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Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index bfb38a31248..fbc33418e47 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2195,13 +2195,13 @@ inline bool IsOutdoorWMO(uint32 mogpFlags, int32 /*adtId*/, int32 /*rootId*/, in
return false;
}
- outdoor = mogpFlags&0x8;
+ outdoor = (mogpFlags & 0x8) != 0;
if (wmoEntry)
{
if (wmoEntry->Flags & 4)
return true;
- if ((wmoEntry->Flags & 2)!=0)
+ if (wmoEntry->Flags & 2)
outdoor = false;
}
return outdoor;
@@ -2442,12 +2442,12 @@ bool Map::IsInWater(float x, float y, float pZ, LiquidData* data) const
{
LiquidData liquid_status;
LiquidData* liquid_ptr = data ? data : &liquid_status;
- return getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, liquid_ptr) & (LIQUID_MAP_IN_WATER | LIQUID_MAP_UNDER_WATER);
+ return (getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, liquid_ptr) & (LIQUID_MAP_IN_WATER | LIQUID_MAP_UNDER_WATER)) != 0;
}
bool Map::IsUnderWater(float x, float y, float z) const
{
- return getLiquidStatus(x, y, z, MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN) & LIQUID_MAP_UNDER_WATER;
+ return (getLiquidStatus(x, y, z, MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN) & LIQUID_MAP_UNDER_WATER) != 0;
}
bool Map::CheckGridIntegrity(Creature* c, bool moved) const