diff options
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-x | src/server/game/Maps/Map.cpp | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 3bb1683bcd8..e193325b72e 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -309,11 +309,11 @@ void Map::DeleteFromWorld(T* obj) } template<> -void Map::DeleteFromWorld(Player* pl) +void Map::DeleteFromWorld(Player* player) { - sObjectAccessor->RemoveObject(pl); - sObjectAccessor->RemoveUpdateObject(pl); //TODO: I do not know why we need this, it should be removed in ~Object anyway - delete pl; + sObjectAccessor->RemoveObject(player); + sObjectAccessor->RemoveUpdateObject(player); //TODO: I do not know why we need this, it should be removed in ~Object anyway + delete player; } //Create NGrid so the object can be added to it @@ -506,11 +506,11 @@ void Map::Update(const uint32 t_diff) /// update worldsessions for existing players for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter) { - Player* plr = m_mapRefIter->getSource(); - if (plr && plr->IsInWorld()) + Player* player = m_mapRefIter->getSource(); + if (player && player->IsInWorld()) { - //plr->Update(t_diff); - WorldSession* pSession = plr->GetSession(); + //player->Update(t_diff); + WorldSession* pSession = player->GetSession(); MapSessionFilter updater(pSession); pSession->Update(t_diff, updater); } @@ -528,15 +528,15 @@ void Map::Update(const uint32 t_diff) // to make sure calls to Map::Remove don't invalidate it for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter) { - Player* plr = m_mapRefIter->getSource(); + Player* player = m_mapRefIter->getSource(); - if (!plr || !plr->IsInWorld()) + if (!player || !player->IsInWorld()) continue; // update players at tick - plr->Update(t_diff); + player->Update(t_diff); - VisitNearbyCellsOf(plr, grid_object_update, world_object_update); + VisitNearbyCellsOf(player, grid_object_update, world_object_update); } // non-player active objects, increasing iterator in the loop in case of object removal @@ -1011,12 +1011,12 @@ void Map::RemoveAllPlayers() { for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) { - Player* plr = itr->getSource(); - if (!plr->IsBeingTeleportedFar()) + Player* player = itr->getSource(); + if (!player->IsBeingTeleportedFar()) { // this is happening for bg - sLog->outError("Map::UnloadAll: player %s is still in map %u during unload, this should not happen!", plr->GetName(), GetId()); - plr->TeleportTo(plr->m_homebindMapId, plr->m_homebindX, plr->m_homebindY, plr->m_homebindZ, plr->GetOrientation()); + sLog->outError("Map::UnloadAll: player %s is still in map %u during unload, this should not happen!", player->GetName(), GetId()); + player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, player->GetOrientation()); } } } @@ -2109,9 +2109,9 @@ bool Map::ActiveObjectsNearGrid(NGridType const& ngrid) const for (MapRefManager::const_iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter) { - Player* plr = iter->getSource(); + Player* player = iter->getSource(); - CellCoord p = Trinity::ComputeCellCoord(plr->GetPositionX(), plr->GetPositionY()); + CellCoord p = Trinity::ComputeCellCoord(player->GetPositionX(), player->GetPositionY()); if ((cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) && (cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord)) return true; @@ -2502,20 +2502,20 @@ void InstanceMap::PermBindAllPlayers(Player* player) // group members outside the instance group don't get bound for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) { - Player* plr = itr->getSource(); + Player* player = itr->getSource(); // players inside an instance cannot be bound to other instances // some players may already be permanently bound, in this case nothing happens - InstancePlayerBind* bind = plr->GetBoundInstance(save->GetMapId(), save->GetDifficulty()); + InstancePlayerBind* bind = player->GetBoundInstance(save->GetMapId(), save->GetDifficulty()); if (!bind || !bind->perm) { - plr->BindToInstance(save, true); + player->BindToInstance(save, true); WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4); data << uint32(0); - plr->GetSession()->SendPacket(&data); + player->GetSession()->SendPacket(&data); } // if the leader is not in the instance the group will not get a perm bind - if (group && group->GetLeaderGUID() == plr->GetGUID()) + if (group && group->GetLeaderGUID() == player->GetGUID()) group->BindToInstance(save, true); } } @@ -2649,9 +2649,9 @@ void BattlegroundMap::RemoveAllPlayers() { if (HavePlayers()) for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) - if (Player* plr = itr->getSource()) - if (!plr->IsBeingTeleportedFar()) - plr->TeleportTo(plr->GetBattlegroundEntryPoint()); + if (Player* player = itr->getSource()) + if (!player->IsBeingTeleportedFar()) + player->TeleportTo(player->GetBattlegroundEntryPoint()); } Creature* |