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Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-xsrc/server/game/Maps/Map.cpp233
1 files changed, 182 insertions, 51 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index a9fc3f3350f..b38f89eab8f 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -85,14 +85,14 @@ bool Map::ExistMap(uint32 mapid, int gx, int gy)
FILE* pf=fopen(tmp, "rb");
if (!pf)
- sLog->outError("Map file '%s': does not exist!", tmp);
+ sLog->outError(LOG_FILTER_MAPS, "Map file '%s': does not exist!", tmp);
else
{
map_fileheader header;
if (fread(&header, sizeof(header), 1, pf) == 1)
{
if (header.mapMagic != MapMagic.asUInt || header.versionMagic != MapVersionMagic.asUInt)
- sLog->outError("Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor.", tmp);
+ sLog->outError(LOG_FILTER_MAPS, "Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor.", tmp);
else
ret = true;
}
@@ -112,7 +112,7 @@ bool Map::ExistVMap(uint32 mapid, int gx, int gy)
if (!exists)
{
std::string name = vmgr->getDirFileName(mapid, gx, gy);
- sLog->outError("VMap file '%s' is missing or points to wrong version of vmap file. Redo vmaps with latest version of vmap_assembler.exe.", (sWorld->GetDataPath()+"vmaps/"+name).c_str());
+ sLog->outError(LOG_FILTER_MAPS, "VMap file '%s' is missing or points to wrong version of vmap file. Redo vmaps with latest version of vmap_assembler.exe.", (sWorld->GetDataPath()+"vmaps/"+name).c_str());
return false;
}
}
@@ -146,13 +146,13 @@ void Map::LoadVMap(int gx, int gy)
switch (vmapLoadResult)
{
case VMAP::VMAP_LOAD_RESULT_OK:
- sLog->outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
+ sLog->outInfo(LOG_FILTER_MAPS, "VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
break;
case VMAP::VMAP_LOAD_RESULT_ERROR:
- sLog->outDetail("Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
+ sLog->outInfo(LOG_FILTER_MAPS, "Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
break;
case VMAP::VMAP_LOAD_RESULT_IGNORED:
- sLog->outStaticDebug("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
+ sLog->outDebug(LOG_FILTER_MAPS, "Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
break;
}
}
@@ -179,7 +179,7 @@ void Map::LoadMap(int gx, int gy, bool reload)
//map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)
if (GridMaps[gx][gy])
{
- sLog->outDetail("Unloading previously loaded map %u before reloading.", GetId());
+ sLog->outInfo(LOG_FILTER_MAPS, "Unloading previously loaded map %u before reloading.", GetId());
sScriptMgr->OnUnloadGridMap(this, GridMaps[gx][gy], gx, gy);
delete (GridMaps[gx][gy]);
@@ -191,12 +191,12 @@ void Map::LoadMap(int gx, int gy, bool reload)
int len = sWorld->GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
tmp = new char[len];
snprintf(tmp, len, (char *)(sWorld->GetDataPath()+"maps/%03u%02u%02u.map").c_str(), GetId(), gx, gy);
- sLog->outDetail("Loading map %s", tmp);
+ sLog->outInfo(LOG_FILTER_MAPS, "Loading map %s", tmp);
// loading data
GridMaps[gx][gy] = new GridMap();
if (!GridMaps[gx][gy]->loadData(tmp))
{
- sLog->outError("Error loading map file: \n %s\n", tmp);
+ sLog->outError(LOG_FILTER_MAPS, "Error loading map file: \n %s\n", tmp);
}
delete [] tmp;
@@ -287,7 +287,7 @@ void Map::SwitchGridContainers(Creature* obj, bool on)
CellCoord p = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
if (!p.IsCoordValid())
{
- sLog->outError("Map::SwitchGridContainers: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
+ sLog->outError(LOG_FILTER_MAPS, "Map::SwitchGridContainers: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
return;
}
@@ -295,7 +295,7 @@ void Map::SwitchGridContainers(Creature* obj, bool on)
if (!IsGridLoaded(GridCoord(cell.data.Part.grid_x, cell.data.Part.grid_y)))
return;
- sLog->outStaticDebug("Switch object " UI64FMTD " from grid[%u, %u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
+ sLog->outDebug(LOG_FILTER_MAPS, "Switch object " UI64FMTD " from grid[%u, %u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY());
ASSERT(ngrid != NULL);
@@ -369,7 +369,7 @@ void Map::EnsureGridLoadedForActiveObject(const Cell &cell, WorldObject* object)
// refresh grid state & timer
if (grid->GetGridState() != GRID_STATE_ACTIVE)
{
- sLog->outStaticDebug("Active object "UI64FMTD" triggers loading of grid [%u, %u] on map %u", object->GetGUID(), cell.GridX(), cell.GridY(), GetId());
+ sLog->outDebug(LOG_FILTER_MAPS, "Active object "UI64FMTD" triggers loading of grid [%u, %u] on map %u", object->GetGUID(), cell.GridX(), cell.GridY(), GetId());
ResetGridExpiry(*grid, 0.1f);
grid->SetGridState(GRID_STATE_ACTIVE);
}
@@ -410,7 +410,7 @@ bool Map::AddPlayerToMap(Player* player)
CellCoord cellCoord = Trinity::ComputeCellCoord(player->GetPositionX(), player->GetPositionY());
if (!cellCoord.IsCoordValid())
{
- sLog->outError("Map::Add: Player (GUID: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
+ sLog->outError(LOG_FILTER_MAPS, "Map::Add: Player (GUID: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
return false;
}
@@ -462,7 +462,7 @@ bool Map::AddToMap(T *obj)
ASSERT(cellCoord.IsCoordValid());
if (!cellCoord.IsCoordValid())
{
- sLog->outError("Map::Add: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
+ sLog->outError(LOG_FILTER_MAPS, "Map::Add: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
return false; //Should delete object
}
@@ -472,7 +472,7 @@ bool Map::AddToMap(T *obj)
else
EnsureGridCreated(GridCoord(cell.GridX(), cell.GridY()));
AddToGrid(obj, cell);
- sLog->outStaticDebug("Object %u enters grid[%u, %u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
+ sLog->outDebug(LOG_FILTER_MAPS, "Object %u enters grid[%u, %u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
//Must already be set before AddToMap. Usually during obj->Create.
//obj->SetMap(this);
@@ -738,7 +738,7 @@ void Map::PlayerRelocation(Player* player, float x, float y, float z, float orie
if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell))
{
- sLog->outStaticDebug("Player %s relocation grid[%u, %u]cell[%u, %u]->grid[%u, %u]cell[%u, %u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ sLog->outDebug(LOG_FILTER_MAPS, "Player %s relocation grid[%u, %u]cell[%u, %u]->grid[%u, %u]cell[%u, %u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
player->RemoveFromGrid();
@@ -1026,7 +1026,7 @@ bool Map::UnloadGrid(NGridType& ngrid, bool unloadAll)
GridMaps[gx][gy] = NULL;
}
- sLog->outStaticDebug("Unloading grid[%u, %u] for map %u finished", x, y, GetId());
+ sLog->outDebug(LOG_FILTER_MAPS, "Unloading grid[%u, %u] for map %u finished", x, y, GetId());
return true;
}
@@ -1040,7 +1040,7 @@ void Map::RemoveAllPlayers()
if (!player->IsBeingTeleportedFar())
{
// this is happening for bg
- sLog->outError("Map::UnloadAll: player %s is still in map %u during unload, this should not happen!", player->GetName(), GetId());
+ sLog->outError(LOG_FILTER_MAPS, "Map::UnloadAll: player %s is still in map %u during unload, this should not happen!", player->GetName(), GetId());
player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, player->GetOrientation());
}
}
@@ -1113,28 +1113,28 @@ bool GridMap::loadData(char *filename)
// loadup area data
if (header.areaMapOffset && !loadAreaData(in, header.areaMapOffset, header.areaMapSize))
{
- sLog->outError("Error loading map area data\n");
+ sLog->outError(LOG_FILTER_MAPS, "Error loading map area data\n");
fclose(in);
return false;
}
// loadup height data
if (header.heightMapOffset && !loadHeihgtData(in, header.heightMapOffset, header.heightMapSize))
{
- sLog->outError("Error loading map height data\n");
+ sLog->outError(LOG_FILTER_MAPS, "Error loading map height data\n");
fclose(in);
return false;
}
// loadup liquid data
if (header.liquidMapOffset && !loadLiquidData(in, header.liquidMapOffset, header.liquidMapSize))
{
- sLog->outError("Error loading map liquids data\n");
+ sLog->outError(LOG_FILTER_MAPS, "Error loading map liquids data\n");
fclose(in);
return false;
}
fclose(in);
return true;
}
- sLog->outError("Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor.", filename);
+ sLog->outError(LOG_FILTER_MAPS, "Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor.", filename);
fclose(in);
return false;
}
@@ -1254,7 +1254,7 @@ bool GridMap::loadLiquidData(FILE* in, uint32 offset, uint32 /*size*/)
return true;
}
-uint16 GridMap::getArea(float x, float y)
+uint16 GridMap::getArea(float x, float y) const
{
if (!_areaMap)
return _gridArea;
@@ -1487,7 +1487,7 @@ float GridMap::getHeightFromUint16(float x, float y) const
return (float)((a * x) + (b * y) + c)*_gridIntHeightMultiplier + _gridHeight;
}
-float GridMap::getLiquidLevel(float x, float y)
+float GridMap::getLiquidLevel(float x, float y) const
{
if (!_liquidMap)
return _liquidLevel;
@@ -1507,7 +1507,7 @@ float GridMap::getLiquidLevel(float x, float y)
}
// Why does this return LIQUID data?
-uint8 GridMap::getTerrainType(float x, float y)
+uint8 GridMap::getTerrainType(float x, float y) const
{
if (!_liquidFlags)
return 0;
@@ -1724,7 +1724,7 @@ bool Map::IsOutdoors(float x, float y, float z) const
WMOAreaTableEntry const* wmoEntry= GetWMOAreaTableEntryByTripple(rootId, adtId, groupId);
if (wmoEntry)
{
- sLog->outStaticDebug("Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId);
+ sLog->outDebug(LOG_FILTER_MAPS, "Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId);
atEntry = GetAreaEntryByAreaID(wmoEntry->areaId);
}
return IsOutdoorWMO(mogpFlags, adtId, rootId, groupId, wmoEntry, atEntry);
@@ -2011,7 +2011,7 @@ void Map::UpdateObjectsVisibilityFor(Player* player, Cell cell, CellCoord cellpa
void Map::SendInitSelf(Player* player)
{
- sLog->outDetail("Creating player data for himself %u", player->GetGUIDLow());
+ sLog->outInfo(LOG_FILTER_MAPS, "Creating player data for himself %u", player->GetGUIDLow());
UpdateData data;
@@ -2095,7 +2095,7 @@ inline void Map::setNGrid(NGridType *grid, uint32 x, uint32 y)
{
if (x >= MAX_NUMBER_OF_GRIDS || y >= MAX_NUMBER_OF_GRIDS)
{
- sLog->outError("map::setNGrid() Invalid grid coordinates found: %d, %d!", x, y);
+ sLog->outError(LOG_FILTER_MAPS, "map::setNGrid() Invalid grid coordinates found: %d, %d!", x, y);
ASSERT(false);
}
i_grids[x][y] = grid;
@@ -2168,7 +2168,7 @@ void Map::RemoveAllObjectsInRemoveList()
{
Corpse* corpse = ObjectAccessor::GetCorpse(*obj, obj->GetGUID());
if (!corpse)
- sLog->outError("Tried to delete corpse/bones %u that is not in map.", obj->GetGUIDLow());
+ sLog->outError(LOG_FILTER_MAPS, "Tried to delete corpse/bones %u that is not in map.", obj->GetGUIDLow());
else
RemoveFromMap(corpse, true);
break;
@@ -2186,7 +2186,7 @@ void Map::RemoveAllObjectsInRemoveList()
RemoveFromMap(obj->ToCreature(), true);
break;
default:
- sLog->outError("Non-grid object (TypeId: %u) is in grid object remove list, ignored.", obj->GetTypeId());
+ sLog->outError(LOG_FILTER_MAPS, "Non-grid object (TypeId: %u) is in grid object remove list, ignored.", obj->GetTypeId());
break;
}
@@ -2263,7 +2263,7 @@ void Map::AddToActive(Creature* c)
else
{
GridCoord p2 = Trinity::ComputeGridCoord(c->GetPositionX(), c->GetPositionY());
- sLog->outError("Active creature (GUID: %u Entry: %u) added to grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
+ sLog->outError(LOG_FILTER_MAPS, "Active creature (GUID: %u Entry: %u) added to grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
}
}
@@ -2284,7 +2284,7 @@ void Map::RemoveFromActive(Creature* c)
else
{
GridCoord p2 = Trinity::ComputeGridCoord(c->GetPositionX(), c->GetPositionY());
- sLog->outError("Active creature (GUID: %u Entry: %u) removed from grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
+ sLog->outError(LOG_FILTER_MAPS, "Active creature (GUID: %u Entry: %u) removed from grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
}
}
@@ -2335,7 +2335,7 @@ bool InstanceMap::CanEnter(Player* player)
{
if (player->GetMapRef().getTarget() == this)
{
- sLog->outError("InstanceMap::CanEnter - player %s(%u) already in map %d, %d, %d!", player->GetName(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode());
+ sLog->outError(LOG_FILTER_MAPS, "InstanceMap::CanEnter - player %s(%u) already in map %d, %d, %d!", player->GetName(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode());
ASSERT(false);
return false;
}
@@ -2348,7 +2348,7 @@ bool InstanceMap::CanEnter(Player* player)
uint32 maxPlayers = GetMaxPlayers();
if (GetPlayersCountExceptGMs() >= maxPlayers)
{
- sLog->outDetail("MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName());
+ sLog->outInfo(LOG_FILTER_MAPS, "MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName());
player->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS);
return false;
}
@@ -2418,7 +2418,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
if (!mapSave)
{
- sLog->outDetail("InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId());
+ sLog->outInfo(LOG_FILTER_MAPS, "InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId());
mapSave = sInstanceSaveMgr->AddInstanceSave(GetId(), GetInstanceId(), Difficulty(GetSpawnMode()), 0, true);
}
@@ -2429,7 +2429,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
// cannot enter other instances if bound permanently
if (playerBind->save != mapSave)
{
- sLog->outError("InstanceMap::Add: player %s(%d) is permanently bound to instance %d, %d, %d, %d, %d, %d but he is being put into instance %d, %d, %d, %d, %d, %d", player->GetName(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
+ sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is permanently bound to instance %d, %d, %d, %d, %d, %d but he is being put into instance %d, %d, %d, %d, %d, %d", player->GetName(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
return false;
}
}
@@ -2441,9 +2441,9 @@ bool InstanceMap::AddPlayerToMap(Player* player)
InstanceGroupBind* groupBind = group->GetBoundInstance(this);
if (playerBind)
{
- sLog->outError("InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d, %d, %d, %d but he is in group %d and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(group->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
+ sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d, %d, %d, %d but he is in group %d and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(group->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
if (groupBind)
- sLog->outError("InstanceMap::Add: the group is bound to the instance %d, %d, %d, %d, %d, %d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
+ sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: the group is bound to the instance %d, %d, %d, %d, %d, %d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
//ASSERT(false);
return false;
}
@@ -2455,15 +2455,15 @@ bool InstanceMap::AddPlayerToMap(Player* player)
// cannot jump to a different instance without resetting it
if (groupBind->save != mapSave)
{
- sLog->outError("InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d but he is in group %d which is bound to instance %d, %d, %d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(group->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
+ sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d but he is in group %d which is bound to instance %d, %d, %d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(group->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
if (mapSave)
- sLog->outError("MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount());
+ sLog->outError(LOG_FILTER_MAPS, "MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount());
else
- sLog->outError("MapSave NULL");
+ sLog->outError(LOG_FILTER_MAPS, "MapSave NULL");
if (groupBind->save)
- sLog->outError("GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount());
+ sLog->outError(LOG_FILTER_MAPS, "GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount());
else
- sLog->outError("GroupBind save NULL");
+ sLog->outError(LOG_FILTER_MAPS, "GroupBind save NULL");
return false;
}
// if the group/leader is permanently bound to the instance
@@ -2494,7 +2494,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true))
if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
if (LFGDungeonEntry const* randomDungeon = sLFGDungeonStore.LookupEntry(*(sLFGMgr->GetSelectedDungeons(player->GetGUID()).begin())))
- if (uint32(dungeon->map) == GetId() && dungeon->difficulty == GetDifficulty() && randomDungeon->type == LFG_TYPE_RANDOM)
+ if (uint32(dungeon->map) == GetId() && dungeon->difficulty == uint32(GetDifficulty()) && randomDungeon->type == uint32(LFG_TYPE_RANDOM))
player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true);
}
@@ -2502,7 +2502,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
// first player enters (no players yet)
SetResetSchedule(false);
- sLog->outDetail("MAP: Player '%s' entered instance '%u' of map '%s'", player->GetName(), GetInstanceId(), GetMapName());
+ sLog->outInfo(LOG_FILTER_MAPS, "MAP: Player '%s' entered instance '%u' of map '%s'", player->GetName(), GetInstanceId(), GetMapName());
// initialize unload state
m_unloadTimer = 0;
m_resetAfterUnload = false;
@@ -2528,7 +2528,7 @@ void InstanceMap::Update(const uint32 t_diff)
void InstanceMap::RemovePlayerFromMap(Player* player, bool remove)
{
- sLog->outDetail("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to another map", player->GetName(), GetInstanceId(), GetMapName());
+ sLog->outInfo(LOG_FILTER_MAPS, "MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to another map", player->GetName(), GetInstanceId(), GetMapName());
//if last player set unload timer
if (!m_unloadTimer && m_mapRefManager.getSize() == 1)
m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld->getIntConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
@@ -2623,7 +2623,7 @@ void InstanceMap::PermBindAllPlayers(Player* source)
InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
if (!save)
{
- sLog->outError("Cannot bind player (GUID: %u, Name: %s), because no instance save is available for instance map (Name: %s, Entry: %u, InstanceId: %u)!", source->GetGUIDLow(), source->GetName(), source->GetMap()->GetMapName(), source->GetMapId(), GetInstanceId());
+ sLog->outError(LOG_FILTER_MAPS, "Cannot bind player (GUID: %u, Name: %s), because no instance save is available for instance map (Name: %s, Entry: %u, InstanceId: %u)!", source->GetGUIDLow(), source->GetName(), source->GetMap()->GetMapName(), source->GetMapId(), GetInstanceId());
return;
}
@@ -2656,7 +2656,7 @@ void InstanceMap::UnloadAll()
ASSERT(!HavePlayers());
if (m_resetAfterUnload == true)
- sObjectMgr->DeleteRespawnTimeForInstance(GetInstanceId());
+ DeleteRespawnTimes();
Map::UnloadAll();
}
@@ -2677,7 +2677,7 @@ void InstanceMap::SetResetSchedule(bool on)
if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId()))
sInstanceSaveMgr->ScheduleReset(on, save->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), Difficulty(GetSpawnMode()), GetInstanceId()));
else
- sLog->outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, there is no save information for instance (map [id: %u, name: %s], instance id: %u, difficulty: %u)",
+ sLog->outError(LOG_FILTER_MAPS, "InstanceMap::SetResetSchedule: cannot turn schedule %s, there is no save information for instance (map [id: %u, name: %s], instance id: %u, difficulty: %u)",
on ? "on" : "off", GetId(), GetMapName(), GetInstanceId(), Difficulty(GetSpawnMode()));
}
}
@@ -2739,7 +2739,7 @@ bool BattlegroundMap::CanEnter(Player* player)
{
if (player->GetMapRef().getTarget() == this)
{
- sLog->outError("BGMap::CanEnter - player %u is already in map!", player->GetGUIDLow());
+ sLog->outError(LOG_FILTER_MAPS, "BGMap::CanEnter - player %u is already in map!", player->GetGUIDLow());
ASSERT(false);
return false;
}
@@ -2767,7 +2767,7 @@ bool BattlegroundMap::AddPlayerToMap(Player* player)
void BattlegroundMap::RemovePlayerFromMap(Player* player, bool remove)
{
- sLog->outDetail("MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to another map", player->GetName(), GetInstanceId(), GetMapName());
+ sLog->outInfo(LOG_FILTER_MAPS, "MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to another map", player->GetName(), GetInstanceId(), GetMapName());
Map::RemovePlayerFromMap(player, remove);
}
@@ -2805,3 +2805,134 @@ void Map::UpdateIteratorBack(Player* player)
if (m_mapRefIter == player->GetMapRef())
m_mapRefIter = m_mapRefIter->nocheck_prev();
}
+
+void Map::SaveCreatureRespawnTime(uint32 dbGuid, time_t respawnTime)
+{
+ if (!respawnTime)
+ {
+ // Delete only
+ RemoveCreatureRespawnTime(dbGuid);
+ return;
+ }
+
+ _creatureRespawnTimes[dbGuid] = respawnTime;
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CREATURE_RESPAWN);
+ stmt->setUInt32(0, dbGuid);
+ stmt->setUInt32(1, uint32(respawnTime));
+ stmt->setUInt16(2, GetId());
+ stmt->setUInt32(3, GetInstanceId());
+ CharacterDatabase.Execute(stmt);
+}
+
+void Map::RemoveCreatureRespawnTime(uint32 dbGuid)
+{
+ _creatureRespawnTimes.erase(dbGuid);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN);
+ stmt->setUInt32(0, dbGuid);
+ stmt->setUInt16(1, GetId());
+ stmt->setUInt32(2, GetInstanceId());
+ CharacterDatabase.Execute(stmt);
+}
+
+void Map::SaveGORespawnTime(uint32 dbGuid, time_t respawnTime)
+{
+ if (!respawnTime)
+ {
+ // Delete only
+ RemoveGORespawnTime(dbGuid);
+ return;
+ }
+
+ _goRespawnTimes[dbGuid] = respawnTime;
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GO_RESPAWN);
+ stmt->setUInt32(0, dbGuid);
+ stmt->setUInt32(1, uint32(respawnTime));
+ stmt->setUInt16(2, GetId());
+ stmt->setUInt32(3, GetInstanceId());
+ CharacterDatabase.Execute(stmt);
+}
+
+void Map::RemoveGORespawnTime(uint32 dbGuid)
+{
+ _goRespawnTimes.erase(dbGuid);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN);
+ stmt->setUInt32(0, dbGuid);
+ stmt->setUInt16(1, GetId());
+ stmt->setUInt32(2, GetInstanceId());
+ CharacterDatabase.Execute(stmt);
+}
+
+void Map::LoadRespawnTimes()
+{
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CREATURE_RESPAWNS);
+ stmt->setUInt16(0, GetId());
+ stmt->setUInt32(1, GetInstanceId());
+ if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
+ {
+ do
+ {
+ Field* fields = result->Fetch();
+ uint32 loguid = fields[0].GetUInt32();
+ uint32 respawnTime = fields[1].GetUInt32();
+
+ _creatureRespawnTimes[loguid] = time_t(respawnTime);
+ } while (result->NextRow());
+ }
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GO_RESPAWNS);
+ stmt->setUInt16(0, GetId());
+ stmt->setUInt32(1, GetInstanceId());
+ if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
+ {
+ do
+ {
+ Field* fields = result->Fetch();
+ uint32 loguid = fields[0].GetUInt32();
+ uint32 respawnTime = fields[1].GetUInt32();
+
+ _goRespawnTimes[loguid] = time_t(respawnTime);
+ } while (result->NextRow());
+ }
+}
+
+void Map::DeleteRespawnTimes()
+{
+ _creatureRespawnTimes.clear();
+ _goRespawnTimes.clear();
+
+ DeleteRespawnTimesInDB(GetId(), GetInstanceId());
+}
+
+void Map::DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId)
+{
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE);
+ stmt->setUInt16(0, mapId);
+ stmt->setUInt32(1, instanceId);
+ CharacterDatabase.Execute(stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN_BY_INSTANCE);
+ stmt->setUInt16(0, mapId);
+ stmt->setUInt32(1, instanceId);
+ CharacterDatabase.Execute(stmt);
+}
+
+time_t Map::GetLinkedRespawnTime(uint64 guid) const
+{
+ uint64 linkedGuid = sObjectMgr->GetLinkedRespawnGuid(guid);
+ switch (GUID_HIPART(linkedGuid))
+ {
+ case HIGHGUID_UNIT:
+ return GetCreatureRespawnTime(GUID_LOPART(linkedGuid));
+ case HIGHGUID_GAMEOBJECT:
+ return GetGORespawnTime(GUID_LOPART(linkedGuid));
+ default:
+ break;
+ }
+
+ return time_t(0);
+}
+