diff options
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index d8fbb645a27..000db8dc3ea 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3026,7 +3026,7 @@ bool Map::CheckRespawn(RespawnInfo* info) return true; } -void Map::Respawn(RespawnInfo* info, SQLTransaction dbTrans) +void Map::Respawn(RespawnInfo* info, CharacterDatabaseTransaction dbTrans) { info->respawnTime = GameTime::GetGameTime(); SaveRespawnInfoDB(*info, dbTrans); @@ -3120,7 +3120,7 @@ void Map::UnloadAllRespawnInfos() // delete everything from memory _gameObjectRespawnTimesBySpawnId.clear(); } -void Map::DeleteRespawnInfo(RespawnInfo* info, SQLTransaction dbTrans) +void Map::DeleteRespawnInfo(RespawnInfo* info, CharacterDatabaseTransaction dbTrans) { // Delete from all relevant containers to ensure consistency ASSERT(info); @@ -4303,7 +4303,7 @@ void Map::UpdateIteratorBack(Player* player) m_mapRefIter = m_mapRefIter->nocheck_prev(); } -void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 gridId, SQLTransaction dbTrans, bool startup) +void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 gridId, CharacterDatabaseTransaction dbTrans, bool startup) { SpawnMetadata const* data = sObjectMgr->GetSpawnMetadata(type, spawnId); if (!data) @@ -4336,7 +4336,7 @@ void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uin SaveRespawnInfoDB(ri, dbTrans); } -void Map::SaveRespawnInfoDB(RespawnInfo const& info, SQLTransaction dbTrans) +void Map::SaveRespawnInfoDB(RespawnInfo const& info, CharacterDatabaseTransaction dbTrans) { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_RESPAWN); stmt->setUInt16(0, info.type); @@ -4486,7 +4486,7 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*= RemoveCorpse(corpse); // remove corpse from DB - SQLTransaction trans = CharacterDatabase.BeginTransaction(); + CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); corpse->DeleteFromDB(trans); CharacterDatabase.CommitTransaction(trans); |