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Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-xsrc/server/game/Maps/Map.cpp47
1 files changed, 25 insertions, 22 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 306af9c962a..34a7b60bcbd 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -59,7 +59,7 @@ Map::~Map()
while (!i_worldObjects.empty())
{
WorldObject* obj = *i_worldObjects.begin();
- ASSERT(obj->m_isWorldObject);
+ ASSERT(obj->IsWorldObject());
//ASSERT(obj->GetTypeId() == TYPEID_CORPSE);
obj->RemoveFromWorld();
obj->ResetMap();
@@ -238,7 +238,7 @@ template<class T>
void Map::AddToGrid(T* obj, Cell const& cell)
{
NGridType* grid = getNGrid(cell.GridX(), cell.GridY());
- if (obj->m_isWorldObject)
+ if (obj->IsWorldObject())
grid->GetGridType(cell.CellX(), cell.CellY()).template AddWorldObject<T>(obj);
else
grid->GetGridType(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj);
@@ -248,7 +248,7 @@ template<>
void Map::AddToGrid(Creature* obj, Cell const& cell)
{
NGridType* grid = getNGrid(cell.GridX(), cell.GridY());
- if (obj->m_isWorldObject)
+ if (obj->IsWorldObject())
grid->GetGridType(cell.CellX(), cell.CellY()).AddWorldObject(obj);
else
grid->GetGridType(cell.CellX(), cell.CellY()).AddGridObject(obj);
@@ -256,9 +256,9 @@ void Map::AddToGrid(Creature* obj, Cell const& cell)
obj->SetCurrentCell(cell);
}
-template<class T>
-void Map::SwitchGridContainers(T* obj, bool on)
+void Map::SwitchGridContainers(Creature* obj, bool on)
{
+ ASSERT(!obj->IsPermanentWorldObject());
CellCoord p = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
if (!p.IsCoordValid())
{
@@ -278,15 +278,18 @@ void Map::SwitchGridContainers(T* obj, bool on)
obj->RemoveFromGrid(); //This step is not really necessary but we want to do ASSERT in remove/add
if (on)
- grid.AddWorldObject<T>(obj);
+ {
+ grid.AddWorldObject(obj);
+ AddWorldObject(obj);
+ }
else
- grid.AddGridObject<T>(obj);
- obj->m_isWorldObject = on;
+ {
+ grid.AddGridObject(obj);
+ RemoveWorldObject(obj);
+ }
+ obj->m_isTempWorldObject = on;
}
-template void Map::SwitchGridContainers(Creature*, bool);
-//template void Map::SwitchGridContainers(DynamicObject*, bool);
-
template<class T>
void Map::DeleteFromWorld(T* obj)
{
@@ -909,8 +912,15 @@ bool Map::UnloadGrid(NGridType& ngrid, bool unloadAll)
const uint32 y = ngrid.getY();
{
- if (!unloadAll && ActiveObjectsNearGrid(ngrid))
- return false;
+ if (!unloadAll)
+ {
+ //pets, possessed creatures (must be active), transport passengers
+ if (ngrid.GetWorldObjectCountInNGrid<Creature>())
+ return false;
+
+ if (ActiveObjectsNearGrid(ngrid))
+ return false;
+ }
sLog->outDebug(LOG_FILTER_MAPS, "Unloading grid[%u, %u] for map %u", x, y, GetId());
@@ -1975,15 +1985,8 @@ void Map::RemoveAllObjectsInRemoveList()
bool on = itr->second;
i_objectsToSwitch.erase(itr);
- switch (obj->GetTypeId())
- {
- case TYPEID_UNIT:
- if (!obj->ToCreature()->isPet())
- SwitchGridContainers(obj->ToCreature(), on);
- break;
- default:
- break;
- }
+ if (obj->GetTypeId() == TYPEID_UNIT && !obj->IsPermanentWorldObject())
+ SwitchGridContainers(obj->ToCreature(), on);
}
//sLog->outDebug(LOG_FILTER_MAPS, "Object remover 1 check.");