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Diffstat (limited to 'src/server/game/Maps/MapInstanced.cpp')
-rwxr-xr-xsrc/server/game/Maps/MapInstanced.cpp24
1 files changed, 13 insertions, 11 deletions
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index fbe609bee23..5543251e115 100755
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -116,19 +116,21 @@ Map* MapInstanced::CreateInstanceForPlayer(const uint32 mapId, Player* player)
return NULL;
Map* map = NULL;
- uint32 NewInstanceId = 0; // instanceId of the resulting map
+ uint32 newInstanceId = 0; // instanceId of the resulting map
if (IsBattlegroundOrArena())
{
// instantiate or find existing bg map for player
// the instance id is set in battlegroundid
- NewInstanceId = player->GetBattlegroundId();
- if (!NewInstanceId) return NULL;
- map = sMapMgr->FindMap(mapId, NewInstanceId);
+ newInstanceId = player->GetBattlegroundId();
+ if (!newInstanceId)
+ return NULL;
+
+ map = sMapMgr->FindMap(mapId, newInstanceId);
if (!map)
{
if (Battleground* bg = player->GetBattleground())
- map = CreateBattleground(NewInstanceId, bg);
+ map = CreateBattleground(newInstanceId, bg);
else
{
player->TeleportToBGEntryPoint();
@@ -158,24 +160,24 @@ Map* MapInstanced::CreateInstanceForPlayer(const uint32 mapId, Player* player)
if (pSave)
{
// solo/perm/group
- NewInstanceId = pSave->GetInstanceId();
- map = FindInstanceMap(NewInstanceId);
+ newInstanceId = pSave->GetInstanceId();
+ map = FindInstanceMap(newInstanceId);
// it is possible that the save exists but the map doesn't
if (!map)
- map = CreateInstance(NewInstanceId, pSave, pSave->GetDifficulty());
+ map = CreateInstance(newInstanceId, pSave, pSave->GetDifficulty());
}
else
{
// if no instanceId via group members or instance saves is found
// the instance will be created for the first time
- NewInstanceId = sMapMgr->GenerateInstanceId();
+ newInstanceId = sMapMgr->GenerateInstanceId();
Difficulty diff = player->GetGroup() ? player->GetGroup()->GetDifficulty(IsRaid()) : player->GetDifficulty(IsRaid());
//Seems it is now possible, but I do not know if it should be allowed
//ASSERT(!FindInstanceMap(NewInstanceId));
- map = FindInstanceMap(NewInstanceId);
+ map = FindInstanceMap(newInstanceId);
if (!map)
- map = CreateInstance(NewInstanceId, NULL, diff);
+ map = CreateInstance(newInstanceId, NULL, diff);
}
}