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Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 290bd2f73f9..d8cee631e65 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -811,7 +811,7 @@ void Map::Update(uint32 t_diff)
MoveAllGameObjectsInMoveList();
MoveAllAreaTriggersInMoveList();
- if (!m_mapRefManager.isEmpty() || !m_activeNonPlayers.empty())
+ if (!m_mapRefManager.empty() || !m_activeNonPlayers.empty())
ProcessRelocationNotifies(t_diff);
sScriptMgr->OnMapUpdate(this, t_diff);
@@ -3946,7 +3946,7 @@ void Map::SetZoneMusic(uint32 zoneId, uint32 musicId)
_zoneDynamicInfo[zoneId].MusicId = musicId;
Map::PlayerList const& players = GetPlayers();
- if (!players.isEmpty())
+ if (!players.empty())
{
WorldPackets::Misc::PlayMusic playMusic(musicId);
playMusic.Write();
@@ -3997,7 +3997,7 @@ void Map::SetZoneWeather(uint32 zoneId, WeatherState weatherId, float intensity)
info.Intensity = intensity;
Map::PlayerList const& players = GetPlayers();
- if (!players.isEmpty())
+ if (!players.empty())
{
WorldPackets::Misc::Weather weather(weatherId, intensity);
weather.Write();
@@ -4028,7 +4028,7 @@ void Map::SetZoneOverrideLight(uint32 zoneId, uint32 areaLightId, uint32 overrid
}
Map::PlayerList const& players = GetPlayers();
- if (!players.isEmpty())
+ if (!players.empty())
{
WorldPackets::Misc::OverrideLight overrideLight;
overrideLight.AreaLightID = areaLightId;