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Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp14
1 files changed, 13 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 1810b63d555..fc5fa907d84 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2772,7 +2772,7 @@ template TC_GAME_API void Map::RemoveFromMap(Conversation*, bool);
InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, Difficulty SpawnMode, TeamId InstanceTeam)
: Map(id, expiry, InstanceId, SpawnMode),
m_resetAfterUnload(false), m_unloadWhenEmpty(false),
- i_data(nullptr), i_script_id(0), i_script_team(InstanceTeam), i_scenario(nullptr)
+ i_data(nullptr), i_script_id(0), i_scenario(nullptr)
{
//lets initialize visibility distance for dungeons
InstanceMap::InitVisibilityDistance();
@@ -2780,6 +2780,9 @@ InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, Difficulty
// the timer is started by default, and stopped when the first player joins
// this make sure it gets unloaded if for some reason no player joins
m_unloadTimer = std::max(sWorld->getIntConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
+
+ sWorldStateMgr->SetValue(WS_TEAM_IN_INSTANCE_ALLIANCE, InstanceTeam == TEAM_ALLIANCE, false, this);
+ sWorldStateMgr->SetValue(WS_TEAM_IN_INSTANCE_HORDE, InstanceTeam == TEAM_HORDE, false, this);
}
InstanceMap::~InstanceMap()
@@ -3270,6 +3273,15 @@ uint32 InstanceMap::GetMaxResetDelay() const
return mapDiff ? mapDiff->GetRaidDuration() : 0;
}
+TeamId InstanceMap::GetTeamIdInInstance() const
+{
+ if (sWorldStateMgr->GetValue(WS_TEAM_IN_INSTANCE_ALLIANCE, this))
+ return TEAM_ALLIANCE;
+ if (sWorldStateMgr->GetValue(WS_TEAM_IN_INSTANCE_HORDE, this))
+ return TEAM_HORDE;
+ return TEAM_NEUTRAL;
+}
+
/* ******* Battleground Instance Maps ******* */
BattlegroundMap::BattlegroundMap(uint32 id, time_t expiry, uint32 InstanceId, Difficulty spawnMode)