diff options
Diffstat (limited to 'src/server/game/Maps/MapInstanced.cpp')
-rwxr-xr-x | src/server/game/Maps/MapInstanced.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp index 5d216f0b1d9..b2811b6902c 100755 --- a/src/server/game/Maps/MapInstanced.cpp +++ b/src/server/game/Maps/MapInstanced.cpp @@ -176,20 +176,20 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave *save, const MapEntry* entry = sMapStore.LookupEntry(GetId()); if (!entry) { - sLog.outError("CreateInstance: no entry for map %d", GetId()); + sLog->outError("CreateInstance: no entry for map %d", GetId()); ASSERT(false); } const InstanceTemplate * iTemplate = ObjectMgr::GetInstanceTemplate(GetId()); if (!iTemplate) { - sLog.outError("CreateInstance: no instance template for map %d", GetId()); + sLog->outError("CreateInstance: no instance template for map %d", GetId()); ASSERT(false); } // some instances only have one difficulty GetDownscaledMapDifficultyData(GetId(),difficulty); - sLog.outDebug("MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal"); + sLog->outDebug("MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal"); InstanceMap *map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this); ASSERT(map->IsDungeon()); @@ -206,7 +206,7 @@ BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battlegroun // load/create a map ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL); - sLog.outDebug("MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId()); + sLog->outDebug("MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId()); PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),bg->GetMinLevel()); @@ -238,7 +238,7 @@ bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr) itr->second->UnloadAll(); // should only unload VMaps if this is the last instance and grid unloading is enabled - if (m_InstancedMaps.size() <= 1 && sWorld.getBoolConfig(CONFIG_GRID_UNLOAD)) + if (m_InstancedMaps.size() <= 1 && sWorld->getBoolConfig(CONFIG_GRID_UNLOAD)) { VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(itr->second->GetId()); // in that case, unload grids of the base map, too |