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Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 90e072825de..fb0f6d0c461 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -520,7 +520,7 @@ void Map::Update(const uint32 t_diff)
/// update worldsessions for existing players
for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
{
- Player* player = m_mapRefIter->getSource();
+ Player* player = m_mapRefIter->GetSource();
if (player && player->IsInWorld())
{
//player->Update(t_diff);
@@ -542,7 +542,7 @@ void Map::Update(const uint32 t_diff)
// to make sure calls to Map::Remove don't invalidate it
for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
{
- Player* player = m_mapRefIter->getSource();
+ Player* player = m_mapRefIter->GetSource();
if (!player || !player->IsInWorld())
continue;
@@ -586,7 +586,7 @@ struct ResetNotifier
template<class T>inline void resetNotify(GridRefManager<T> &m)
{
for (typename GridRefManager<T>::iterator iter=m.begin(); iter != m.end(); ++iter)
- iter->getSource()->ResetAllNotifies();
+ iter->GetSource()->ResetAllNotifies();
}
template<class T> void Visit(GridRefManager<T> &) {}
void Visit(CreatureMapType &m) { resetNotify<Creature>(m);}
@@ -597,7 +597,7 @@ void Map::ProcessRelocationNotifies(const uint32 diff)
{
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ++i)
{
- NGridType *grid = i->getSource();
+ NGridType *grid = i->GetSource();
if (grid->GetGridState() != GRID_STATE_ACTIVE)
continue;
@@ -637,7 +637,7 @@ void Map::ProcessRelocationNotifies(const uint32 diff)
TypeContainerVisitor<ResetNotifier, WorldTypeMapContainer > world_notifier(reset);
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ++i)
{
- NGridType *grid = i->getSource();
+ NGridType *grid = i->GetSource();
if (grid->GetGridState() != GRID_STATE_ACTIVE)
continue;
@@ -839,7 +839,7 @@ void Map::MoveAllCreaturesInMoveList()
//But this check is always needed to ensure safety
/// @todo pets will disappear if this is outside CreatureRespawnRelocation
//need to check why pet is frequently relocated to an unloaded cell
- if (c->isPet())
+ if (c->IsPet())
((Pet*)c)->Remove(PET_SAVE_NOT_IN_SLOT, true);
else
AddObjectToRemoveList(c);
@@ -1024,7 +1024,7 @@ void Map::RemoveAllPlayers()
{
for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
{
- Player* player = itr->getSource();
+ Player* player = itr->GetSource();
if (!player->IsBeingTeleportedFar())
{
// this is happening for bg
@@ -1042,7 +1042,7 @@ void Map::UnloadAll()
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end();)
{
- NGridType &grid(*i->getSource());
+ NGridType &grid(*i->GetSource());
++i;
UnloadGrid(grid, true); // deletes the grid and removes it from the GridRefManager
}
@@ -2090,8 +2090,8 @@ void Map::DelayedUpdate(const uint32 t_diff)
{
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end();)
{
- NGridType *grid = i->getSource();
- GridInfo* info = i->getSource()->getGridInfoRef();
+ NGridType *grid = i->GetSource();
+ GridInfo* info = i->GetSource()->getGridInfoRef();
++i; // The update might delete the map and we need the next map before the iterator gets invalid
ASSERT(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE);
si_GridStates[grid->GetGridState()]->Update(*this, *grid, *info, t_diff);
@@ -2182,7 +2182,7 @@ uint32 Map::GetPlayersCountExceptGMs() const
{
uint32 count = 0;
for (MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
- if (!itr->getSource()->isGameMaster())
+ if (!itr->GetSource()->IsGameMaster())
++count;
return count;
}
@@ -2190,7 +2190,7 @@ uint32 Map::GetPlayersCountExceptGMs() const
void Map::SendToPlayers(WorldPacket const* data) const
{
for (MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
- itr->getSource()->GetSession()->SendPacket(data);
+ itr->GetSource()->GetSession()->SendPacket(data);
}
bool Map::ActiveObjectsNearGrid(NGridType const& ngrid) const
@@ -2209,7 +2209,7 @@ bool Map::ActiveObjectsNearGrid(NGridType const& ngrid) const
for (MapRefManager::const_iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter)
{
- Player* player = iter->getSource();
+ Player* player = iter->GetSource();
CellCoord p = Trinity::ComputeCellCoord(player->GetPositionX(), player->GetPositionY());
if ((cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
@@ -2235,7 +2235,7 @@ void Map::AddToActive(Creature* c)
AddToActiveHelper(c);
// also not allow unloading spawn grid to prevent creating creature clone at load
- if (!c->isPet() && c->GetDBTableGUIDLow())
+ if (!c->IsPet() && c->GetDBTableGUIDLow())
{
float x, y, z;
c->GetRespawnPosition(x, y, z);
@@ -2256,7 +2256,7 @@ void Map::RemoveFromActive(Creature* c)
RemoveFromActiveHelper(c);
// also allow unloading spawn grid
- if (!c->isPet() && c->GetDBTableGUIDLow())
+ if (!c->IsPet() && c->GetDBTableGUIDLow())
{
float x, y, z;
c->GetRespawnPosition(x, y, z);
@@ -2325,7 +2325,7 @@ bool InstanceMap::CanEnter(Player* player)
}
// allow GM's to enter
- if (player->isGameMaster())
+ if (player->IsGameMaster())
return Map::CanEnter(player);
// cannot enter if the instance is full (player cap), GMs don't count
@@ -2339,7 +2339,7 @@ bool InstanceMap::CanEnter(Player* player)
// cannot enter while an encounter is in progress on raids
/*Group* group = player->GetGroup();
- if (!player->isGameMaster() && group && group->InCombatToInstance(GetInstanceId()) && player->GetMapId() != GetId())*/
+ if (!player->IsGameMaster() && group && group->InCombatToInstance(GetInstanceId()) && player->GetMapId() != GetId())*/
if (IsRaid() && GetInstanceScript() && GetInstanceScript()->IsEncounterInProgress())
{
player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
@@ -2353,9 +2353,9 @@ bool InstanceMap::CanEnter(Player* player)
if (!playerList.isEmpty())
for (PlayerList::const_iterator i = playerList.begin(); i != playerList.end(); ++i)
- if (Player* iPlayer = i->getSource())
+ if (Player* iPlayer = i->GetSource())
{
- if (iPlayer->isGameMaster()) // bypass GMs
+ if (iPlayer->IsGameMaster()) // bypass GMs
continue;
if (!player->GetGroup()) // player has not group and there is someone inside, deny entry
{
@@ -2568,14 +2568,14 @@ bool InstanceMap::Reset(uint8 method)
{
// notify the players to leave the instance so it can be reset
for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
- itr->getSource()->SendResetFailedNotify(GetId());
+ itr->GetSource()->SendResetFailedNotify(GetId());
}
else
{
if (method == INSTANCE_RESET_GLOBAL)
// set the homebind timer for players inside (1 minute)
for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
- itr->getSource()->m_InstanceValid = false;
+ itr->GetSource()->m_InstanceValid = false;
// the unload timer is not started
// instead the map will unload immediately after the players have left
@@ -2609,7 +2609,7 @@ void InstanceMap::PermBindAllPlayers(Player* source)
// group members outside the instance group don't get bound
for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
{
- Player* player = itr->getSource();
+ Player* player = itr->GetSource();
// players inside an instance cannot be bound to other instances
// some players may already be permanently bound, in this case nothing happens
InstancePlayerBind* bind = player->GetBoundInstance(save->GetMapId(), save->GetDifficulty());
@@ -2642,7 +2642,7 @@ void InstanceMap::UnloadAll()
void InstanceMap::SendResetWarnings(uint32 timeLeft) const
{
for (MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
- itr->getSource()->SendInstanceResetWarning(GetId(), itr->getSource()->GetDifficulty(IsRaid()), timeLeft);
+ itr->GetSource()->SendInstanceResetWarning(GetId(), itr->GetSource()->GetDifficulty(IsRaid()), timeLeft);
}
void InstanceMap::SetResetSchedule(bool on)
@@ -2758,7 +2758,7 @@ void BattlegroundMap::RemoveAllPlayers()
{
if (HavePlayers())
for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
- if (Player* player = itr->getSource())
+ if (Player* player = itr->GetSource())
if (!player->IsBeingTeleportedFar())
player->TeleportTo(player->GetBattlegroundEntryPoint());
}