diff options
Diffstat (limited to 'src/server/game/Maps/MapInstanced.cpp')
| -rwxr-xr-x | src/server/game/Maps/MapInstanced.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp index aab2f469514..418218a52b3 100755 --- a/src/server/game/Maps/MapInstanced.cpp +++ b/src/server/game/Maps/MapInstanced.cpp @@ -25,7 +25,7 @@ #include "World.h" #include "Group.h" -Mainstanced::Mainstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEON_DIFFICULTY_NORMAL) +MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEON_DIFFICULTY_NORMAL) { // initialize instanced maps list m_InstancedMaps.clear(); @@ -33,7 +33,7 @@ Mainstanced::Mainstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEON_ memset(&GridMapReference, 0, MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_GRIDS*sizeof(uint16)); } -void Mainstanced::InitVisibilityDistance() +void MapInstanced::InitVisibilityDistance() { if (m_InstancedMaps.empty()) return; @@ -44,7 +44,7 @@ void Mainstanced::InitVisibilityDistance() } } -void Mainstanced::Update(const uint32 t) +void MapInstanced::Update(const uint32 t) { // take care of loaded GridMaps (when unused, unload it!) Map::Update(t); @@ -73,7 +73,7 @@ void Mainstanced::Update(const uint32 t) } } -void Mainstanced::DelayedUpdate(const uint32 diff) +void MapInstanced::DelayedUpdate(const uint32 diff) { for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) i->second->DelayedUpdate(diff); @@ -82,14 +82,14 @@ void Mainstanced::DelayedUpdate(const uint32 diff) } /* -void Mainstanced::RelocationNotify() +void MapInstanced::RelocationNotify() { for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) i->second->RelocationNotify(); } */ -void Mainstanced::UnloadAll() +void MapInstanced::UnloadAll() { // Unload instanced maps for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) @@ -110,7 +110,7 @@ void Mainstanced::UnloadAll() - create the instance if it's not created already - the player is not actually added to the instance (only in InstanceMap::Add) */ -Map* Mainstanced::CreateInstance(const uint32 mapId, Player* player) +Map* MapInstanced::CreateInstance(const uint32 mapId, Player* player) { if (GetId() != mapId || !player) return NULL; @@ -170,7 +170,7 @@ Map* Mainstanced::CreateInstance(const uint32 mapId, Player* player) return map; } -InstanceMap* Mainstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty) +InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty) { // load/create a map ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL); @@ -192,7 +192,7 @@ InstanceMap* Mainstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, // some instances only have one difficulty GetDownscaledMapDifficultyData(GetId(), difficulty); - sLog->outDebug(LOG_FILTER_MAPS, "Mainstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal"); + sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal"); InstanceMap* map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this); ASSERT(map->IsDungeon()); @@ -204,12 +204,12 @@ InstanceMap* Mainstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, return map; } -BattlegroundMap* Mainstanced::CreateBattleground(uint32 InstanceId, Battleground* bg) +BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battleground* bg) { // load/create a map ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL); - sLog->outDebug(LOG_FILTER_MAPS, "Mainstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId()); + sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId()); PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), bg->GetMinLevel()); @@ -230,7 +230,7 @@ BattlegroundMap* Mainstanced::CreateBattleground(uint32 InstanceId, Battleground } // increments the iterator after erase -bool Mainstanced::DestroyInstance(InstancedMaps::iterator &itr) +bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr) { itr->second->RemoveAllPlayers(); if (itr->second->HavePlayers()) @@ -260,7 +260,7 @@ bool Mainstanced::DestroyInstance(InstancedMaps::iterator &itr) return true; } -bool Mainstanced::CanEnter(Player* /*player*/) +bool MapInstanced::CanEnter(Player* /*player*/) { //ASSERT(false); return true; |
