight(PhasingHandler::GetTerrainMapId(phaseShift, this, x1, y1), x1, y1, z1, x2, y2, z2, ignoreFlags)
- && _dynamicTree.isInLineOfSight({ x1, y1, z1 }, { x2, y2, z2 }, phaseShift);
+ if ((checks & LINEOFSIGHT_CHECK_VMAP)
+ && !VMAP::VMapFactory::createOrGetVMapManager()->isInLineOfSight(PhasingHandler::GetTerrainMapId(phaseShift, this, x1, y1), x1, y1, z1, x2, y2, z2, ignoreFlags))
+ return false;
+ if (sWorld->getBoolConfig(CONFIG_CHECK_GOBJECT_LOS) && (checks & LINEOFSIGHT_CHECK_GOBJECT)
+ && !_dynamicTree.isInLineOfSight({ x1, y1, z1 }, { x2, y2, z2 }, phaseShift))
+ return false;
+ return true;
}
bool Map::getObjectHitPos(PhaseShift const& phaseShift, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist)