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path: root/src/server/game/Maps/Map.cpp
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Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index b5872430156..cfaf3f4d26e 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3039,9 +3039,9 @@ void Map::DoRespawn(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 gr
}
}
-void Map::Respawn(RespawnInfo* info, bool force, SQLTransaction dbTrans)
+void Map::Respawn(RespawnInfo* info, SQLTransaction dbTrans)
{
- if (!force && !CheckRespawn(info))
+ if (!CheckRespawn(info))
{
if (info->respawnTime)
SaveRespawnTime(info->type, info->spawnId, info->entry, info->respawnTime, info->zoneId, info->gridId, true, true, dbTrans);
@@ -3058,11 +3058,11 @@ void Map::Respawn(RespawnInfo* info, bool force, SQLTransaction dbTrans)
DoRespawn(type, spawnId, gridId);
}
-void Map::Respawn(std::vector<RespawnInfo*>& respawnData, bool force, SQLTransaction dbTrans)
+void Map::Respawn(std::vector<RespawnInfo*>& respawnData, SQLTransaction dbTrans)
{
SQLTransaction trans = dbTrans ? dbTrans : CharacterDatabase.BeginTransaction();
for (RespawnInfo* info : respawnData)
- Respawn(info, force, trans);
+ Respawn(info, trans);
if (!dbTrans)
CharacterDatabase.CommitTransaction(trans);
}