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Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 07d20d19b1f..e23b413bf6a 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2556,7 +2556,7 @@ float Map::GetWaterOrGroundLevel(PhaseShift const& phaseShift, float x, float y, if (GetGrid(PhasingHandler::GetTerrainMapId(phaseShift, this, x, y), x, y)) { // we need ground level (including grid height version) for proper return water level in point - float ground_z = GetHeight(phaseShift, x, y, z + collisionHeight, true, 50.0f); + float ground_z = GetHeight(phaseShift, x, y, z + Z_OFFSET_FIND_HEIGHT, true, 50.0f); if (ground) *ground = ground_z; |