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Diffstat (limited to 'src/server/game/Maps/MapInstanced.cpp')
-rwxr-xr-xsrc/server/game/Maps/MapInstanced.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index 5d216f0b1d9..b2811b6902c 100755
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -176,20 +176,20 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave *save,
const MapEntry* entry = sMapStore.LookupEntry(GetId());
if (!entry)
{
- sLog.outError("CreateInstance: no entry for map %d", GetId());
+ sLog->outError("CreateInstance: no entry for map %d", GetId());
ASSERT(false);
}
const InstanceTemplate * iTemplate = ObjectMgr::GetInstanceTemplate(GetId());
if (!iTemplate)
{
- sLog.outError("CreateInstance: no instance template for map %d", GetId());
+ sLog->outError("CreateInstance: no instance template for map %d", GetId());
ASSERT(false);
}
// some instances only have one difficulty
GetDownscaledMapDifficultyData(GetId(),difficulty);
- sLog.outDebug("MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
+ sLog->outDebug("MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
InstanceMap *map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this);
ASSERT(map->IsDungeon());
@@ -206,7 +206,7 @@ BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battlegroun
// load/create a map
ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL);
- sLog.outDebug("MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId());
+ sLog->outDebug("MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId());
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),bg->GetMinLevel());
@@ -238,7 +238,7 @@ bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
itr->second->UnloadAll();
// should only unload VMaps if this is the last instance and grid unloading is enabled
- if (m_InstancedMaps.size() <= 1 && sWorld.getBoolConfig(CONFIG_GRID_UNLOAD))
+ if (m_InstancedMaps.size() <= 1 && sWorld->getBoolConfig(CONFIG_GRID_UNLOAD))
{
VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(itr->second->GetId());
// in that case, unload grids of the base map, too