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Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index b3e03e21755..e06861c0272 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3255,18 +3255,19 @@ bool Map::AddRespawnInfo(RespawnInfo const& info)
return true;
}
-static void PushRespawnInfoFrom(std::vector<RespawnInfo*>& data, RespawnInfoMap const& map, uint32 zoneId)
+static void PushRespawnInfoFrom(std::vector<RespawnInfo*>& data, RespawnInfoMap const& map)
{
+ data.reserve(data.size() + map.size());
for (auto const& pair : map)
- if (!zoneId || pair.second->zoneId == zoneId)
- data.push_back(pair.second);
+ data.push_back(pair.second);
}
-void Map::GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectTypeMask types, uint32 zoneId) const
+
+void Map::GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectTypeMask types) const
{
if (types & SPAWN_TYPEMASK_CREATURE)
- PushRespawnInfoFrom(respawnData, _creatureRespawnTimesBySpawnId, zoneId);
+ PushRespawnInfoFrom(respawnData, _creatureRespawnTimesBySpawnId);
if (types & SPAWN_TYPEMASK_GAMEOBJECT)
- PushRespawnInfoFrom(respawnData, _gameObjectRespawnTimesBySpawnId, zoneId);
+ PushRespawnInfoFrom(respawnData, _gameObjectRespawnTimesBySpawnId);
}
RespawnInfo* Map::GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const
@@ -4487,7 +4488,7 @@ void Map::UpdateIteratorBack(Player* player)
m_mapRefIter = m_mapRefIter->nocheck_prev();
}
-void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 zoneId, uint32 gridId, CharacterDatabaseTransaction dbTrans, bool startup)
+void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 gridId, CharacterDatabaseTransaction dbTrans, bool startup)
{
if (!spawnId)
return;
@@ -4505,7 +4506,6 @@ void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uin
ri.entry = entry;
ri.respawnTime = respawnTime;
ri.gridId = gridId;
- ri.zoneId = zoneId;
bool success = AddRespawnInfo(ri);
if (startup)
@@ -4545,7 +4545,7 @@ void Map::LoadRespawnTimes()
if (type < SPAWN_TYPE_MAX)
{
if (SpawnData const* data = sObjectMgr->GetSpawnData(type, spawnId))
- SaveRespawnTime(type, spawnId, data->id, time_t(respawnTime), GetZoneId(PhasingHandler::GetEmptyPhaseShift(), data->spawnPoint), Trinity::ComputeGridCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY()).GetId(), nullptr, true);
+ SaveRespawnTime(type, spawnId, data->id, time_t(respawnTime), Trinity::ComputeGridCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY()).GetId(), nullptr, true);
else
TC_LOG_ERROR("maps", "Loading saved respawn time of %" PRIu64 " for spawnid (%u," UI64FMTD ") - spawn does not exist, ignoring", respawnTime, uint32(type), spawnId);
}