diff options
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 202d01aa928..4b470428c1f 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2009,7 +2009,7 @@ void Map::DelayedUpdate(const uint32 t_diff) // Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load ! // This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended - if (!IsBattleGroundOrArena()) + if (!IsBattlegroundOrArena()) { for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end();) { @@ -2598,25 +2598,25 @@ uint32 InstanceMap::GetMaxResetDelay() const /* ******* Battleground Instance Maps ******* */ -BattleGroundMap::BattleGroundMap(uint32 id, time_t expiry, uint32 InstanceId, Map* _parent, uint8 spawnMode) +BattlegroundMap::BattlegroundMap(uint32 id, time_t expiry, uint32 InstanceId, Map* _parent, uint8 spawnMode) : Map(id, expiry, InstanceId, spawnMode, _parent) { //lets initialize visibility distance for BG/Arenas - BattleGroundMap::InitVisibilityDistance(); + BattlegroundMap::InitVisibilityDistance(); } -BattleGroundMap::~BattleGroundMap() +BattlegroundMap::~BattlegroundMap() { } -void BattleGroundMap::InitVisibilityDistance() +void BattlegroundMap::InitVisibilityDistance() { //init visibility distance for BG/Arenas m_VisibleDistance = World::GetMaxVisibleDistanceInBGArenas(); m_VisibilityNotifyPeriod = World::GetVisibilityNotifyPeriodInBGArenas(); } -bool BattleGroundMap::CanEnter(Player * player) +bool BattlegroundMap::CanEnter(Player * player) { if (player->GetMapRef().getTarget() == this) { @@ -2625,7 +2625,7 @@ bool BattleGroundMap::CanEnter(Player * player) return false; } - if (player->GetBattleGroundId() != GetInstanceId()) + if (player->GetBattlegroundId() != GetInstanceId()) return false; // player number limit is checked in bgmgr, no need to do it here @@ -2633,7 +2633,7 @@ bool BattleGroundMap::CanEnter(Player * player) return Map::CanEnter(player); } -bool BattleGroundMap::Add(Player * player) +bool BattlegroundMap::Add(Player * player) { { ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, Lock, false); @@ -2646,24 +2646,24 @@ bool BattleGroundMap::Add(Player * player) return Map::Add(player); } -void BattleGroundMap::Remove(Player *player, bool remove) +void BattlegroundMap::Remove(Player *player, bool remove) { sLog.outDetail("MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to another map", player->GetName(), GetInstanceId(), GetMapName()); Map::Remove(player, remove); } -void BattleGroundMap::SetUnload() +void BattlegroundMap::SetUnload() { m_unloadTimer = MIN_UNLOAD_DELAY; } -void BattleGroundMap::RemoveAllPlayers() +void BattlegroundMap::RemoveAllPlayers() { if (HavePlayers()) for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) if (Player* plr = itr->getSource()) if (!plr->IsBeingTeleportedFar()) - plr->TeleportTo(plr->GetBattleGroundEntryPoint()); + plr->TeleportTo(plr->GetBattlegroundEntryPoint()); } |