diff options
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 4a5ce244c56..70d24ca194f 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3570,7 +3570,7 @@ void InstanceMap::CreateInstanceData(bool load) if (load) { /// @todo make a global storage for this - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_INSTANCE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_INSTANCE); stmt->setUInt16(0, uint16(GetId())); stmt->setUInt32(1, i_InstanceId); PreparedQueryResult result = CharacterDatabase.Query(stmt); @@ -3819,7 +3819,7 @@ bool Map::GetEntrancePos(int32 &mapid, float &x, float &y) bool InstanceMap::HasPermBoundPlayers() const { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PERM_BIND_BY_INSTANCE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PERM_BIND_BY_INSTANCE); stmt->setUInt16(0,GetInstanceId()); return !!CharacterDatabase.Query(stmt); } @@ -3981,7 +3981,7 @@ void Map::SaveCreatureRespawnTime(ObjectGuid::LowType dbGuid, time_t respawnTime _creatureRespawnTimes[dbGuid] = respawnTime; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CREATURE_RESPAWN); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CREATURE_RESPAWN); stmt->setUInt64(0, dbGuid); stmt->setUInt32(1, uint32(respawnTime)); stmt->setUInt16(2, GetId()); @@ -3993,7 +3993,7 @@ void Map::RemoveCreatureRespawnTime(ObjectGuid::LowType dbGuid) { _creatureRespawnTimes.erase(dbGuid); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN); stmt->setUInt64(0, dbGuid); stmt->setUInt16(1, GetId()); stmt->setUInt32(2, GetInstanceId()); @@ -4011,7 +4011,7 @@ void Map::SaveGORespawnTime(ObjectGuid::LowType dbGuid, time_t respawnTime) _goRespawnTimes[dbGuid] = respawnTime; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GO_RESPAWN); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GO_RESPAWN); stmt->setUInt64(0, dbGuid); stmt->setUInt32(1, uint32(respawnTime)); stmt->setUInt16(2, GetId()); @@ -4023,7 +4023,7 @@ void Map::RemoveGORespawnTime(ObjectGuid::LowType dbGuid) { _goRespawnTimes.erase(dbGuid); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN); stmt->setUInt64(0, dbGuid); stmt->setUInt16(1, GetId()); stmt->setUInt32(2, GetInstanceId()); @@ -4032,7 +4032,7 @@ void Map::RemoveGORespawnTime(ObjectGuid::LowType dbGuid) void Map::LoadRespawnTimes() { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CREATURE_RESPAWNS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CREATURE_RESPAWNS); stmt->setUInt16(0, GetId()); stmt->setUInt32(1, GetInstanceId()); if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) @@ -4073,7 +4073,7 @@ void Map::DeleteRespawnTimes() void Map::DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE); stmt->setUInt16(0, mapId); stmt->setUInt32(1, instanceId); CharacterDatabase.Execute(stmt); @@ -4104,7 +4104,7 @@ void Map::LoadCorpseData() { std::unordered_map<ObjectGuid::LowType, std::unordered_set<uint32>> phases; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSE_PHASES); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSE_PHASES); stmt->setUInt32(0, GetId()); stmt->setUInt32(1, GetInstanceId()); @@ -4163,7 +4163,7 @@ void Map::LoadCorpseData() void Map::DeleteCorpseData() { // DELETE cp, c FROM corpse_phases cp INNER JOIN corpse c ON cp.OwnerGuid = c.guid WHERE c.mapId = ? AND c.instanceId = ? - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CORPSES_FROM_MAP); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CORPSES_FROM_MAP); stmt->setUInt32(0, GetId()); stmt->setUInt32(1, GetInstanceId()); CharacterDatabase.Execute(stmt); |