diff options
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 088cf8625ed..697015cfe3f 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3206,7 +3206,7 @@ void Map::Respawn(RespawnInfo* info, bool force, CharacterDatabaseTransaction db DoRespawn(type, spawnId, gridId); } -void Map::Respawn(RespawnVector& respawnData, bool force, CharacterDatabaseTransaction dbTrans) +void Map::Respawn(std::vector<RespawnInfo*>& respawnData, bool force, CharacterDatabaseTransaction dbTrans) { CharacterDatabaseTransaction trans = dbTrans ? dbTrans : CharacterDatabase.BeginTransaction(); for (RespawnInfo* info : respawnData) @@ -3242,13 +3242,13 @@ void Map::AddRespawnInfo(RespawnInfo& info, bool replace) ASSERT(success, "Insertion of respawn info with id (%u," UI64FMTD ") into spawn id map failed - state desync.", uint32(ri->type), ri->spawnId); } -static void PushRespawnInfoFrom(RespawnVector& data, RespawnInfoMap const& map, uint32 zoneId) +static void PushRespawnInfoFrom(std::vector<RespawnInfo*>& data, RespawnInfoMap const& map, uint32 zoneId) { for (auto const& pair : map) if (!zoneId || pair.second->zoneId == zoneId) data.push_back(pair.second); } -void Map::GetRespawnInfo(RespawnVector& respawnData, SpawnObjectTypeMask types, uint32 zoneId) const +void Map::GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectTypeMask types, uint32 zoneId) const { if (types & SPAWN_TYPEMASK_CREATURE) PushRespawnInfoFrom(respawnData, _creatureRespawnTimesBySpawnId, zoneId); @@ -3316,7 +3316,7 @@ void Map::RemoveRespawnTime(RespawnInfo* info, bool doRespawn, CharacterDatabase DeleteRespawnInfo(info); } -void Map::RemoveRespawnTime(RespawnVector& respawnData, bool doRespawn, CharacterDatabaseTransaction dbTrans) +void Map::RemoveRespawnTime(std::vector<RespawnInfo*>& respawnData, bool doRespawn, CharacterDatabaseTransaction dbTrans) { CharacterDatabaseTransaction trans = dbTrans ? dbTrans : CharacterDatabase.BeginTransaction(); for (RespawnInfo* info : respawnData) |