diff options
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-x | src/server/game/Maps/Map.cpp | 233 |
1 files changed, 182 insertions, 51 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index a9fc3f3350f..b38f89eab8f 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -85,14 +85,14 @@ bool Map::ExistMap(uint32 mapid, int gx, int gy) FILE* pf=fopen(tmp, "rb"); if (!pf) - sLog->outError("Map file '%s': does not exist!", tmp); + sLog->outError(LOG_FILTER_MAPS, "Map file '%s': does not exist!", tmp); else { map_fileheader header; if (fread(&header, sizeof(header), 1, pf) == 1) { if (header.mapMagic != MapMagic.asUInt || header.versionMagic != MapVersionMagic.asUInt) - sLog->outError("Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor.", tmp); + sLog->outError(LOG_FILTER_MAPS, "Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor.", tmp); else ret = true; } @@ -112,7 +112,7 @@ bool Map::ExistVMap(uint32 mapid, int gx, int gy) if (!exists) { std::string name = vmgr->getDirFileName(mapid, gx, gy); - sLog->outError("VMap file '%s' is missing or points to wrong version of vmap file. Redo vmaps with latest version of vmap_assembler.exe.", (sWorld->GetDataPath()+"vmaps/"+name).c_str()); + sLog->outError(LOG_FILTER_MAPS, "VMap file '%s' is missing or points to wrong version of vmap file. Redo vmaps with latest version of vmap_assembler.exe.", (sWorld->GetDataPath()+"vmaps/"+name).c_str()); return false; } } @@ -146,13 +146,13 @@ void Map::LoadVMap(int gx, int gy) switch (vmapLoadResult) { case VMAP::VMAP_LOAD_RESULT_OK: - sLog->outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy); + sLog->outInfo(LOG_FILTER_MAPS, "VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy); break; case VMAP::VMAP_LOAD_RESULT_ERROR: - sLog->outDetail("Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy); + sLog->outInfo(LOG_FILTER_MAPS, "Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy); break; case VMAP::VMAP_LOAD_RESULT_IGNORED: - sLog->outStaticDebug("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy); + sLog->outDebug(LOG_FILTER_MAPS, "Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy); break; } } @@ -179,7 +179,7 @@ void Map::LoadMap(int gx, int gy, bool reload) //map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?) if (GridMaps[gx][gy]) { - sLog->outDetail("Unloading previously loaded map %u before reloading.", GetId()); + sLog->outInfo(LOG_FILTER_MAPS, "Unloading previously loaded map %u before reloading.", GetId()); sScriptMgr->OnUnloadGridMap(this, GridMaps[gx][gy], gx, gy); delete (GridMaps[gx][gy]); @@ -191,12 +191,12 @@ void Map::LoadMap(int gx, int gy, bool reload) int len = sWorld->GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1; tmp = new char[len]; snprintf(tmp, len, (char *)(sWorld->GetDataPath()+"maps/%03u%02u%02u.map").c_str(), GetId(), gx, gy); - sLog->outDetail("Loading map %s", tmp); + sLog->outInfo(LOG_FILTER_MAPS, "Loading map %s", tmp); // loading data GridMaps[gx][gy] = new GridMap(); if (!GridMaps[gx][gy]->loadData(tmp)) { - sLog->outError("Error loading map file: \n %s\n", tmp); + sLog->outError(LOG_FILTER_MAPS, "Error loading map file: \n %s\n", tmp); } delete [] tmp; @@ -287,7 +287,7 @@ void Map::SwitchGridContainers(Creature* obj, bool on) CellCoord p = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY()); if (!p.IsCoordValid()) { - sLog->outError("Map::SwitchGridContainers: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); + sLog->outError(LOG_FILTER_MAPS, "Map::SwitchGridContainers: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); return; } @@ -295,7 +295,7 @@ void Map::SwitchGridContainers(Creature* obj, bool on) if (!IsGridLoaded(GridCoord(cell.data.Part.grid_x, cell.data.Part.grid_y))) return; - sLog->outStaticDebug("Switch object " UI64FMTD " from grid[%u, %u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on); + sLog->outDebug(LOG_FILTER_MAPS, "Switch object " UI64FMTD " from grid[%u, %u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on); NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY()); ASSERT(ngrid != NULL); @@ -369,7 +369,7 @@ void Map::EnsureGridLoadedForActiveObject(const Cell &cell, WorldObject* object) // refresh grid state & timer if (grid->GetGridState() != GRID_STATE_ACTIVE) { - sLog->outStaticDebug("Active object "UI64FMTD" triggers loading of grid [%u, %u] on map %u", object->GetGUID(), cell.GridX(), cell.GridY(), GetId()); + sLog->outDebug(LOG_FILTER_MAPS, "Active object "UI64FMTD" triggers loading of grid [%u, %u] on map %u", object->GetGUID(), cell.GridX(), cell.GridY(), GetId()); ResetGridExpiry(*grid, 0.1f); grid->SetGridState(GRID_STATE_ACTIVE); } @@ -410,7 +410,7 @@ bool Map::AddPlayerToMap(Player* player) CellCoord cellCoord = Trinity::ComputeCellCoord(player->GetPositionX(), player->GetPositionY()); if (!cellCoord.IsCoordValid()) { - sLog->outError("Map::Add: Player (GUID: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord); + sLog->outError(LOG_FILTER_MAPS, "Map::Add: Player (GUID: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord); return false; } @@ -462,7 +462,7 @@ bool Map::AddToMap(T *obj) ASSERT(cellCoord.IsCoordValid()); if (!cellCoord.IsCoordValid()) { - sLog->outError("Map::Add: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord); + sLog->outError(LOG_FILTER_MAPS, "Map::Add: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord); return false; //Should delete object } @@ -472,7 +472,7 @@ bool Map::AddToMap(T *obj) else EnsureGridCreated(GridCoord(cell.GridX(), cell.GridY())); AddToGrid(obj, cell); - sLog->outStaticDebug("Object %u enters grid[%u, %u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY()); + sLog->outDebug(LOG_FILTER_MAPS, "Object %u enters grid[%u, %u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY()); //Must already be set before AddToMap. Usually during obj->Create. //obj->SetMap(this); @@ -738,7 +738,7 @@ void Map::PlayerRelocation(Player* player, float x, float y, float z, float orie if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell)) { - sLog->outStaticDebug("Player %s relocation grid[%u, %u]cell[%u, %u]->grid[%u, %u]cell[%u, %u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); + sLog->outDebug(LOG_FILTER_MAPS, "Player %s relocation grid[%u, %u]cell[%u, %u]->grid[%u, %u]cell[%u, %u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); player->RemoveFromGrid(); @@ -1026,7 +1026,7 @@ bool Map::UnloadGrid(NGridType& ngrid, bool unloadAll) GridMaps[gx][gy] = NULL; } - sLog->outStaticDebug("Unloading grid[%u, %u] for map %u finished", x, y, GetId()); + sLog->outDebug(LOG_FILTER_MAPS, "Unloading grid[%u, %u] for map %u finished", x, y, GetId()); return true; } @@ -1040,7 +1040,7 @@ void Map::RemoveAllPlayers() if (!player->IsBeingTeleportedFar()) { // this is happening for bg - sLog->outError("Map::UnloadAll: player %s is still in map %u during unload, this should not happen!", player->GetName(), GetId()); + sLog->outError(LOG_FILTER_MAPS, "Map::UnloadAll: player %s is still in map %u during unload, this should not happen!", player->GetName(), GetId()); player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, player->GetOrientation()); } } @@ -1113,28 +1113,28 @@ bool GridMap::loadData(char *filename) // loadup area data if (header.areaMapOffset && !loadAreaData(in, header.areaMapOffset, header.areaMapSize)) { - sLog->outError("Error loading map area data\n"); + sLog->outError(LOG_FILTER_MAPS, "Error loading map area data\n"); fclose(in); return false; } // loadup height data if (header.heightMapOffset && !loadHeihgtData(in, header.heightMapOffset, header.heightMapSize)) { - sLog->outError("Error loading map height data\n"); + sLog->outError(LOG_FILTER_MAPS, "Error loading map height data\n"); fclose(in); return false; } // loadup liquid data if (header.liquidMapOffset && !loadLiquidData(in, header.liquidMapOffset, header.liquidMapSize)) { - sLog->outError("Error loading map liquids data\n"); + sLog->outError(LOG_FILTER_MAPS, "Error loading map liquids data\n"); fclose(in); return false; } fclose(in); return true; } - sLog->outError("Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor.", filename); + sLog->outError(LOG_FILTER_MAPS, "Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor.", filename); fclose(in); return false; } @@ -1254,7 +1254,7 @@ bool GridMap::loadLiquidData(FILE* in, uint32 offset, uint32 /*size*/) return true; } -uint16 GridMap::getArea(float x, float y) +uint16 GridMap::getArea(float x, float y) const { if (!_areaMap) return _gridArea; @@ -1487,7 +1487,7 @@ float GridMap::getHeightFromUint16(float x, float y) const return (float)((a * x) + (b * y) + c)*_gridIntHeightMultiplier + _gridHeight; } -float GridMap::getLiquidLevel(float x, float y) +float GridMap::getLiquidLevel(float x, float y) const { if (!_liquidMap) return _liquidLevel; @@ -1507,7 +1507,7 @@ float GridMap::getLiquidLevel(float x, float y) } // Why does this return LIQUID data? -uint8 GridMap::getTerrainType(float x, float y) +uint8 GridMap::getTerrainType(float x, float y) const { if (!_liquidFlags) return 0; @@ -1724,7 +1724,7 @@ bool Map::IsOutdoors(float x, float y, float z) const WMOAreaTableEntry const* wmoEntry= GetWMOAreaTableEntryByTripple(rootId, adtId, groupId); if (wmoEntry) { - sLog->outStaticDebug("Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId); + sLog->outDebug(LOG_FILTER_MAPS, "Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId); atEntry = GetAreaEntryByAreaID(wmoEntry->areaId); } return IsOutdoorWMO(mogpFlags, adtId, rootId, groupId, wmoEntry, atEntry); @@ -2011,7 +2011,7 @@ void Map::UpdateObjectsVisibilityFor(Player* player, Cell cell, CellCoord cellpa void Map::SendInitSelf(Player* player) { - sLog->outDetail("Creating player data for himself %u", player->GetGUIDLow()); + sLog->outInfo(LOG_FILTER_MAPS, "Creating player data for himself %u", player->GetGUIDLow()); UpdateData data; @@ -2095,7 +2095,7 @@ inline void Map::setNGrid(NGridType *grid, uint32 x, uint32 y) { if (x >= MAX_NUMBER_OF_GRIDS || y >= MAX_NUMBER_OF_GRIDS) { - sLog->outError("map::setNGrid() Invalid grid coordinates found: %d, %d!", x, y); + sLog->outError(LOG_FILTER_MAPS, "map::setNGrid() Invalid grid coordinates found: %d, %d!", x, y); ASSERT(false); } i_grids[x][y] = grid; @@ -2168,7 +2168,7 @@ void Map::RemoveAllObjectsInRemoveList() { Corpse* corpse = ObjectAccessor::GetCorpse(*obj, obj->GetGUID()); if (!corpse) - sLog->outError("Tried to delete corpse/bones %u that is not in map.", obj->GetGUIDLow()); + sLog->outError(LOG_FILTER_MAPS, "Tried to delete corpse/bones %u that is not in map.", obj->GetGUIDLow()); else RemoveFromMap(corpse, true); break; @@ -2186,7 +2186,7 @@ void Map::RemoveAllObjectsInRemoveList() RemoveFromMap(obj->ToCreature(), true); break; default: - sLog->outError("Non-grid object (TypeId: %u) is in grid object remove list, ignored.", obj->GetTypeId()); + sLog->outError(LOG_FILTER_MAPS, "Non-grid object (TypeId: %u) is in grid object remove list, ignored.", obj->GetTypeId()); break; } @@ -2263,7 +2263,7 @@ void Map::AddToActive(Creature* c) else { GridCoord p2 = Trinity::ComputeGridCoord(c->GetPositionX(), c->GetPositionY()); - sLog->outError("Active creature (GUID: %u Entry: %u) added to grid[%u, %u] but spawn grid[%u, %u] was not loaded.", + sLog->outError(LOG_FILTER_MAPS, "Active creature (GUID: %u Entry: %u) added to grid[%u, %u] but spawn grid[%u, %u] was not loaded.", c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord); } } @@ -2284,7 +2284,7 @@ void Map::RemoveFromActive(Creature* c) else { GridCoord p2 = Trinity::ComputeGridCoord(c->GetPositionX(), c->GetPositionY()); - sLog->outError("Active creature (GUID: %u Entry: %u) removed from grid[%u, %u] but spawn grid[%u, %u] was not loaded.", + sLog->outError(LOG_FILTER_MAPS, "Active creature (GUID: %u Entry: %u) removed from grid[%u, %u] but spawn grid[%u, %u] was not loaded.", c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord); } } @@ -2335,7 +2335,7 @@ bool InstanceMap::CanEnter(Player* player) { if (player->GetMapRef().getTarget() == this) { - sLog->outError("InstanceMap::CanEnter - player %s(%u) already in map %d, %d, %d!", player->GetName(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode()); + sLog->outError(LOG_FILTER_MAPS, "InstanceMap::CanEnter - player %s(%u) already in map %d, %d, %d!", player->GetName(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode()); ASSERT(false); return false; } @@ -2348,7 +2348,7 @@ bool InstanceMap::CanEnter(Player* player) uint32 maxPlayers = GetMaxPlayers(); if (GetPlayersCountExceptGMs() >= maxPlayers) { - sLog->outDetail("MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName()); + sLog->outInfo(LOG_FILTER_MAPS, "MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName()); player->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS); return false; } @@ -2418,7 +2418,7 @@ bool InstanceMap::AddPlayerToMap(Player* player) InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(GetInstanceId()); if (!mapSave) { - sLog->outDetail("InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId()); + sLog->outInfo(LOG_FILTER_MAPS, "InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId()); mapSave = sInstanceSaveMgr->AddInstanceSave(GetId(), GetInstanceId(), Difficulty(GetSpawnMode()), 0, true); } @@ -2429,7 +2429,7 @@ bool InstanceMap::AddPlayerToMap(Player* player) // cannot enter other instances if bound permanently if (playerBind->save != mapSave) { - sLog->outError("InstanceMap::Add: player %s(%d) is permanently bound to instance %d, %d, %d, %d, %d, %d but he is being put into instance %d, %d, %d, %d, %d, %d", player->GetName(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset()); + sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is permanently bound to instance %d, %d, %d, %d, %d, %d but he is being put into instance %d, %d, %d, %d, %d, %d", player->GetName(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset()); return false; } } @@ -2441,9 +2441,9 @@ bool InstanceMap::AddPlayerToMap(Player* player) InstanceGroupBind* groupBind = group->GetBoundInstance(this); if (playerBind) { - sLog->outError("InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d, %d, %d, %d but he is in group %d and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(group->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset()); + sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d, %d, %d, %d but he is in group %d and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(group->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset()); if (groupBind) - sLog->outError("InstanceMap::Add: the group is bound to the instance %d, %d, %d, %d, %d, %d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset()); + sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: the group is bound to the instance %d, %d, %d, %d, %d, %d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset()); //ASSERT(false); return false; } @@ -2455,15 +2455,15 @@ bool InstanceMap::AddPlayerToMap(Player* player) // cannot jump to a different instance without resetting it if (groupBind->save != mapSave) { - sLog->outError("InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d but he is in group %d which is bound to instance %d, %d, %d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(group->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty()); + sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d but he is in group %d which is bound to instance %d, %d, %d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(group->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty()); if (mapSave) - sLog->outError("MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount()); + sLog->outError(LOG_FILTER_MAPS, "MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount()); else - sLog->outError("MapSave NULL"); + sLog->outError(LOG_FILTER_MAPS, "MapSave NULL"); if (groupBind->save) - sLog->outError("GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount()); + sLog->outError(LOG_FILTER_MAPS, "GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount()); else - sLog->outError("GroupBind save NULL"); + sLog->outError(LOG_FILTER_MAPS, "GroupBind save NULL"); return false; } // if the group/leader is permanently bound to the instance @@ -2494,7 +2494,7 @@ bool InstanceMap::AddPlayerToMap(Player* player) if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true)) if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId)) if (LFGDungeonEntry const* randomDungeon = sLFGDungeonStore.LookupEntry(*(sLFGMgr->GetSelectedDungeons(player->GetGUID()).begin()))) - if (uint32(dungeon->map) == GetId() && dungeon->difficulty == GetDifficulty() && randomDungeon->type == LFG_TYPE_RANDOM) + if (uint32(dungeon->map) == GetId() && dungeon->difficulty == uint32(GetDifficulty()) && randomDungeon->type == uint32(LFG_TYPE_RANDOM)) player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true); } @@ -2502,7 +2502,7 @@ bool InstanceMap::AddPlayerToMap(Player* player) // first player enters (no players yet) SetResetSchedule(false); - sLog->outDetail("MAP: Player '%s' entered instance '%u' of map '%s'", player->GetName(), GetInstanceId(), GetMapName()); + sLog->outInfo(LOG_FILTER_MAPS, "MAP: Player '%s' entered instance '%u' of map '%s'", player->GetName(), GetInstanceId(), GetMapName()); // initialize unload state m_unloadTimer = 0; m_resetAfterUnload = false; @@ -2528,7 +2528,7 @@ void InstanceMap::Update(const uint32 t_diff) void InstanceMap::RemovePlayerFromMap(Player* player, bool remove) { - sLog->outDetail("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to another map", player->GetName(), GetInstanceId(), GetMapName()); + sLog->outInfo(LOG_FILTER_MAPS, "MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to another map", player->GetName(), GetInstanceId(), GetMapName()); //if last player set unload timer if (!m_unloadTimer && m_mapRefManager.getSize() == 1) m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld->getIntConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY); @@ -2623,7 +2623,7 @@ void InstanceMap::PermBindAllPlayers(Player* source) InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId()); if (!save) { - sLog->outError("Cannot bind player (GUID: %u, Name: %s), because no instance save is available for instance map (Name: %s, Entry: %u, InstanceId: %u)!", source->GetGUIDLow(), source->GetName(), source->GetMap()->GetMapName(), source->GetMapId(), GetInstanceId()); + sLog->outError(LOG_FILTER_MAPS, "Cannot bind player (GUID: %u, Name: %s), because no instance save is available for instance map (Name: %s, Entry: %u, InstanceId: %u)!", source->GetGUIDLow(), source->GetName(), source->GetMap()->GetMapName(), source->GetMapId(), GetInstanceId()); return; } @@ -2656,7 +2656,7 @@ void InstanceMap::UnloadAll() ASSERT(!HavePlayers()); if (m_resetAfterUnload == true) - sObjectMgr->DeleteRespawnTimeForInstance(GetInstanceId()); + DeleteRespawnTimes(); Map::UnloadAll(); } @@ -2677,7 +2677,7 @@ void InstanceMap::SetResetSchedule(bool on) if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId())) sInstanceSaveMgr->ScheduleReset(on, save->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), Difficulty(GetSpawnMode()), GetInstanceId())); else - sLog->outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, there is no save information for instance (map [id: %u, name: %s], instance id: %u, difficulty: %u)", + sLog->outError(LOG_FILTER_MAPS, "InstanceMap::SetResetSchedule: cannot turn schedule %s, there is no save information for instance (map [id: %u, name: %s], instance id: %u, difficulty: %u)", on ? "on" : "off", GetId(), GetMapName(), GetInstanceId(), Difficulty(GetSpawnMode())); } } @@ -2739,7 +2739,7 @@ bool BattlegroundMap::CanEnter(Player* player) { if (player->GetMapRef().getTarget() == this) { - sLog->outError("BGMap::CanEnter - player %u is already in map!", player->GetGUIDLow()); + sLog->outError(LOG_FILTER_MAPS, "BGMap::CanEnter - player %u is already in map!", player->GetGUIDLow()); ASSERT(false); return false; } @@ -2767,7 +2767,7 @@ bool BattlegroundMap::AddPlayerToMap(Player* player) void BattlegroundMap::RemovePlayerFromMap(Player* player, bool remove) { - sLog->outDetail("MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to another map", player->GetName(), GetInstanceId(), GetMapName()); + sLog->outInfo(LOG_FILTER_MAPS, "MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to another map", player->GetName(), GetInstanceId(), GetMapName()); Map::RemovePlayerFromMap(player, remove); } @@ -2805,3 +2805,134 @@ void Map::UpdateIteratorBack(Player* player) if (m_mapRefIter == player->GetMapRef()) m_mapRefIter = m_mapRefIter->nocheck_prev(); } + +void Map::SaveCreatureRespawnTime(uint32 dbGuid, time_t respawnTime) +{ + if (!respawnTime) + { + // Delete only + RemoveCreatureRespawnTime(dbGuid); + return; + } + + _creatureRespawnTimes[dbGuid] = respawnTime; + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CREATURE_RESPAWN); + stmt->setUInt32(0, dbGuid); + stmt->setUInt32(1, uint32(respawnTime)); + stmt->setUInt16(2, GetId()); + stmt->setUInt32(3, GetInstanceId()); + CharacterDatabase.Execute(stmt); +} + +void Map::RemoveCreatureRespawnTime(uint32 dbGuid) +{ + _creatureRespawnTimes.erase(dbGuid); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN); + stmt->setUInt32(0, dbGuid); + stmt->setUInt16(1, GetId()); + stmt->setUInt32(2, GetInstanceId()); + CharacterDatabase.Execute(stmt); +} + +void Map::SaveGORespawnTime(uint32 dbGuid, time_t respawnTime) +{ + if (!respawnTime) + { + // Delete only + RemoveGORespawnTime(dbGuid); + return; + } + + _goRespawnTimes[dbGuid] = respawnTime; + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GO_RESPAWN); + stmt->setUInt32(0, dbGuid); + stmt->setUInt32(1, uint32(respawnTime)); + stmt->setUInt16(2, GetId()); + stmt->setUInt32(3, GetInstanceId()); + CharacterDatabase.Execute(stmt); +} + +void Map::RemoveGORespawnTime(uint32 dbGuid) +{ + _goRespawnTimes.erase(dbGuid); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN); + stmt->setUInt32(0, dbGuid); + stmt->setUInt16(1, GetId()); + stmt->setUInt32(2, GetInstanceId()); + CharacterDatabase.Execute(stmt); +} + +void Map::LoadRespawnTimes() +{ + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CREATURE_RESPAWNS); + stmt->setUInt16(0, GetId()); + stmt->setUInt32(1, GetInstanceId()); + if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) + { + do + { + Field* fields = result->Fetch(); + uint32 loguid = fields[0].GetUInt32(); + uint32 respawnTime = fields[1].GetUInt32(); + + _creatureRespawnTimes[loguid] = time_t(respawnTime); + } while (result->NextRow()); + } + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GO_RESPAWNS); + stmt->setUInt16(0, GetId()); + stmt->setUInt32(1, GetInstanceId()); + if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) + { + do + { + Field* fields = result->Fetch(); + uint32 loguid = fields[0].GetUInt32(); + uint32 respawnTime = fields[1].GetUInt32(); + + _goRespawnTimes[loguid] = time_t(respawnTime); + } while (result->NextRow()); + } +} + +void Map::DeleteRespawnTimes() +{ + _creatureRespawnTimes.clear(); + _goRespawnTimes.clear(); + + DeleteRespawnTimesInDB(GetId(), GetInstanceId()); +} + +void Map::DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId) +{ + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE); + stmt->setUInt16(0, mapId); + stmt->setUInt32(1, instanceId); + CharacterDatabase.Execute(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN_BY_INSTANCE); + stmt->setUInt16(0, mapId); + stmt->setUInt32(1, instanceId); + CharacterDatabase.Execute(stmt); +} + +time_t Map::GetLinkedRespawnTime(uint64 guid) const +{ + uint64 linkedGuid = sObjectMgr->GetLinkedRespawnGuid(guid); + switch (GUID_HIPART(linkedGuid)) + { + case HIGHGUID_UNIT: + return GetCreatureRespawnTime(GUID_LOPART(linkedGuid)); + case HIGHGUID_GAMEOBJECT: + return GetGORespawnTime(GUID_LOPART(linkedGuid)); + default: + break; + } + + return time_t(0); +} + |