aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Maps/Map.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp93
1 files changed, 69 insertions, 24 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 23fceaa36fc..d174f756ba3 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -46,6 +46,7 @@
#include "Vehicle.h"
#include "VMapFactory.h"
#include "Weather.h"
+#include "WeatherMgr.h"
#include "World.h"
#include "WorldSession.h"
@@ -62,7 +63,7 @@ u_map_magic MapLiquidMagic = { {'M','L','I','Q'} };
GridState* si_GridStates[MAX_GRID_STATE];
-ZoneDynamicInfo::ZoneDynamicInfo() : MusicId(0), WeatherId(WEATHER_STATE_FINE),
+ZoneDynamicInfo::ZoneDynamicInfo() : MusicId(0), DefaultWeather(nullptr), WeatherId(WEATHER_STATE_FINE),
WeatherGrade(0.0f), OverrideLightId(0), LightFadeInTime(0) { }
Map::~Map()
@@ -264,6 +265,8 @@ i_scriptLock(false), _defaultLight(DB2Manager::GetDefaultMapLight(id))
//lets initialize visibility distance for map
Map::InitVisibilityDistance();
+ _weatherUpdateTimer.SetInterval(time_t(1 * IN_MILLISECONDS));
+
GetGuidSequenceGenerator<HighGuid::Transport>().Set(sObjectMgr->GetGenerator<HighGuid::Transport>().GetNextAfterMaxUsed());
sScriptMgr->OnCreateMap(this);
@@ -560,7 +563,6 @@ bool Map::AddPlayerToMap(Player* player, bool initPlayer /*= true*/)
SendInitSelf(player);
SendInitTransports(player);
- SendZoneDynamicInfo(player);
if (initPlayer)
player->m_clientGUIDs.clear();
@@ -808,6 +810,15 @@ void Map::Update(const uint32 t_diff)
i_scriptLock = false;
}
+ if (_weatherUpdateTimer.Passed())
+ {
+ for (auto&& zoneInfo : _zoneDynamicInfo)
+ if (zoneInfo.second.DefaultWeather && !zoneInfo.second.DefaultWeather->Update(_weatherUpdateTimer.GetInterval()))
+ zoneInfo.second.DefaultWeather.reset();
+
+ _weatherUpdateTimer.Reset();
+ }
+
MoveAllCreaturesInMoveList();
MoveAllGameObjectsInMoveList();
MoveAllAreaTriggersInMoveList();
@@ -4140,21 +4151,16 @@ void Map::RemoveOldCorpses()
}
}
-void Map::SendZoneDynamicInfo(Player* player)
+void Map::SendZoneDynamicInfo(uint32 zoneId, Player* player) const
{
- uint32 zoneId = GetZoneId(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
- ZoneDynamicInfoMap::const_iterator itr = _zoneDynamicInfo.find(zoneId);
+ auto itr = _zoneDynamicInfo.find(zoneId);
if (itr == _zoneDynamicInfo.end())
return;
if (uint32 music = itr->second.MusicId)
player->SendDirectMessage(WorldPackets::Misc::PlayMusic(music).Write());
- if (WeatherState weatherId = itr->second.WeatherId)
- {
- WorldPackets::Misc::Weather weather(weatherId, itr->second.WeatherGrade);
- player->SendDirectMessage(weather.Write());
- }
+ SendZoneWeather(itr->second, player);
if (uint32 overrideLightId = itr->second.OverrideLightId)
{
@@ -4166,54 +4172,93 @@ void Map::SendZoneDynamicInfo(Player* player)
}
}
-void Map::SetZoneMusic(uint32 zoneId, uint32 musicId)
+void Map::SendZoneWeather(uint32 zoneId, Player* player) const
{
- if (_zoneDynamicInfo.find(zoneId) == _zoneDynamicInfo.end())
- _zoneDynamicInfo.insert(ZoneDynamicInfoMap::value_type(zoneId, ZoneDynamicInfo()));
+ if (!player->HasAuraType(SPELL_AURA_FORCE_WEATHER))
+ {
+ auto itr = _zoneDynamicInfo.find(zoneId);
+ if (itr == _zoneDynamicInfo.end())
+ return;
+
+ SendZoneWeather(itr->second, player);
+ }
+}
+
+void Map::SendZoneWeather(ZoneDynamicInfo const& zoneDynamicInfo, Player* player) const
+{
+ if (WeatherState weatherId = zoneDynamicInfo.WeatherId)
+ {
+ WorldPackets::Misc::Weather weather(weatherId, zoneDynamicInfo.WeatherGrade);
+ player->SendDirectMessage(weather.Write());
+ }
+ else if (zoneDynamicInfo.DefaultWeather)
+ {
+ zoneDynamicInfo.DefaultWeather->SendWeatherUpdateToPlayer(player);
+ }
+ else
+ Weather::SendFineWeatherUpdateToPlayer(player);
+}
+void Map::SetZoneMusic(uint32 zoneId, uint32 musicId)
+{
_zoneDynamicInfo[zoneId].MusicId = musicId;
Map::PlayerList const& players = GetPlayers();
if (!players.isEmpty())
{
+ WorldPackets::Misc::PlayMusic playMusic(musicId);
+ playMusic.Write();
+
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if (Player* player = itr->GetSource())
- if (player->GetZoneId() == zoneId)
- player->SendDirectMessage(WorldPackets::Misc::PlayMusic(musicId).Write());
+ if (player->GetZoneId() == zoneId && !player->HasAuraType(SPELL_AURA_FORCE_WEATHER))
+ player->SendDirectMessage(playMusic.GetRawPacket());
}
}
-void Map::SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade)
+Weather* Map::GetOrGenerateZoneDefaultWeather(uint32 zoneId)
{
- if (_zoneDynamicInfo.find(zoneId) == _zoneDynamicInfo.end())
- _zoneDynamicInfo.insert(ZoneDynamicInfoMap::value_type(zoneId, ZoneDynamicInfo()));
+ WeatherData const* weatherData = WeatherMgr::GetWeatherData(zoneId);
+ if (!weatherData)
+ return nullptr;
ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId];
+ if (!info.DefaultWeather)
+ {
+ info.DefaultWeather = Trinity::make_unique<Weather>(zoneId, weatherData);
+ info.DefaultWeather->ReGenerate();
+ info.DefaultWeather->UpdateWeather();
+ }
+
+ return info.DefaultWeather.get();
+}
+
+void Map::SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade)
+{
+ ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId];
info.WeatherId = weatherId;
info.WeatherGrade = weatherGrade;
- Map::PlayerList const& players = GetPlayers();
+ Map::PlayerList const& players = GetPlayers();
if (!players.isEmpty())
{
WorldPackets::Misc::Weather weather(weatherId, weatherGrade);
+ weather.Write();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if (Player* player = itr->GetSource())
if (player->GetZoneId() == zoneId)
- player->SendDirectMessage(weather.Write());
+ player->SendDirectMessage(weather.GetRawPacket());
}
}
void Map::SetZoneOverrideLight(uint32 zoneId, uint32 lightId, uint32 fadeInTime)
{
- if (_zoneDynamicInfo.find(zoneId) == _zoneDynamicInfo.end())
- _zoneDynamicInfo.insert(ZoneDynamicInfoMap::value_type(zoneId, ZoneDynamicInfo()));
-
ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId];
info.OverrideLightId = lightId;
info.LightFadeInTime = fadeInTime;
- Map::PlayerList const& players = GetPlayers();
+ Map::PlayerList const& players = GetPlayers();
if (!players.isEmpty())
{
WorldPackets::Misc::OverrideLight overrideLight;