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-rw-r--r--src/server/game/Maps/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 07d20d19b1f..e23b413bf6a 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2556,7 +2556,7 @@ float Map::GetWaterOrGroundLevel(PhaseShift const& phaseShift, float x, float y,
if (GetGrid(PhasingHandler::GetTerrainMapId(phaseShift, this, x, y), x, y))
{
// we need ground level (including grid height version) for proper return water level in point
- float ground_z = GetHeight(phaseShift, x, y, z + collisionHeight, true, 50.0f);
+ float ground_z = GetHeight(phaseShift, x, y, z + Z_OFFSET_FIND_HEIGHT, true, 50.0f);
if (ground)
*ground = ground_z;