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Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 4b470428c1f..fb83f3ac260 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2320,11 +2320,11 @@ bool InstanceMap::Add(Player *player)
if (IsDungeon())
{
// get or create an instance save for the map
- InstanceSave *mapSave = sInstanceSaveManager.GetInstanceSave(GetInstanceId());
+ InstanceSave *mapSave = sInstanceSaveMgr.GetInstanceSave(GetInstanceId());
if (!mapSave)
{
sLog.outDetail("InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId());
- mapSave = sInstanceSaveManager.AddInstanceSave(GetId(), GetInstanceId(), Difficulty(GetSpawnMode()), 0, true);
+ mapSave = sInstanceSaveMgr.AddInstanceSave(GetId(), GetInstanceId(), Difficulty(GetSpawnMode()), 0, true);
}
// check for existing instance binds
@@ -2438,7 +2438,7 @@ void InstanceMap::CreateInstanceData(bool load)
if (i_data != NULL)
return;
- InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(GetId());
+ InstanceTemplate const* mInstance = sObjectMgr.GetInstanceTemplate(GetId());
if (mInstance)
{
i_script_id = mInstance->script_id;
@@ -2460,7 +2460,7 @@ void InstanceMap::CreateInstanceData(bool load)
std::string data = fields[0].GetString();
if (data != "")
{
- sLog.outDebug("Loading instance data for `%s` with id %u", objmgr.GetScriptName(i_script_id), i_InstanceId);
+ sLog.outDebug("Loading instance data for `%s` with id %u", sObjectMgr.GetScriptName(i_script_id), i_InstanceId);
i_data->Load(data.c_str());
}
}
@@ -2511,7 +2511,7 @@ void InstanceMap::PermBindAllPlayers(Player *player)
if (!IsDungeon())
return;
- InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId());
+ InstanceSave *save = sInstanceSaveMgr.GetInstanceSave(GetInstanceId());
if (!save)
{
sLog.outError("Cannot bind players, no instance save available for map!");
@@ -2545,7 +2545,7 @@ void InstanceMap::UnloadAll()
ASSERT(!HavePlayers());
if (m_resetAfterUnload == true)
- objmgr.DeleteRespawnTimeForInstance(GetInstanceId());
+ sObjectMgr.DeleteRespawnTimeForInstance(GetInstanceId());
Map::UnloadAll();
}
@@ -2563,9 +2563,9 @@ void InstanceMap::SetResetSchedule(bool on)
// it is assumed that the reset time will rarely (if ever) change while the reset is scheduled
if (IsDungeon() && !HavePlayers() && !IsRaidOrHeroicDungeon())
{
- InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId());
+ InstanceSave *save = sInstanceSaveMgr.GetInstanceSave(GetInstanceId());
if (!save) sLog.outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, no save available for instance %d of %d", on ? "on" : "off", GetInstanceId(), GetId());
- else sInstanceSaveManager.ScheduleReset(on, save->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), Difficulty(GetSpawnMode()), GetInstanceId()));
+ else sInstanceSaveMgr.ScheduleReset(on, save->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), Difficulty(GetSpawnMode()), GetInstanceId()));
}
}
@@ -3429,7 +3429,7 @@ void Map::ScriptsProcess()
}
else //check hashmap holders
{
- if (CreatureData const* data = objmgr.GetCreatureData(step.script->datalong))
+ if (CreatureData const* data = sObjectMgr.GetCreatureData(step.script->datalong))
cTarget = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->datalong, data->id, HIGHGUID_UNIT), cTarget);
}