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Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index d8fbb645a27..000db8dc3ea 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3026,7 +3026,7 @@ bool Map::CheckRespawn(RespawnInfo* info)
return true;
}
-void Map::Respawn(RespawnInfo* info, SQLTransaction dbTrans)
+void Map::Respawn(RespawnInfo* info, CharacterDatabaseTransaction dbTrans)
{
info->respawnTime = GameTime::GetGameTime();
SaveRespawnInfoDB(*info, dbTrans);
@@ -3120,7 +3120,7 @@ void Map::UnloadAllRespawnInfos() // delete everything from memory
_gameObjectRespawnTimesBySpawnId.clear();
}
-void Map::DeleteRespawnInfo(RespawnInfo* info, SQLTransaction dbTrans)
+void Map::DeleteRespawnInfo(RespawnInfo* info, CharacterDatabaseTransaction dbTrans)
{
// Delete from all relevant containers to ensure consistency
ASSERT(info);
@@ -4303,7 +4303,7 @@ void Map::UpdateIteratorBack(Player* player)
m_mapRefIter = m_mapRefIter->nocheck_prev();
}
-void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 gridId, SQLTransaction dbTrans, bool startup)
+void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 gridId, CharacterDatabaseTransaction dbTrans, bool startup)
{
SpawnMetadata const* data = sObjectMgr->GetSpawnMetadata(type, spawnId);
if (!data)
@@ -4336,7 +4336,7 @@ void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uin
SaveRespawnInfoDB(ri, dbTrans);
}
-void Map::SaveRespawnInfoDB(RespawnInfo const& info, SQLTransaction dbTrans)
+void Map::SaveRespawnInfoDB(RespawnInfo const& info, CharacterDatabaseTransaction dbTrans)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_RESPAWN);
stmt->setUInt16(0, info.type);
@@ -4486,7 +4486,7 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*=
RemoveCorpse(corpse);
// remove corpse from DB
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
corpse->DeleteFromDB(trans);
CharacterDatabase.CommitTransaction(trans);