diff options
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 42 |
1 files changed, 33 insertions, 9 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 85cc87eaa6e..30925fbe139 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -1612,6 +1612,13 @@ void Map::UnloadAll() RemoveFromMap<Transport>(transport, true); } + + for (auto& cellCorpsePair : _corpsesByCell) + for (Corpse* corpse : cellCorpsePair.second) + delete corpse; + + _corpsesByCell.clear(); + _corpsesByPlayer.clear(); } // ***************************** @@ -3659,14 +3666,16 @@ void Map::AddCorpse(Corpse* corpse) { corpse->SetMap(this); - CellCoord cellCoord = Trinity::ComputeCellCoord(corpse->GetPositionX(), corpse->GetPositionY()); - _corpsesByCell[cellCoord.GetId()].insert(corpse); - _corpsesByPlayer[corpse->GetOwnerGUID()] = corpse; + _corpsesByCell[corpse->GetCellCoord().GetId()].insert(corpse); + if (corpse->GetType() != CORPSE_BONES) + _corpsesByPlayer[corpse->GetOwnerGUID()] = corpse; + else + _corpseBones.insert(corpse); } void Map::RemoveCorpse(Corpse* corpse) { - ASSERT(corpse && corpse->GetType() != CORPSE_BONES); + ASSERT(corpse); corpse->DestroyForNearbyPlayers(); if (corpse->IsInGrid()) @@ -3677,9 +3686,11 @@ void Map::RemoveCorpse(Corpse* corpse) corpse->ResetMap(); } - CellCoord cellCoord = Trinity::ComputeCellCoord(corpse->GetPositionX(), corpse->GetPositionY()); - _corpsesByCell[cellCoord.GetId()].erase(corpse); - _corpsesByPlayer.erase(corpse->GetOwnerGUID()); + _corpsesByCell[corpse->GetCellCoord().GetId()].erase(corpse); + if (corpse->GetType() != CORPSE_BONES) + _corpsesByPlayer.erase(corpse->GetOwnerGUID()); + else + _corpseBones.erase(corpse); } Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*= false*/) @@ -3710,12 +3721,12 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*= for (uint8 i = OBJECT_FIELD_GUID + 4; i < CORPSE_END; ++i) // don't overwrite guid bones->SetUInt32Value(i, corpse->GetUInt32Value(i)); - bones->SetGridCoord(corpse->GetGridCoord()); + bones->SetCellCoord(corpse->GetCellCoord()); bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation()); bones->SetUInt32Value(CORPSE_FIELD_FLAGS, CORPSE_FLAG_UNK2 | CORPSE_FLAG_BONES); bones->SetGuidValue(CORPSE_FIELD_OWNER, ObjectGuid::Empty); - bones->SetGuidValue(OBJECT_FIELD_DATA, corpse->GetGuidValue(OBJECT_FIELD_DATA)); + bones->SetGuidValue(OBJECT_FIELD_DATA, ObjectGuid::Empty); for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) if (corpse->GetUInt32Value(CORPSE_FIELD_ITEM + i)) @@ -3723,6 +3734,8 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*= bones->CopyPhaseFrom(corpse); + AddCorpse(bones); + // add bones in grid store if grid loaded where corpse placed AddToMap(bones); } @@ -3746,6 +3759,17 @@ void Map::RemoveOldCorpses() for (ObjectGuid const& ownerGuid : corpses) ConvertCorpseToBones(ownerGuid); + + std::vector<Corpse*> expiredBones; + for (Corpse* bones : _corpseBones) + if (bones->IsExpired(now)) + expiredBones.push_back(bones); + + for (Corpse* bones : expiredBones) + { + RemoveCorpse(bones); + delete bones; + } } void Map::SendZoneDynamicInfo(Player* player) |
