aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Maps/Map.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 9e29fb01c3b..42a103eb944 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -305,7 +305,7 @@ void Map::SwitchGridContainers(Creature* obj, bool on)
CellCoord p = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
if (!p.IsCoordValid())
{
- TC_LOG_ERROR("maps", "Map::SwitchGridContainers: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
+ TC_LOG_ERROR("maps", "Map::SwitchGridContainers: Object %s has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID().ToString().c_str(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
return;
}
@@ -313,7 +313,7 @@ void Map::SwitchGridContainers(Creature* obj, bool on)
if (!IsGridLoaded(GridCoord(cell.data.Part.grid_x, cell.data.Part.grid_y)))
return;
- TC_LOG_DEBUG("maps", "Switch object " UI64FMTD " from grid[%u, %u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
+ TC_LOG_DEBUG("maps", "Switch object %s from grid[%u, %u] %u", obj->GetGUID().ToString().c_str(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY());
ASSERT(ngrid != NULL);
@@ -342,7 +342,7 @@ void Map::SwitchGridContainers(GameObject* obj, bool on)
CellCoord p = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
if (!p.IsCoordValid())
{
- TC_LOG_ERROR("maps", "Map::SwitchGridContainers: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
+ TC_LOG_ERROR("maps", "Map::SwitchGridContainers: Object %s has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID().ToString().c_str(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
return;
}
@@ -350,7 +350,7 @@ void Map::SwitchGridContainers(GameObject* obj, bool on)
if (!IsGridLoaded(GridCoord(cell.data.Part.grid_x, cell.data.Part.grid_y)))
return;
- TC_LOG_DEBUG("maps", "Switch object " UI64FMTD " from grid[%u, %u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
+ TC_LOG_DEBUG("maps", "Switch object %s from grid[%u, %u] %u", obj->GetGUID().ToString().c_str(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY());
ASSERT(ngrid != NULL);
@@ -426,7 +426,7 @@ void Map::EnsureGridLoadedForActiveObject(const Cell &cell, WorldObject* object)
// refresh grid state & timer
if (grid->GetGridState() != GRID_STATE_ACTIVE)
{
- TC_LOG_DEBUG("maps", "Active object " UI64FMTD " triggers loading of grid [%u, %u] on map %u", object->GetGUID(), cell.GridX(), cell.GridY(), GetId());
+ TC_LOG_DEBUG("maps", "Active object %s triggers loading of grid [%u, %u] on map %u", object->GetGUID().ToString().c_str(), cell.GridX(), cell.GridY(), GetId());
ResetGridExpiry(*grid, 0.1f);
grid->SetGridState(GRID_STATE_ACTIVE);
}
@@ -524,7 +524,7 @@ bool Map::AddToMap(T* obj)
ASSERT(cellCoord.IsCoordValid());
if (!cellCoord.IsCoordValid())
{
- TC_LOG_ERROR("maps", "Map::Add: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
+ TC_LOG_ERROR("maps", "Map::Add: Object %s has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID().ToString().c_str(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
return false; //Should delete object
}
@@ -534,7 +534,7 @@ bool Map::AddToMap(T* obj)
else
EnsureGridCreated(GridCoord(cell.GridX(), cell.GridY()));
AddToGrid(obj, cell);
- TC_LOG_DEBUG("maps", "Object %u enters grid[%u, %u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
+ TC_LOG_DEBUG("maps", "Object %s enters grid[%u, %u]", obj->GetGUID().ToString().c_str(), cell.GridX(), cell.GridY());
//Must already be set before AddToMap. Usually during obj->Create.
//obj->SetMap(this);
@@ -561,7 +561,7 @@ bool Map::AddToMap(Transport* obj)
CellCoord cellCoord = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
if (!cellCoord.IsCoordValid())
{
- TC_LOG_ERROR("maps", "Map::Add: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
+ TC_LOG_ERROR("maps", "Map::Add: Object %s has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID().ToString().c_str(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
return false; //Should delete object
}
@@ -2942,7 +2942,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
InstanceGroupBind* groupBind = group->GetBoundInstance(this);
if (playerBind && playerBind->save != mapSave)
{
- TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%d) is being put into instance %s %d, %d, %d, %d, %d, %d but he is in group %d and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(group->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
+ TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%d) is being put into instance %s %d, %d, %d, %d, %d, %d but he is in group %d and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), group->GetLeaderGUID().GetCounter(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
if (groupBind)
TC_LOG_ERROR("maps", "InstanceMap::Add: the group is bound to the instance %s %d, %d, %d, %d, %d, %d", GetMapName(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
//ASSERT(false);
@@ -2956,7 +2956,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
// cannot jump to a different instance without resetting it
if (groupBind->save != mapSave)
{
- TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d but he is in group %d which is bound to instance %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(group->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
+ TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d but he is in group %d which is bound to instance %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), group->GetLeaderGUID().GetCounter(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
TC_LOG_ERROR("maps", "MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount());
if (groupBind->save)
TC_LOG_ERROR("maps", "GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount());
@@ -3270,26 +3270,26 @@ void BattlegroundMap::RemoveAllPlayers()
player->TeleportTo(player->GetBattlegroundEntryPoint());
}
-Creature* Map::GetCreature(uint64 guid)
+Creature* Map::GetCreature(ObjectGuid guid)
{
return ObjectAccessor::GetObjectInMap(guid, this, (Creature*)NULL);
}
-GameObject* Map::GetGameObject(uint64 guid)
+GameObject* Map::GetGameObject(ObjectGuid guid)
{
return ObjectAccessor::GetObjectInMap(guid, this, (GameObject*)NULL);
}
-Transport* Map::GetTransport(uint64 guid)
+Transport* Map::GetTransport(ObjectGuid guid)
{
- if (GUID_HIPART(guid) != HIGHGUID_MO_TRANSPORT)
+ if (!guid.IsMOTransport())
return NULL;
GameObject* go = GetGameObject(guid);
return go ? go->ToTransport() : NULL;
}
-DynamicObject* Map::GetDynamicObject(uint64 guid)
+DynamicObject* Map::GetDynamicObject(ObjectGuid guid)
{
return ObjectAccessor::GetObjectInMap(guid, this, (DynamicObject*)NULL);
}
@@ -3414,15 +3414,15 @@ void Map::DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId)
CharacterDatabase.Execute(stmt);
}
-time_t Map::GetLinkedRespawnTime(uint64 guid) const
+time_t Map::GetLinkedRespawnTime(ObjectGuid guid) const
{
- uint64 linkedGuid = sObjectMgr->GetLinkedRespawnGuid(guid);
- switch (GUID_HIPART(linkedGuid))
+ ObjectGuid linkedGuid = sObjectMgr->GetLinkedRespawnGuid(guid);
+ switch (linkedGuid.GetHigh())
{
case HIGHGUID_UNIT:
- return GetCreatureRespawnTime(GUID_LOPART(linkedGuid));
+ return GetCreatureRespawnTime(linkedGuid.GetCounter());
case HIGHGUID_GAMEOBJECT:
- return GetGORespawnTime(GUID_LOPART(linkedGuid));
+ return GetGORespawnTime(linkedGuid.GetCounter());
default:
break;
}