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-rw-r--r--src/server/game/Maps/MapInstanced.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index d8f93cbe293..e914a5c3eee 100644
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -260,7 +260,7 @@ bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
if (m_InstancedMaps.size() <= 1 && sWorld->getBoolConfig(CONFIG_GRID_UNLOAD))
{
VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(itr->second->GetId());
- MMAP::MMapFactory::CreateOrGetMMapManager()->UnloadMap(itr->second->GetId());
+ MMAP::MMapFactory::createOrGetMMapManager()->unloadMap(itr->second->GetId());
// in that case, unload grids of the base map, too
// so in the next map creation, (EnsureGridCreated actually) VMaps will be reloaded
Map::UnloadAll();