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path: root/src/server/game/Maps/MapInstanced.cpp
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Diffstat (limited to 'src/server/game/Maps/MapInstanced.cpp')
-rw-r--r--src/server/game/Maps/MapInstanced.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index 385683d66af..667f94fb53a 100644
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -193,20 +193,20 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
const MapEntry* entry = sMapStore.LookupEntry(GetId());
if (!entry)
{
- TC_LOG_ERROR(LOG_FILTER_MAPS, "CreateInstance: no entry for map %d", GetId());
+ TC_LOG_ERROR("maps", "CreateInstance: no entry for map %d", GetId());
ASSERT(false);
}
const InstanceTemplate* iTemplate = sObjectMgr->GetInstanceTemplate(GetId());
if (!iTemplate)
{
- TC_LOG_ERROR(LOG_FILTER_MAPS, "CreateInstance: no instance template for map %d", GetId());
+ TC_LOG_ERROR("maps", "CreateInstance: no instance template for map %d", GetId());
ASSERT(false);
}
// some instances only have one difficulty
GetDownscaledMapDifficultyData(GetId(), difficulty);
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
+ TC_LOG_DEBUG("maps", "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
InstanceMap* map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this);
ASSERT(map->IsDungeon());
@@ -225,7 +225,7 @@ BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battlegroun
// load/create a map
TRINITY_GUARD(ACE_Thread_Mutex, Lock);
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId());
+ TC_LOG_DEBUG("maps", "MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId());
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), bg->GetMinLevel());