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Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-xsrc/server/game/Maps/Map.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 1137e2f95dd..e3ab09ed426 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -515,7 +515,7 @@ void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::Obj
}
}
-void Map::Update(const uint32 &t_diff)
+void Map::Update(const uint32 t_diff)
{
/// update worldsessions for existing players
for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
@@ -593,7 +593,7 @@ struct ResetNotifier
void Visit(PlayerMapType &m) { resetNotify<Player>(m);}
};
-void Map::ProcessRelocationNotifies(const uint32 & diff)
+void Map::ProcessRelocationNotifies(const uint32 diff)
{
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ++i)
{
@@ -929,7 +929,7 @@ bool Map::CreatureRespawnRelocation(Creature *c)
return false;
}
-bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll)
+bool Map::UnloadGrid(const uint32 x, const uint32 y, bool unloadAll)
{
NGridType *grid = getNGrid(x, y);
ASSERT(grid != NULL);
@@ -2388,7 +2388,7 @@ bool InstanceMap::Add(Player* player)
return true;
}
-void InstanceMap::Update(const uint32& t_diff)
+void InstanceMap::Update(const uint32 t_diff)
{
Map::Update(t_diff);