diff options
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 22 |
1 files changed, 14 insertions, 8 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 0e161abdf98..0872ace1ac5 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2550,13 +2550,19 @@ GridMap* Map::GetGrid(uint32 mapId, float x, float y) EnsureGridCreated(GridCoord((MAX_NUMBER_OF_GRIDS - 1) - gx, (MAX_NUMBER_OF_GRIDS - 1) - gy)); GridMap* grid = GridMaps[gx][gy]; - auto childMapItr = std::find_if(m_childTerrainMaps->begin(), m_childTerrainMaps->end(), [mapId](Map* childTerrainMap) {return childTerrainMap->GetId() == mapId; }); + auto childMapItr = std::find_if(m_childTerrainMaps->begin(), m_childTerrainMaps->end(), [mapId](Map* childTerrainMap) { return childTerrainMap->GetId() == mapId; }); if (childMapItr != m_childTerrainMaps->end() && (*childMapItr)->GridMaps[gx][gy]->fileExists()) grid = (*childMapItr)->GridMaps[gx][gy]; return grid; } +bool Map::HasGrid(uint32 mapId, int32 gx, int32 gy) const +{ + auto childMapItr = std::find_if(m_childTerrainMaps->begin(), m_childTerrainMaps->end(), [mapId](Map* childTerrainMap) { return childTerrainMap->GetId() == mapId; }); + return childMapItr != m_childTerrainMaps->end() && (*childMapItr)->GridMaps[gx][gy] && (*childMapItr)->GridMaps[gx][gy]->fileExists(); +} + float Map::GetWaterOrGroundLevel(PhaseShift const& phaseShift, float x, float y, float z, float* ground /*= nullptr*/, bool /*swim = false*/) const { if (const_cast<Map*>(this)->GetGrid(x, y)) @@ -2579,7 +2585,7 @@ float Map::GetStaticHeight(PhaseShift const& phaseShift, float x, float y, float { // find raw .map surface under Z coordinates float mapHeight = VMAP_INVALID_HEIGHT_VALUE; - uint32 terrainMapId = phaseShift.GetTerrainMapId(GetId(), x, y); + uint32 terrainMapId = PhasingHandler::GetTerrainMapId(phaseShift, this, x, y); if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(terrainMapId, x, y)) { float gridHeight = gmap->getHeight(x, y); @@ -2672,7 +2678,7 @@ bool Map::IsOutdoors(PhaseShift const& phaseShift, float x, float y, float z) co bool Map::GetAreaInfo(PhaseShift const& phaseShift, float x, float y, float z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const { float vmap_z = z; - uint32 terrainMapId = phaseShift.GetTerrainMapId(GetId(), x, y); + uint32 terrainMapId = PhasingHandler::GetTerrainMapId(phaseShift, this, x, y); VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager(); if (vmgr->getAreaInfo(terrainMapId, x, y, vmap_z, flags, adtId, rootId, groupId)) { @@ -2711,7 +2717,7 @@ uint32 Map::GetAreaId(PhaseShift const& phaseShift, float x, float y, float z, b if (!areaId) { - if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(phaseShift.GetTerrainMapId(GetId(), x, y), x, y)) + if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(PhasingHandler::GetTerrainMapId(phaseShift, this, x, y), x, y)) areaId = gmap->getArea(x, y); // this used while not all *.map files generated (instances) @@ -2754,7 +2760,7 @@ void Map::GetZoneAndAreaId(PhaseShift const& phaseShift, uint32& zoneid, uint32& uint8 Map::GetTerrainType(PhaseShift const& phaseShift, float x, float y) const { - if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(phaseShift.GetTerrainMapId(GetId(), x, y), x, y)) + if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(PhasingHandler::GetTerrainMapId(phaseShift, this, x, y), x, y)) return gmap->getTerrainType(x, y); else return 0; @@ -2767,7 +2773,7 @@ ZLiquidStatus Map::getLiquidStatus(PhaseShift const& phaseShift, float x, float float liquid_level = INVALID_HEIGHT; float ground_level = INVALID_HEIGHT; uint32 liquid_type = 0; - uint32 terrainMapId = phaseShift.GetTerrainMapId(GetId(), x, y); + uint32 terrainMapId = PhasingHandler::GetTerrainMapId(phaseShift, this, x, y); if (vmgr->GetLiquidLevel(terrainMapId, x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type)) { TC_LOG_DEBUG("maps", "getLiquidStatus(): vmap liquid level: %f ground: %f type: %u", liquid_level, ground_level, liquid_type); @@ -2848,7 +2854,7 @@ ZLiquidStatus Map::getLiquidStatus(PhaseShift const& phaseShift, float x, float float Map::GetWaterLevel(PhaseShift const& phaseShift, float x, float y) const { - if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(phaseShift.GetTerrainMapId(GetId(), x, y), x, y)) + if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(PhasingHandler::GetTerrainMapId(phaseShift, this, x, y), x, y)) return gmap->getLiquidLevel(x, y); else return 0; @@ -2856,7 +2862,7 @@ float Map::GetWaterLevel(PhaseShift const& phaseShift, float x, float y) const bool Map::isInLineOfSight(PhaseShift const& phaseShift, float x1, float y1, float z1, float x2, float y2, float z2) const { - return VMAP::VMapFactory::createOrGetVMapManager()->isInLineOfSight(phaseShift.GetTerrainMapId(GetId(), x1, x2), x1, y1, z1, x2, y2, z2) + return VMAP::VMapFactory::createOrGetVMapManager()->isInLineOfSight(PhasingHandler::GetTerrainMapId(phaseShift, this, x1, y1), x1, y1, z1, x2, y2, z2) && _dynamicTree.isInLineOfSight({ x1, y1, z1 }, { x2, y2, z2 }, phaseShift); } |