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-rwxr-xr-xsrc/server/game/Maps/Map.cpp15
1 files changed, 12 insertions, 3 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 001f22815b5..3bba445b99e 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -832,7 +832,16 @@ void Map::MoveAllCreaturesInMoveList()
#ifdef TRINITY_DEBUG
sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.", c->GetGUIDLow(), c->GetEntry());
#endif
- AddObjectToRemoveList(c);
+ //AddObjectToRemoveList(Pet*) should only be called in Pet::Remove
+ //This may happen when a player just logs in and a pet moves to a nearby unloaded cell
+ //To avoid this, we can load nearby cells when player log in
+ //But this check is always needed to ensure safety
+ //TODO: pets will disappear if this is outside CreatureRespawnRelocation
+ //need to check why pet is frequently relocated to an unloaded cell
+ if (c->isPet())
+ ((Pet*)c)->Remove(PET_SAVE_NOT_IN_SLOT, true);
+ else
+ AddObjectToRemoveList(c);
}
}
@@ -925,8 +934,8 @@ bool Map::CreatureRespawnRelocation(Creature *c)
c->UpdateObjectVisibility(false);
return true;
}
- else
- return false;
+
+ return false;
}
bool Map::UnloadGrid(const uint32 x, const uint32 y, bool unloadAll)