diff options
Diffstat (limited to 'src/server/game/Maps/MapInstanced.cpp')
-rw-r--r-- | src/server/game/Maps/MapInstanced.cpp | 31 |
1 files changed, 20 insertions, 11 deletions
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp index 70623e1d7ab..4c065f836b9 100644 --- a/src/server/game/Maps/MapInstanced.cpp +++ b/src/server/game/Maps/MapInstanced.cpp @@ -111,12 +111,12 @@ void MapInstanced::UnloadAll() - create the instance if it's not created already - the player is not actually added to the instance (only in InstanceMap::Add) */ -Map* MapInstanced::CreateInstanceForPlayer(const uint32 mapId, Player* player) +Map* MapInstanced::CreateInstanceForPlayer(const uint32 mapId, Player* player, uint32 loginInstanceId) { if (GetId() != mapId || !player) - return NULL; + return nullptr; - Map* map = NULL; + Map* map = nullptr; uint32 newInstanceId = 0; // instanceId of the resulting map if (IsBattlegroundOrArena()) @@ -125,7 +125,7 @@ Map* MapInstanced::CreateInstanceForPlayer(const uint32 mapId, Player* player) // the instance id is set in battlegroundid newInstanceId = player->GetBattlegroundId(); if (!newInstanceId) - return NULL; + return nullptr; map = sMapMgr->FindMap(mapId, newInstanceId); if (!map) @@ -135,20 +135,29 @@ Map* MapInstanced::CreateInstanceForPlayer(const uint32 mapId, Player* player) else { player->TeleportToBGEntryPoint(); - return NULL; + return nullptr; } } } else if (!IsGarrison()) { InstancePlayerBind* pBind = player->GetBoundInstance(GetId(), player->GetDifficultyID(GetEntry())); - InstanceSave* pSave = pBind ? pBind->save : NULL; + InstanceSave* pSave = pBind ? pBind->save : nullptr; - // the player's permanent player bind is taken into consideration first - // then the player's group bind and finally the solo bind. + // priority: + // 1. player's permanent bind + // 2. player's current instance id if this is at login + // 3. group's current bind + // 4. player's current bind if (!pBind || !pBind->perm) { - InstanceGroupBind* groupBind = NULL; + if (loginInstanceId) // if the player has a saved instance id on login, we either use this instance or relocate him out (return null) + { + map = FindInstanceMap(loginInstanceId); + return (map && map->GetId() == GetId()) ? map : nullptr; // is this check necessary? or does MapInstanced only find instances of itself? + } + + InstanceGroupBind* groupBind = nullptr; Group* group = player->GetGroup(); // use the player's difficulty setting (it may not be the same as the group's) if (group) @@ -288,8 +297,8 @@ bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr) return true; } -bool MapInstanced::CanEnter(Player* /*player*/) +Map::EnterState MapInstanced::CannotEnter(Player* /*player*/) { //ABORT(); - return true; + return CAN_ENTER; } |