diff options
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-x | src/server/game/Maps/Map.cpp | 170 |
1 files changed, 100 insertions, 70 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index ec362cf1a83..81b4f958e5d 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -31,6 +31,7 @@ #include "ObjectMgr.h" #include "Group.h" #include "LFGMgr.h" +#include "DynamicTree.h" union u_map_magic { @@ -368,6 +369,7 @@ bool Map::EnsureGridLoaded(const Cell &cell) // Add resurrectable corpses to world object list in grid sObjectAccessor->AddCorpsesToGrid(GridCoord(cell.GridX(), cell.GridY()), grid->GetGridType(cell.CellX(), cell.CellY()), this); + Balance(); return true; } @@ -498,6 +500,7 @@ void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::Obj void Map::Update(const uint32 t_diff) { + _dynamicTree.update(t_diff); /// update worldsessions for existing players for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter) { @@ -663,9 +666,11 @@ void Map::RemovePlayerFromMap(Player* player, bool remove) ASSERT(remove); //maybe deleted in logoutplayer when player is not in a map if (remove) + { DeleteFromWorld(player); - sScriptMgr->OnPlayerLeaveMap(this, player); + sScriptMgr->OnPlayerLeaveMap(this, player); + } } template<class T> @@ -1018,24 +1023,24 @@ void Map::UnloadAll() // ***************************** GridMap::GridMap() { - m_flags = 0; + _flags = 0; // Area data - m_gridArea = 0; - m_area_map = NULL; + _gridArea = 0; + _areaMap = NULL; // Height level data - m_gridHeight = INVALID_HEIGHT; - m_gridGetHeight = &GridMap::getHeightFromFlat; + _gridHeight = INVALID_HEIGHT; + _gridGetHeight = &GridMap::getHeightFromFlat; m_V9 = NULL; m_V8 = NULL; // Liquid data - m_liquidType = 0; - m_liquid_offX = 0; - m_liquid_offY = 0; - m_liquid_width = 0; - m_liquid_height = 0; - m_liquidLevel = INVALID_HEIGHT; - m_liquid_type = NULL; - m_liquid_map = NULL; + _liquidType = 0; + _liquidOffX = 0; + _liquidOffY = 0; + _liquidWidth = 0; + _liquidHeight = 0; + _liquidLevel = INVALID_HEIGHT; + _liquidData = NULL; + _liquidMap = NULL; } GridMap::~GridMap() @@ -1093,17 +1098,17 @@ bool GridMap::loadData(char *filename) void GridMap::unloadData() { - delete[] m_area_map; + delete[] _areaMap; delete[] m_V9; delete[] m_V8; - delete[] m_liquid_type; - delete[] m_liquid_map; - m_area_map = NULL; + delete[] _liquidData; + delete[] _liquidMap; + _areaMap = NULL; m_V9 = NULL; m_V8 = NULL; - m_liquid_type = NULL; - m_liquid_map = NULL; - m_gridGetHeight = &GridMap::getHeightFromFlat; + _liquidData = NULL; + _liquidMap = NULL; + _gridGetHeight = &GridMap::getHeightFromFlat; } bool GridMap::loadAreaData(FILE* in, uint32 offset, uint32 /*size*/) @@ -1114,11 +1119,11 @@ bool GridMap::loadAreaData(FILE* in, uint32 offset, uint32 /*size*/) if (fread(&header, sizeof(header), 1, in) != 1 || header.fourcc != MapAreaMagic.asUInt) return false; - m_gridArea = header.gridArea; + _gridArea = header.gridArea; if (!(header.flags & MAP_AREA_NO_AREA)) { - m_area_map = new uint16 [16*16]; - if (fread(m_area_map, sizeof(uint16), 16*16, in) != 16*16) + _areaMap = new uint16 [16*16]; + if (fread(_areaMap, sizeof(uint16), 16*16, in) != 16*16) return false; } return true; @@ -1132,7 +1137,7 @@ bool GridMap::loadHeihgtData(FILE* in, uint32 offset, uint32 /*size*/) if (fread(&header, sizeof(header), 1, in) != 1 || header.fourcc != MapHeightMagic.asUInt) return false; - m_gridHeight = header.gridHeight; + _gridHeight = header.gridHeight; if (!(header.flags & MAP_HEIGHT_NO_HEIGHT)) { if ((header.flags & MAP_HEIGHT_AS_INT16)) @@ -1142,8 +1147,8 @@ bool GridMap::loadHeihgtData(FILE* in, uint32 offset, uint32 /*size*/) if (fread(m_uint16_V9, sizeof(uint16), 129*129, in) != 129*129 || fread(m_uint16_V8, sizeof(uint16), 128*128, in) != 128*128) return false; - m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 65535; - m_gridGetHeight = &GridMap::getHeightFromUint16; + _gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 65535; + _gridGetHeight = &GridMap::getHeightFromUint16; } else if ((header.flags & MAP_HEIGHT_AS_INT8)) { @@ -1152,8 +1157,8 @@ bool GridMap::loadHeihgtData(FILE* in, uint32 offset, uint32 /*size*/) if (fread(m_uint8_V9, sizeof(uint8), 129*129, in) != 129*129 || fread(m_uint8_V8, sizeof(uint8), 128*128, in) != 128*128) return false; - m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 255; - m_gridGetHeight = &GridMap::getHeightFromUint8; + _gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 255; + _gridGetHeight = &GridMap::getHeightFromUint8; } else { @@ -1162,11 +1167,11 @@ bool GridMap::loadHeihgtData(FILE* in, uint32 offset, uint32 /*size*/) if (fread(m_V9, sizeof(float), 129*129, in) != 129*129 || fread(m_V8, sizeof(float), 128*128, in) != 128*128) return false; - m_gridGetHeight = &GridMap::getHeightFromFloat; + _gridGetHeight = &GridMap::getHeightFromFloat; } } else - m_gridGetHeight = &GridMap::getHeightFromFlat; + _gridGetHeight = &GridMap::getHeightFromFlat; return true; } @@ -1178,23 +1183,23 @@ bool GridMap::loadLiquidData(FILE* in, uint32 offset, uint32 /*size*/) if (fread(&header, sizeof(header), 1, in) != 1 || header.fourcc != MapLiquidMagic.asUInt) return false; - m_liquidType = header.liquidType; - m_liquid_offX = header.offsetX; - m_liquid_offY = header.offsetY; - m_liquid_width = header.width; - m_liquid_height= header.height; - m_liquidLevel = header.liquidLevel; + _liquidType = header.liquidType; + _liquidOffX = header.offsetX; + _liquidOffY = header.offsetY; + _liquidWidth = header.width; + _liquidHeight= header.height; + _liquidLevel = header.liquidLevel; if (!(header.flags & MAP_LIQUID_NO_TYPE)) { - m_liquid_type = new uint8 [16*16]; - if (fread(m_liquid_type, sizeof(uint8), 16*16, in) != 16*16) + _liquidData = new uint8 [16*16]; + if (fread(_liquidData, sizeof(uint8), 16*16, in) != 16*16) return false; } if (!(header.flags & MAP_LIQUID_NO_HEIGHT)) { - m_liquid_map = new float [m_liquid_width*m_liquid_height]; - if (fread(m_liquid_map, sizeof(float), m_liquid_width*m_liquid_height, in) != m_liquid_width*m_liquid_height) + _liquidMap = new float [_liquidWidth*_liquidHeight]; + if (fread(_liquidMap, sizeof(float), _liquidWidth*_liquidHeight, in) != _liquidWidth*_liquidHeight) return false; } return true; @@ -1202,25 +1207,25 @@ bool GridMap::loadLiquidData(FILE* in, uint32 offset, uint32 /*size*/) uint16 GridMap::getArea(float x, float y) { - if (!m_area_map) - return m_gridArea; + if (!_areaMap) + return _gridArea; x = 16 * (32 - x/SIZE_OF_GRIDS); y = 16 * (32 - y/SIZE_OF_GRIDS); int lx = (int)x & 15; int ly = (int)y & 15; - return m_area_map[lx*16 + ly]; + return _areaMap[lx*16 + ly]; } float GridMap::getHeightFromFlat(float /*x*/, float /*y*/) const { - return m_gridHeight; + return _gridHeight; } float GridMap::getHeightFromFloat(float x, float y) const { if (!m_V8 || !m_V9) - return m_gridHeight; + return _gridHeight; x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS); y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS); @@ -1302,7 +1307,7 @@ float GridMap::getHeightFromFloat(float x, float y) const float GridMap::getHeightFromUint8(float x, float y) const { if (!m_uint8_V8 || !m_uint8_V9) - return m_gridHeight; + return _gridHeight; x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS); y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS); @@ -1363,13 +1368,13 @@ float GridMap::getHeightFromUint8(float x, float y) const } } // Calculate height - return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight; + return (float)((a * x) + (b * y) + c)*_gridIntHeightMultiplier + _gridHeight; } float GridMap::getHeightFromUint16(float x, float y) const { if (!m_uint16_V8 || !m_uint16_V9) - return m_gridHeight; + return _gridHeight; x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS); y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS); @@ -1430,45 +1435,45 @@ float GridMap::getHeightFromUint16(float x, float y) const } } // Calculate height - return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight; + return (float)((a * x) + (b * y) + c)*_gridIntHeightMultiplier + _gridHeight; } float GridMap::getLiquidLevel(float x, float y) { - if (!m_liquid_map) - return m_liquidLevel; + if (!_liquidMap) + return _liquidLevel; x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS); y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS); - int cx_int = ((int)x & (MAP_RESOLUTION-1)) - m_liquid_offY; - int cy_int = ((int)y & (MAP_RESOLUTION-1)) - m_liquid_offX; + int cx_int = ((int)x & (MAP_RESOLUTION-1)) - _liquidOffY; + int cy_int = ((int)y & (MAP_RESOLUTION-1)) - _liquidOffX; - if (cx_int < 0 || cx_int >=m_liquid_height) + if (cx_int < 0 || cx_int >=_liquidHeight) return INVALID_HEIGHT; - if (cy_int < 0 || cy_int >=m_liquid_width) + if (cy_int < 0 || cy_int >=_liquidWidth) return INVALID_HEIGHT; - return m_liquid_map[cx_int*m_liquid_width + cy_int]; + return _liquidMap[cx_int*_liquidWidth + cy_int]; } uint8 GridMap::getTerrainType(float x, float y) { - if (!m_liquid_type) + if (!_liquidData) return 0; x = 16 * (32 - x/SIZE_OF_GRIDS); y = 16 * (32 - y/SIZE_OF_GRIDS); int lx = (int)x & 15; int ly = (int)y & 15; - return m_liquid_type[lx*16 + ly]; + return _liquidData[lx*16 + ly]; } // Get water state on map inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data) { // Check water type (if no water return) - if (!m_liquid_type && !m_liquidType) + if (!_liquidType && !_liquidData) return LIQUID_MAP_NO_WATER; // Get cell @@ -1479,7 +1484,7 @@ inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 R int y_int = (int)cy & (MAP_RESOLUTION-1); // Check water type in cell - uint8 type = m_liquid_type ? m_liquid_type[(x_int>>3)*16 + (y_int>>3)] : m_liquidType; + uint8 type = _liquidData ? _liquidData[(x_int>>3)*16 + (y_int>>3)] : _liquidType; if (type == 0) return LIQUID_MAP_NO_WATER; @@ -1489,15 +1494,15 @@ inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 R // Check water level: // Check water height map - int lx_int = x_int - m_liquid_offY; - int ly_int = y_int - m_liquid_offX; - if (lx_int < 0 || lx_int >=m_liquid_height) + int lx_int = x_int - _liquidOffY; + int ly_int = y_int - _liquidOffX; + if (lx_int < 0 || lx_int >=_liquidHeight) return LIQUID_MAP_NO_WATER; - if (ly_int < 0 || ly_int >=m_liquid_width) + if (ly_int < 0 || ly_int >=_liquidWidth) return LIQUID_MAP_NO_WATER; // Get water level - float liquid_level = m_liquid_map ? m_liquid_map[lx_int*m_liquid_width + ly_int] : m_liquidLevel; + float liquid_level = _liquidMap ? _liquidMap[lx_int*_liquidWidth + ly_int] : _liquidLevel; // Get ground level (sub 0.2 for fix some errors) float ground_level = getHeight(x, y); @@ -1539,19 +1544,19 @@ inline GridMap* Map::GetGrid(float x, float y) return GridMaps[gx][gy]; } -float Map::GetWaterOrGroundLevel(float x, float y, float z, float* ground /*= NULL*/, bool swim /*= false*/) const +float Map::GetWaterOrGroundLevel(float x, float y, float z, float* ground /*= NULL*/, bool /*swim = false*/) const { if (const_cast<Map*>(this)->GetGrid(x, y)) { // we need ground level (including grid height version) for proper return water level in point - float ground_z = GetHeight(x, y, z, true, 50.0f); + float ground_z = GetHeight(PHASEMASK_NORMAL, x, y, z, true, 50.0f); if (ground) *ground = ground_z; LiquidData liquid_status; ZLiquidStatus res = getLiquidStatus(x, y, ground_z, MAP_ALL_LIQUIDS, &liquid_status); - return res ? ( swim ? liquid_status.level - 2.0f : liquid_status.level) : ground_z; + return res ? liquid_status.level : ground_z; } return VMAP_INVALID_HEIGHT_VALUE; @@ -1793,6 +1798,31 @@ void Map::GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 area zoneid = entry ? ((entry->zone != 0) ? entry->zone : entry->ID) : 0; } +bool Map::isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const +{ + return VMAP::VMapFactory::createOrGetVMapManager()->isInLineOfSight(GetId(), x1, y1, z1, x2, y2, z2) + && _dynamicTree.isInLineOfSight(x1, y1, z1, x2, y2, z2, phasemask); +} + +bool Map::getObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist) +{ + Vector3 startPos = Vector3(x1, y1, z1); + Vector3 dstPos = Vector3(x2, y2, z2); + + Vector3 resultPos; + bool result = _dynamicTree.getObjectHitPos(phasemask, startPos, dstPos, resultPos, modifyDist); + + rx = resultPos.x; + ry = resultPos.y; + rz = resultPos.z; + return result; +} + +float Map::GetHeight(uint32 phasemask, float x, float y, float z, bool vmap/*=true*/, float maxSearchDist/*=DEFAULT_HEIGHT_SEARCH*/) const +{ + return std::max<float>(GetHeight(x, y, z, vmap, maxSearchDist), _dynamicTree.getHeight(x, y, z, maxSearchDist, phasemask)); +} + bool Map::IsInWater(float x, float y, float pZ, LiquidData* data) const { // Check surface in x, y point for liquid @@ -2346,7 +2376,7 @@ bool InstanceMap::AddPlayerToMap(Player* player) if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true)) if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId)) if (LFGDungeonEntry const* randomDungeon = sLFGDungeonStore.LookupEntry(*(sLFGMgr->GetSelectedDungeons(player->GetGUID()).begin()))) - if (dungeon->map == GetId() && dungeon->difficulty == GetDifficulty() && randomDungeon->type == LFG_TYPE_RANDOM) + if (uint32(dungeon->map) == GetId() && dungeon->difficulty == GetDifficulty() && randomDungeon->type == LFG_TYPE_RANDOM) player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true); } |