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Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp13
1 files changed, 1 insertions, 12 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index b95bd2b9359..e9e4748b440 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -138,20 +138,9 @@ i_mapEntry(sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(Inst
m_unloadTimer(0), m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE), m_mapRefIter(m_mapRefManager.end()),
m_VisibilityNotifyPeriod(DEFAULT_VISIBILITY_NOTIFY_PERIOD),
m_activeNonPlayersIter(m_activeNonPlayers.end()), _transportsUpdateIter(_transports.end()),
-i_gridExpiry(expiry), m_terrain(sTerrainMgr.LoadTerrain(id)), m_forceEnabledNavMeshFilterFlags(0), m_forceDisabledNavMeshFilterFlags(0),
+i_gridExpiry(expiry), m_terrain(sTerrainMgr.LoadTerrain(id)), m_forceEnabledNavMeshFilterFlags(0), m_forceDisabledNavMeshFilterFlags(0), i_grids(),
i_scriptLock(false), _respawnTimes(std::make_unique<RespawnListContainer>()), _respawnCheckTimer(0), _vignetteUpdateTimer(5200, 5200)
{
- for (uint32 x = 0; x < MAX_NUMBER_OF_GRIDS; ++x)
- {
- for (uint32 y = 0; y < MAX_NUMBER_OF_GRIDS; ++y)
- {
- //z code
- setNGrid(nullptr, x, y);
- }
- }
-
- _zonePlayerCountMap.clear();
-
//lets initialize visibility distance for map
Map::InitVisibilityDistance();