aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Maps/Map.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 6b7639ebdd6..904e2f5ff5b 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -159,7 +159,7 @@ void Map::LoadMap(int gx, int gy, bool reload)
// load grid map for base map
if (!m_parentMap->GridMaps[gx][gy])
- m_parentMap->EnsureGridCreated(GridCoord(63-gx, 63-gy));
+ m_parentMap->EnsureGridCreated(GridCoord((MAX_NUMBER_OF_GRIDS - 1) - gx, (MAX_NUMBER_OF_GRIDS - 1) - gy));
((MapInstanced*)(m_parentMap))->AddGridMapReference(GridCoord(gx, gy));
GridMaps[gx][gy] = m_parentMap->GridMaps[gx][gy];
@@ -1755,8 +1755,8 @@ uint16 GridMap::getArea(float x, float y) const
if (!_areaMap)
return _gridArea;
- x = 16 * (32 - x/SIZE_OF_GRIDS);
- y = 16 * (32 - y/SIZE_OF_GRIDS);
+ x = 16 * (CENTER_GRID_ID - x/SIZE_OF_GRIDS);
+ y = 16 * (CENTER_GRID_ID - y/SIZE_OF_GRIDS);
int lx = (int)x & 15;
int ly = (int)y & 15;
return _areaMap[lx*16 + ly];
@@ -1772,8 +1772,8 @@ float GridMap::getHeightFromFloat(float x, float y) const
if (!m_V8 || !m_V9)
return _gridHeight;
- x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
- y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
+ x = MAP_RESOLUTION * (CENTER_GRID_ID - x/SIZE_OF_GRIDS);
+ y = MAP_RESOLUTION * (CENTER_GRID_ID - y/SIZE_OF_GRIDS);
int x_int = (int)x;
int y_int = (int)y;
@@ -1854,8 +1854,8 @@ float GridMap::getHeightFromUint8(float x, float y) const
if (!m_uint8_V8 || !m_uint8_V9)
return _gridHeight;
- x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
- y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
+ x = MAP_RESOLUTION * (CENTER_GRID_ID - x/SIZE_OF_GRIDS);
+ y = MAP_RESOLUTION * (CENTER_GRID_ID - y/SIZE_OF_GRIDS);
int x_int = (int)x;
int y_int = (int)y;
@@ -1921,8 +1921,8 @@ float GridMap::getHeightFromUint16(float x, float y) const
if (!m_uint16_V8 || !m_uint16_V9)
return _gridHeight;
- x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
- y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
+ x = MAP_RESOLUTION * (CENTER_GRID_ID - x/SIZE_OF_GRIDS);
+ y = MAP_RESOLUTION * (CENTER_GRID_ID - y/SIZE_OF_GRIDS);
int x_int = (int)x;
int y_int = (int)y;
@@ -1988,8 +1988,8 @@ float GridMap::getLiquidLevel(float x, float y) const
if (!_liquidMap)
return _liquidLevel;
- x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
- y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
+ x = MAP_RESOLUTION * (CENTER_GRID_ID - x/SIZE_OF_GRIDS);
+ y = MAP_RESOLUTION * (CENTER_GRID_ID - y/SIZE_OF_GRIDS);
int cx_int = ((int)x & (MAP_RESOLUTION-1)) - _liquidOffY;
int cy_int = ((int)y & (MAP_RESOLUTION-1)) - _liquidOffX;
@@ -2008,8 +2008,8 @@ uint8 GridMap::getTerrainType(float x, float y) const
if (!_liquidFlags)
return 0;
- x = 16 * (32 - x/SIZE_OF_GRIDS);
- y = 16 * (32 - y/SIZE_OF_GRIDS);
+ x = 16 * (CENTER_GRID_ID - x/SIZE_OF_GRIDS);
+ y = 16 * (CENTER_GRID_ID - y/SIZE_OF_GRIDS);
int lx = (int)x & 15;
int ly = (int)y & 15;
return _liquidFlags[lx*16 + ly];
@@ -2023,8 +2023,8 @@ inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 R
return LIQUID_MAP_NO_WATER;
// Get cell
- float cx = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
- float cy = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
+ float cx = MAP_RESOLUTION * (CENTER_GRID_ID - x/SIZE_OF_GRIDS);
+ float cy = MAP_RESOLUTION * (CENTER_GRID_ID - y/SIZE_OF_GRIDS);
int x_int = (int)cx & (MAP_RESOLUTION-1);
int y_int = (int)cy & (MAP_RESOLUTION-1);
@@ -2114,11 +2114,11 @@ inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 R
inline GridMap* Map::GetGrid(float x, float y)
{
// half opt method
- int gx=(int)(32-x/SIZE_OF_GRIDS); //grid x
- int gy=(int)(32-y/SIZE_OF_GRIDS); //grid y
+ int gx=(int)(CENTER_GRID_ID - x/SIZE_OF_GRIDS); //grid x
+ int gy=(int)(CENTER_GRID_ID - y/SIZE_OF_GRIDS); //grid y
// ensure GridMap is loaded
- EnsureGridCreated(GridCoord(63-gx, 63-gy));
+ EnsureGridCreated(GridCoord((MAX_NUMBER_OF_GRIDS - 1) - gx, (MAX_NUMBER_OF_GRIDS - 1) - gy));
return GridMaps[gx][gy];
}